Macro is standard 256 charater limit, However there have been some scripts build for Controllers in the past to do most anything.Stark wrote:A question: Mr Bean mentioned macroing. Does this mean a game finally has scripting for combat? If so, how sophisticated can the conditions be?
City of Villians
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You cannot use more than one power per macro. In other words if you have more than one called power in your macro, only one will be called. You can use that to have a macro toggle between two toggle powers by calling two mutually exclusive powers, such as Hover and Fly.Stark wrote:A question: Mr Bean mentioned macroing. Does this mean a game finally has scripting for combat? If so, how sophisticated can the conditions be?
In CoV the /petcom and /petsay commands, among others, are added. You can apparently use as many of these as you can fit in a macro like: "petcom_name battle drone att def$$petcom_name protector bot follow agg$$petsay_all Orders confirmed!"
Which would make your battledrone attack you current target and then attack whatever shoots at it and your protector bot will follow you and attack anything that comes near and all your robots would say "Orders Confirmed!".
That's about how advanced you can get. No looping macros, and apparently that's a design choice.
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