What will computers in 2010, 2015, and 2020 be like?

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Master of Ossus
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Post by Master of Ossus »

Kreshna Aryaguna Nurzaman wrote:
Praxis wrote:Wasn't the N64 a 64-bit graphics chip, not CPU?
IIRC it was. Neverthelss, why CPU always falling behind graphic chip in terms of bits?
It's hugely easier for a GPU to turn in parallel performance since it only has to worry about doing graphics. A CPU will have a much more difficult time processing lots of information simultaneously because it has to be ready for virtually anything.
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Xon
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Post by Xon »

Kreshna Aryaguna Nurzaman wrote:
Praxis wrote:Wasn't the N64 a 64-bit graphics chip, not CPU?
IIRC it was. Neverthelss, why CPU always falling behind graphic chip in terms of bits?
Because they arent needed.

Also there is a significant difference between the native access size (aka the wide of the bus in bits connecting the CPU to the memory) and the ability to process instructions which use 64bit(rather +32bits) addresssing.

A 64bit processor is a processor which handles instructions which have 64bit addresses and can do 64bit operations natively.
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Post by Ace Pace »

Not only no need, but backwards compability, game's need to have the widest user base as possible, that means working on commen hardware, which means 32-bit.
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