No, "you" can't. That's the operating system's responsibility. Depending on how many threads your other applications spawn, your game (which is most likely single-threaded) might only get, say, 75% of one CPU's time.Captain tycho wrote:From a personal standpoint, I find my dual-core processor very convienient. I can offload a fuckload of programs (AIM, Opera, AV, Winamp, etc) to the second core and play a game on the first core with zero slowdown.
Dual-core and/or 64-bit processors... Pointless?
Moderator: Thanas
- Durandal
- Bile-Driven Hate Machine
- Posts: 17927
- Joined: 2002-07-03 06:26pm
- Location: Silicon Valley, CA
- Contact:
Damien Sorresso
"Ever see what them computa bitchez do to numbas? It ain't natural. Numbas ain't supposed to be code, they supposed to quantify shit."
- The Onion
"Ever see what them computa bitchez do to numbas? It ain't natural. Numbas ain't supposed to be code, they supposed to quantify shit."
- The Onion
- Uraniun235
- Emperor's Hand
- Posts: 13772
- Joined: 2002-09-12 12:47am
- Location: OREGON
- Contact:
Depends on how expensive electricity is in a given area, I guess, but I doubt an extra 40 or even 80 watts of power consumption in a computer is going to matter much in the pocketbook.Ace Pace wrote:Sidenote: Looking at the latest benchs, Intel is slowly but surely closing the gap between them and AMD, esspecially with the latest Pentium D 9xx series, however, it dosn't change the fact that anyone who cares for his power bills would stay away.
Personally, when I consider my big 21" CRT and the electricity it uses, I just figure that I originally bought it for $220, and that I'll also pay a certain amount over time in the form of electric bills for using it - but ultimately, it will still have been cheaper than the up-front cost of buying an equivalent LCD.
Intel's current processors (not Itanium) are capable of executing 64-bit code.It's amusing, actually: I remember that the Intel 64-bit processor that never made it to the market (IIRC) could only execute 64-bit code, unlike AMDs offering.
Well, you can force CPU affinity in Windows but you're better off letting the scheduler do its thing.Durandal wrote:No, "you" can't. That's the operating system's responsibility. Depending on how many threads your other applications spawn, your game (which is most likely single-threaded) might only get, say, 75% of one CPU's time.
Um, surely you mean and Itanium?Uraniun235 wrote:Intel's current processors (not Itanium) are capable of executing 64-bit code.It's amusing, actually: I remember that the Intel 64-bit processor that never made it to the market (IIRC) could only execute 64-bit code, unlike AMDs offering.
- Master of Ossus
- Darkest Knight
- Posts: 18213
- Joined: 2002-07-11 01:35am
- Location: California
Regardless, that'll be more CPU time than the game would likely receive on a single-core processor.Durandal wrote:No, "you" can't. That's the operating system's responsibility. Depending on how many threads your other applications spawn, your game (which is most likely single-threaded) might only get, say, 75% of one CPU's time.
Atheos: if you're going to eBay the computer, why not just use a 3800+ which is in that price range and offers better performance than the Intel?
Last edited by Master of Ossus on 2006-01-31 07:24pm, edited 1 time in total.
"Sometimes I think you WANT us to fail." "Shut up, just shut up!" -Two Guys from Kabul
Latinum Star Recipient; Hacker's Cross Award Winner
"one soler flar can vapririze the planit or malt the nickl in lass than millasacit" -Bagara1000
"Happiness is just a Flaming Moe away."
Latinum Star Recipient; Hacker's Cross Award Winner
"one soler flar can vapririze the planit or malt the nickl in lass than millasacit" -Bagara1000
"Happiness is just a Flaming Moe away."
- Uraniun235
- Emperor's Hand
- Posts: 13772
- Joined: 2002-09-12 12:47am
- Location: OREGON
- Contact: