Final Fantasy VII remake for PS3

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Yogi
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Post by Yogi »

I actually like FF 4 the best, though FF6 could have been better if they hadn't screwed up the second part. If they hire a writer to tighten up the seond part, I would buy a DS just for the remake of that game.
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Post by LadyTevar »

Steve wrote:No! WRONG GAME! They should remake FFVI, nor FFVII! :evil:

I want it given proper FF treatment, with a good voice cast that includes Mark Hammil as Kefka!
Steve? that is the BEST DAMN IDEA I've ever heard!
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Post by Sephirius »

FFVIII>FFVI>FFVII>FFXI>FFIV>FFV>FFXI
(haven't played 1-3. so reserving judgement there)
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Post by Arthur_Tuxedo »

FF8 better than FF6? You must be smoking something powerful.
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Post by Darth Raptor »

XI is better than IV and V, but also superior to itself? :?
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Post by Vendetta »

Arthur_Tuxedo wrote:FF8 better than FF6? You must be smoking something powerful.
He sees with keen insight.

I enjoyed FF8 more than FF6, because the level system did not take nineteen million hours to get anywhere, grinding single figures of AP at a time. A couple of minutes spent Drawing the right magic, and you're sorted. In fact if anything, you can become too powerful too quickly. As long as you know how the Draw system works you can reach the current area's plateau in only a couple of battles (draw one spell, assign it to Magic, go back into a battle, and keep redrawing the same spell, it will feed your magic and soon you'll be Drawing 9 each time, fill a stack in 12 turns, at about 30 seconds a turn). Plus magic is as costless as attacks, because you can just Draw-Cast it.
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Post by Darth Raptor »

It seems like you either love FFVIII or you hate it.

My only complaints were that the magic was useless in actual battle (made obsolete by summoning) and used strictly for junctioning. That and there was no truncated summoning animation like in FFX. What's normally a minor annoyance turned into a major problem in timed situations (battle with Odin, etc.).
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Post by Vendetta »

Darth Raptor wrote:My only complaints were that the magic was useless in actual battle (made obsolete by summoning) and used strictly for junctioning. That and there was no truncated summoning animation like in FFX. What's normally a minor annoyance turned into a major problem in timed situations (battle with Odin, etc.).
Magic has been obsolete in battle since FFIV. In every single other FF game, before and since, the damage potential of magic barely matches that of a standard physical attack from the same or another character, but has an associated MP cost. which the attack would not have.
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Post by Ghost Rider »

Vendetta wrote:
Darth Raptor wrote:My only complaints were that the magic was useless in actual battle (made obsolete by summoning) and used strictly for junctioning. That and there was no truncated summoning animation like in FFX. What's normally a minor annoyance turned into a major problem in timed situations (battle with Odin, etc.).
Magic has been obsolete in battle since FFIV. In every single other FF game, before and since, the damage potential of magic barely matches that of a standard physical attack from the same or another character, but has an associated MP cost. which the attack would not have.
Actually to further the thought. The only reason magic had ANY use after a point(aside from bolstering physical power) is group attack usage. When one Flare can kill everything versus a bunch attacking for four rounds...it's nice. But damage wise, physical can outstrip magic frighteningly quick.

Sadly many FFs have less and less wave attacks and far more "Here's three critters.", so even group usage magic is losing out.
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Post by NeoGoomba »

Ghost Rider wrote: Actually to further the thought. The only reason magic had ANY use after a point(aside from bolstering physical power) is group attack usage. When one Flare can kill everything versus a bunch attacking for four rounds...it's nice. But damage wise, physical can outstrip magic frighteningly quick.

Sadly many FFs have less and less wave attacks and far more "Here's three critters.", so even group usage magic is losing out.
To agree with you, I'll say how in 95% of the fights I was in in both FF IX and X, all I did was jam on the X button and attack. Status-attack magic never seems to work, (but man, I loved when I could use Stop on critters like Tiamat in FFI and the Dark Elf in FFIV), shell and safe are useless, and only once you get in to the -aga level of spells do they do any appreciable damage.
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Post by Vendetta »

Support magic has always had the same problem, by the time you could cast it, get it to stick, and prolong the battle long enough for it to have any tactical value, you could have killed the enemies and been on to the next lot if you'd just held down Attack.

