ggs wrote:The Xbox controller is designed to rest in your hands not for you to grasp it like a lifeline.
They just aimed a little big in the 1st version
Yeah, like Hank Fraley-sized big. My hands aren't little, but it was still a damn uncomfortable controller.
Destructionator XIII wrote:The N64 controller's weak points were that the left side of it was pretty useless, and the stick would self destruct.
That, and the Z button had a tendency to jam over time. It was also sometimes difficult to find the right C button quickly because of the small size and odd angling, but that's a bit more subjective.
And the sticks most definitely self-destructed. I never had one completely die, but out of my three controllers, it's obvious which is the oldest because the stick is so loose compared to the other two. After every game session, the ground dust has to be wiped out of the stick well with a rag.
Stanley Hauerwas wrote:[W]hy is it that no one is angry at the inequality of income in this country? I mean, the inequality of income is unbelievable. Unbelievable. Why isn’t that ever an issue of politics? Because you don’t live in a democracy. You live in a plutocracy. Money rules.
In 1989 Mattel (yes, the toy company) introduced the PowerGlove, a handtracking device based on a glove. The PowerGlove was intended to work with the Nintendo Entertainment System (NES) in place of a regular controller. The PowerGlove can track motion of the glove in three-space, finger position, and has a set of buttons/switches on the top of the wrist.
It has two modes "hires" and "lores". In "hires" mode, the PG reports the position in threespace, the roll, and configuration of fingers along with the SELECT, START, A, B, CENTER and ARROW CLUSTER switches (which are a part of the NES standard controller). In lores mode the glove reports position on the hand on the x and y axis and the buttons (thus emulating a NES controller completely and allowing one to use the glove with non-glove-specific games).
The lores mode also allows the users to select one of fourteen (?) built-in programs that associate different sets of motions with the NES controller outputs of up/down/left/right/select/start/A/B. Each program also has its own translation of finger movements to control inputs.
Actually the Power Glove and the U-force came out in fall 1988 because i remember I wanted one and didnt get it ( Now i realize it was a good thing)
You wanna set an example Garak....Use him, Let him Die!!
"Wah wah wah, my chubby fucking fat hands didn't allow me to hold the controller properly. Wah wah wah, if I had maybe gotten off the couch once in the past decade I mightn't have to contend with my palm having rolls. Wah wah wah, Sony pay us off big time so we are contractually obliged to slag of the XBox."
I LOVE the original XBox controller, the only problem with it was the placement of the white/black buttons. I have never ACTUALLY met someone who disliked it.
i actually have a problem with the list, some of the controllers shouldnt be up there like the Intellivision Controller and the TI-80 controllers. You have to remember that in the early 1980's there wasn't an emphasis on controller design. Controllers were utilitarian and un-remarkable and they were meant only to control the game and nothing else.
You wanna set an example Garak....Use him, Let him Die!!
weemadando wrote:I LOVE the original XBox controller, the only problem with it was the placement of the white/black buttons. I have never ACTUALLY met someone who disliked it.
Eh, I've never had that problem. I've heard people complain about it, of course, but it might be just that I'm used to it. When I use a Controller S or somesuch because I forgot to bring my own controller I get my ass handed to me because I forget where the damn things are.
weemadando wrote:"Wah wah wah, my chubby fucking fat hands didn't allow me to hold the controller properly. Wah wah wah, if I had maybe gotten off the couch once in the past decade I mightn't have to contend with my palm having rolls. Wah wah wah, Sony pay us off big time so we are contractually obliged to slag of the XBox."
I can use the original Xbox controller, but for my normal human sized hands, the button and stick positions are off kilter.
The Controller S was an improvement, but still not great because the Black and White buttons were placed so that they weren't fast enough to access for high priority commands to map to them.
The Xbox 360 controller is the God of Controllers. Shoulder buttons and triggers, all the buttons in the right places, and a great feel from the sticks. D-pad takes some getting used to though, it has a tendency to slip upwards, bad for countering in DoA4.
I like the original Xbox controller, my bro has huge hands and has t use it, the little ones are too small for him. I can use either, but I find it to be a point of pride that I can use a full-sized Xbox controller at LAN parties when most of my friends are using the small ones.
I really like the Gamecube controller too, I like the stick placement. I just wish it had four shoulder buttons instead of three.
On a slightly different note does anybody else still use the classic Goldeneye stick configuration? With Run/Turn on the left stick and Look/Sidestep on the right? I just can't play any other way.
I really like the Gamecube controller too, I like the stick placement. I just wish it had four shoulder buttons instead of three.
It has it's problems - a useless Z-button, tiny D-pad, and the triggers collect a lot of dirt. But I just love the way that controller feels as if it's a part of your hands, it just sits perfectly.
skyman8081 wrote:Maybe I'm bitter, but I would have put the Dual Shock / 2 up there. I just can't seem to hold it comfortably. And I can never get used to non-alphabetic button labeling.
