The Second Edition of Warhammer Fantasy Roleplay

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Imperial Overlord
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The Second Edition of Warhammer Fantasy Roleplay

Post by Imperial Overlord »

Short and sweet: It is good. They fixed everything while staying close to the original mechanics and flavor of the first version

The long version:

Races: balanced. Elves and Dwarves are no longer grossly superior to other races. Fate points also give you a daily source of rerolls, so they are useful before certain death beckons (helps Halflings and Humans the most of course). Also a chart for random disfigurement to give your character that Warhammer feel.

Careers: New ones and better balance of the old. Several careers got the axe. Better rules for profile advancement and career change. Good stuff.

Skills and Talents: Much improved. One can take a skill up to three times, for even higher bonuses. The Silent Move that your character starts with is not the same as the Silent Move of an experienced character.

Combat: Armour is made more valuable and the naked dwarf now dies a hail of gunfire as he should. More options make combat more complex, but still keeps the rules fairly simple.

Magic: Completely revamped. Easy to use, flavorful, consistent with the latter fluff, and petty magic is worthwhile. Magic is powerful, but potentially dangerous to its user. Wizard magic is different than priestly magic. Dark magic is powerful and dangerous.

Fluff sidebars: excellent

Old World background: good.

Art: Almost always good.

Monsters: Small section. Useful but slim. More coming in a bestiary, of course.

NPCs: Good section. Not terribly big, but it gets the job done.

Overall: Yes, I am drooling.
Last edited by Imperial Overlord on 2005-05-23 01:37am, edited 1 time in total.
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Post by Brother-Captain Gaius »

:| Give us a 40k RPG!!!! :?

/sad
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Post by Imperial Overlord »

It might be coming. Black Industries (the GW spin off that handles the RPG side of things) has mentioned it is a possibility and Green Ronin (who did the actual game design) has said it has been discussed.

Until then, I use a homebrew Alternity conversion.
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Post by Typhonis 1 »

I am awaiting my cvopy of the new game myself...theres also a few supplements released , bsetiary,GM screen and character folios.
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Post by Glimmervoid »

Well it looks very good. Though I don’t play many RPG (I mean in real life not computer RPG which I do play) I might get this for the fluff and some ideas for a warhammer campaign I am running.
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Post by The Yosemite Bear »

begins searching for my Elven outlaw/servant of Malal....
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Post by Typhonis 1 »

Black Industries website has some fanmade character classes and such
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Post by Imperial Overlord »

Update: Green Ronin is cranky out a whole swackload of supplement over the next year plus for Warhammer Fantasy (as well as doing Thieves World D20 with a lot of help from Lynn Abbey).

Ran my first session last night. Despite near suicidal aggression on the part of my players in engaging a large number of greenskins, they came out on top. The Noble (a fencer in RL) was really happy with how his saber and main gauche combination worked and missle weapons are no longer the red haired step child of the combat system. Fear the Elf Kithband Warrior and his elf bow. It was dramatic, gripping, and worked well.

No mage players, so no play testing of the magic system.
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Post by The Yosemite Bear »

I really need to bring back my Elven outlaw...

the funniest part was that the party turned to piracy from getting screwed by too many Robiters. unfortunatly I mean our party was "Screwed" by those robber barrons, in a literal sense as well.
Last edited by The Yosemite Bear on 2005-05-23 02:31am, edited 1 time in total.
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Post by weemadando »

Alamir and Galandir are due for a comeback... The 2 High Elves who brought the Olde Worlde to its knees. Over and over and over.
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Post by Typhonis 1 »

Could you do say Lord of the Rings ith this sysytem,?
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Post by Imperial Overlord »

You would have to modify it a bit, but yes.
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Post by weemadando »

Wouldn't have to modify too much, just create some new bad-guys.
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Post by Imperial Overlord »

New careers and modifying the magic system is where most of the work would go.
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Post by weemadando »

Why would you need new careers?

Most of them fit in bloody well.
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Post by Imperial Overlord »

A lot of them do fit, but some would have to go. And you would need to do Dunedain Ranger, for example.
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