Even in FFI it was near-useless, with the only appreciable status spell being FAST, and that was largely so that you could kill the last boss on the second or third turn, so he didn't CURE4 himself.

The only time they've been necessary is against Omega/Shinryu (both in FFV, where Mahouken-Sandaaga is the only way to kill Omega in reasonable time, and in FFI:DoS, where their defence is so high you have to layer on two or three Sabers and Hastes to even start denting them.)
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Post by Alferd Packer »

If you want an FF challenge like no other, try the FF3/6 No Equipment, Natural Magic game. The jist of it is that you use no Espers or equipment (except for Sprint Shoes in non-timed areas)at any time, and you beat everything except for the Magi Master. It's very hard (some of the bosses are almost impossible), but rewarding and fun, and it demands you use a bit of strategy and exploit all of the character's abilities. I played it obsessively about a year ago, and it resparked my interest in the old SNES RPG games.
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Post by The Jester »

Vendetta wrote:A couple of minutes spent Drawing the right magic, and you're sorted. In fact if anything, you can become too powerful too quickly. As long as you know how the Draw system works you can reach the current area's plateau in only a couple of battles (draw one spell, assign it to Magic, go back into a battle, and keep redrawing the same spell, it will feed your magic and soon you'll be Drawing 9 each time, fill a stack in 12 turns, at about 30 seconds a turn). Plus magic is as costless as attacks, because you can just Draw-Cast it.
Actually, if you knew what you're doing you can refine Curaga's virtually from the beginning and junction them to your attack making it far more potent than any other form of attack. From there it's just a matter of keeping your health low, using your limit break and going Renzokouken every turn. While it's not just holding down X it's almost as dull.

Somehow finding the most powerful option takes a lot of fun out of games.
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Post by Losonti Tokash »

Is it just me, or are the people that constantly harp about how FFVII is inferior to VI just as bad as the Cloud wankers? VI was the first one I played and while I loved it, I simply like VII more. Maybe it's because I'm an uneducated fanboy, or I simply have different tastes. I, for one, have been thrilled by all the new FFVII stuff that's come out lately, even though I don't own any of the systems they're being released for, nor do I ever plan to.
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Post by General Zod »

Losonti Tokash wrote:Is it just me,
Yes.
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Post by Kuja »

I found FFVI to be overrated. I only liked about half the characters and didn't care for 'Goofball' Kefka at all. Didn't particularly care for some of the plot, either.
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Welll...

Post by Marcao »

When push comes to shove I enjoyed playing FF7. If there was a single roleplaying game I would want remade with newer technology and left relatively intact it would have been Xenogears. I tried out Xenosaga and gave up on it. Xenogears is still my favorite rpg to data, followed by Suikoden 1. Still, I am probably going to get a PS3 eventually and I would certainly buy a prettier FF7.
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Re: Welll...

Post by NeoGoomba »

Marcao wrote:When push comes to shove I enjoyed playing FF7. If there was a single roleplaying game I would want remade with newer technology and left relatively intact it would have been Xenogears. I tried out Xenosaga and gave up on it. Xenogears is still my favorite rpg to data, followed by Suikoden 1. Still, I am probably going to get a PS3 eventually and I would certainly buy a prettier FF7.
I totally agree with you. Just clean up the graphics and for god sakes, dont rush the game so we actually get a good Disc Two plot!
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Post by Darth Raptor »

Judging by current trends, the FFVII remake won't just be prettier, it'll have tons of extras. Probably a built-in soundtrack, bestiary and bazillion-floored bonus dungeons.
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Re: Welll...

Post by Drooling Iguana »

Marcao wrote:When push comes to shove I enjoyed playing FF7. If there was a single roleplaying game I would want remade with newer technology and left relatively intact it would have been Xenogears. I tried out Xenosaga and gave up on it. Xenogears is still my favorite rpg to data, followed by Suikoden 1. Still, I am probably going to get a PS3 eventually and I would certainly buy a prettier FF7.
They're actually remaking the first two Suikoden games for the PSP, but I'm not sure if there's any US release planned.
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