Button labelling aside, I must agree with the sentiment that the Playstation controller design is generally quite uncomfortable. The D-Pad was also very poor when it came to fighting games. The way the Dual Shocks just crammed two analog sticks into a very unergonomic design was even worse.
I've always believe that the original Saturn Controllers (US and Japanese) were really top notch. The Dreamcast controller was such a let down.
I really like the Gamecube controller too, I like the stick placement. I just wish it had four shoulder buttons instead of three.
It has it's problems - a useless Z-button, tiny D-pad, and the triggers collect a lot of dirt. But I just love the way that controller feels as if it's a part of your hands, it just sits perfectly.
My GC controllers had a problem with the C-joystick. After a while, it would just get stuck going one way whenever you played, rendering most games either impossible or as frustrating as hell.
I think the original Xbox controller kicks arse. It's just more comfortable to have in my hands, and I can play for longer with it.
The only things that shit me were the black/white buttons, perhaps they could have been shoulder buttons or something.
"Oh no, oh yeah, tell me how can it be so fair
That we dying younger hiding from the police man over there
Just for breathing in the air they wanna leave me in the chair
Electric shocking body rocking beat streeting me to death"
- A.B. Original, Report to the Mist
"I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately."
- George Carlin
I can understand why people didn't like the X-Box controller, because it was pretty fucking large. (I actually can play with the newer controller!), but I have to admit, the Xbox 360 Controller isn't that comfortable. I don't know why, but for some strange reason, I can't get a comfortable grip on it.
In the end, though, the worst controller is the PS2 Controller. On every single PS2 I have played, I always found them to be sluggish and unresponsive. When I played Burnout 3, my car would move very slowly, unless I used all of my finger pressure. At first, I thought it was that specific controller, so I tried another one (this was at my cousins house,) but I got the same results. So I called my younger brother, a racing game veteren, and he found the exact same thing. Also, I can never get that damned button placement memorized. I'm always mixing up the Triangle, Circle, Square shit, andI usually end up hitting R1/L1 instead of R2/L2 or vica versa. not to mention the things always feel like they are going to crumble in my hands. But what really kills it, is the fact that the analog sticks are waaaaay to sensitive. And by sensetive, I mean that they offer barely any resistance to movement.
My favorite controllers have always been the Nintendo ones. Since I bought my first gaming system, the N64, they have always just felt right. And yes, I never had a problem with the analog sticks (they work to this day,) and the D'pad comes in very handy for games like Tony Hawk. The Gamecube controller surpassed my expectations. It is by far the most egronomic controller I have ever felt. I have not doubt in my mind that Nintendo will continue with the Revolution.
Brains! "I would ask if the irony of starting a war to spread democracy while ignoring public opinion polls at home would occur to George W. Bush, but then I check myself and realize that
I'm talking about a trained monkey."-Darth Wong "All I ever got was "evil liberal commie-nazi". Yes, he called me a communist nazi."-DPDarkPrimus
Civil War Man wrote:The X-box controller has no business being ranked worse than crap like the Powerglove. I personally find it quite easy and comfortable to use, and I don't exactly have hands big enough to palm a bowling ball.
Hell, I'd rank the original NES controller worse, considering that it's personally Hell on the thumbs. But it's probably a bad idea to insult a gamer's sacred cow.
Hell yeah, the NES controller was horrible. I remember getting blisters and cramps from Super Mario Bros. argh! Even if they had just rounded off the corners on that thing it would have been better... the Xbox controller definately doesn't belong on that list. I guess it's a personal thing. I know a lot of people moaned about how much the dreamcast controller hurt their hands, but I never had a problem with it and my hands aren't tiny (but not NBA size either).
I agree the "broken up d-pad" on the PS/2 controllers always annoyed me. Doing diagonals on that thing was never as good as a solid button. I know tons of people loved the dual shock, but I think that was because they mostly played games that used the analog instead. Plus having to reach for the analogs was annoying if you had to do other functions elsewhere too.
The N64 controller I can't really speak about for gameplay since I rarely played any N64 games, but the design of it is a bit goofy looking. It looks like some kind of kid's toy that you play with outside or in the pool or something.
They should have added that experimental controller that delivered painful electric shocks to you instead of vibration to the list.
fun/fantasy movies existed before the overrated Star Wars came out. What made it seem 'less dark' was the sheer goofy aspect of it: two robots modeled on Laurel & Hardy, and a smartass outlaw with bigfoot co-pilot and their hotrod pizza-shaped ship, and they were sucked aboard a giant Disco Ball. -adw1
Someone asked me yesterday if Dracula met Saruman and there was a fight, who would win. I just looked at this man. What an idiotic thing to say. I mean really, it was half-witted. - Christopher Lee