My take on fixing Counter Strike

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Stark
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Post by Stark »

What's the US obsession with 'under 30' servers? I'm an Australian. I play on *300 ping* servers, and rule the school. That's right, even AUSTRALIAN servers give me 100 ping. I still rape the retards, even at snapshot games like Red Orchestra. What's the big deal?

I honestly can't believe people are suggesting fixes to CS problems. WE KNOW! WE ALL KNOW! These are basic problems, fixed in various ways by other games! The mechanics aren't the problem: the devs and community simply don't want the kind of game the CS players here do. The online community is dominated by retards, so you either put up with it, play LAN, or find a new game. Call me nuts: I found a new game almost a decade ago.

Maybe it's YOU GUYS who can't handle change. :)
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lPeregrine
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Post by lPeregrine »

Stark wrote:What's the US obsession with 'under 30' servers? I'm an Australian. I play on *300 ping* servers, and rule the school. That's right, even AUSTRALIAN servers give me 100 ping. I still rape the retards, even at snapshot games like Red Orchestra. What's the big deal?
On servers like that, the lag effects are very noticeable. Call it silly, but I don't like having to deal with teleporting players, jerky movement, etc. Sure, it's a bit amusing dominating people with 300 ping before they even know they're being shot, but mostly it's just a waste of time.

But the real question is, why not be obsessed with under 30 ping? With a popular game, I have no problem finding them. Why should I sacrifice ANY gameplay quality when I don't have to?
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Post by Stark »

Sorry dude, that's bullshit. Pings like that aren't nightmares to me, that's how I play, and there's little if any warping at that level. Maybe CS netcode is really shit (wouldn't surprise me), but the games I play are smooth as silk at those levels.

But yeah, you lucky Americans with your excellent infrastructure and shit. I wish *I* had so many quality server options.

'Gameplay quality'? YOU'RE PLAYING COUNTERSTRIKE. On a pub server! :D
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Post by Uraniun235 »

Just because Australia is the short-bus of the itnerweb doesn't mean the rest of us have to consign ourselves to poor performance. :P
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Stark
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Post by Stark »

Clearly Australians are unable to detect lag events below a certain size - an evolutionary adaption to the shockingly poor state of AU infrastructure.
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Post by atg »

Telstra CEO, Sol Trujillo, got a $2.5 million bonus for his excellent work at making sure Australians can't get good telecomunications.

In other news people in America complaining about lag need to see the sun more often, bloody whiners.

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Post by weemadando »

Attention all people bitching about lag. Until very recently I used to play a LOT of Americas Army. On pings of 800+. I used to regard a ping of under 2000 as good.
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Post by Chris OFarrell »

It's also BS when people bitch about pings.

I've played both as and against people with 200 pings on a half dozen modern games (BF2,LOMAC, Homeworld 2 being the major ones) and the code (written well of course) can compensate effortlessly so no-one even notices except in the MOST extreme cases and THEN it's barely able to be observed.

I mean there is nothing I love more then going onto a BF2 server in the US with a ping of 180 and have some kid instantly start screaming "OMG, kick the lager LOL!'.

Thankfuly most of the time the people on the server say that a 180 ping does not lag the server in the slighest and tell him to STFU.

One time a month ago when I was waiting for a friend to join a US server, I was snipping and blowing the heads off this guy and he (clearly beliving himself unable to be snipped when bunny hopping like a fucking moron) see's my ping and starts screaming.

Unfortunatnly for him I had been in the admins squad for the last 10 mins and we had really worked well togethr and he could see I wasn't lagging anyone.

So he just banned the dipshit :D

Of course on MUCH older games with poorly written netcode like CS, ping can be much more of a problem.
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Post by Exonerate »

I think all the people who think ping doesn't make a difference just suck too much at games to notice the difference :P. It certainly makes a large difference in a fast paced game like Quake, where fractions of a second can be the difference between fragging and getting fragged. I can definitely notice the difference from 50 and 100 ping when I play.
On servers like that, the lag effects are very noticeable. Call it silly, but I don't like having to deal with teleporting players, jerky movement, etc. Sure, it's a bit amusing dominating people with 300 ping before they even know they're being shot, but mostly it's just a waste of time.
Teleporting and jerky movement might actually be problems on your/your opponent's netcode settings, not your ping. Assuming you're on broadband, try
rate 20000
cl_cmdrate 105 (Assuming you're getting a steady 100 fps. If not, take your stable fps + 5)
cl_updaterate 60
ex_interp 0.04
ex_extrapmax 2
cl_cmdbackup 1
cl_resend 6

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Post by Uraniun235 »

weemadando wrote:Attention all people bitching about lag. Until very recently I used to play a LOT of Americas Army. On pings of 800+. I used to regard a ping of under 2000 as good.
You realize that a ping of 1000 means that it takes a full second for a response to be heard from the server, right?

I don't know about anyone else but my biggest peeve in FPS, bar none, is ducking around a corner only to die after I got into cover because some other guy still saw me as being out in the open and was able to shoot me thanks to latency.

Maybe AA doesn't have that sort of problem but not every game is so forgiving.
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Post by Star-Blighter »

loomer wrote:I still play it every now and then...

Fix 1.

BRING BACK MY SHIELD. Also, introduce a new weapon on both sides- a micro-uzi. Inaccurate and full of recoil, but one handed, allowing you to use with the tactical shield. Sure, you're going to be less accurate than pretty much everything if you fire a burst longer than three or four shots, but you won't be too busy reloading to actually help your team. Terrorists can have two.
I. Hate. Shield-fuckers.

Ever see what happens when 6 guys all grab shields in 1.6? they make an invincible pyramid!!!

Never ever again, over my dead corpse will the shield be reinstated!
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Post by weemadando »

Uraniun235 wrote:
weemadando wrote:Attention all people bitching about lag. Until very recently I used to play a LOT of Americas Army. On pings of 800+. I used to regard a ping of under 2000 as good.
You realize that a ping of 1000 means that it takes a full second for a response to be heard from the server, right?

I don't know about anyone else but my biggest peeve in FPS, bar none, is ducking around a corner only to die after I got into cover because some other guy still saw me as being out in the open and was able to shoot me thanks to latency.

Maybe AA doesn't have that sort of problem but not every game is so forgiving.
I tended to use a lot of tactics to compensate for that... I'd often play the SAW gunner and use a lot of anticipatory fire. Hell, I even was a really good sniper a lot of the time. I usually ended up one of the top ranked players. A big lag like that is a disadvantage usually only when running (warping can sometimes occur).
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Post by Vendetta »

Star-Blighter wrote: I. Hate. Shield-fuckers.

Ever see what happens when 6 guys all grab shields in 1.6? they make an invincible pyramid!!!

Never ever again, over my dead corpse will the shield be reinstated!
Surely there should be some sort of explosive counter to this behaviour?

See shield pyramid advancing, roll frag grenades under shields, enjoy screams.
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Post by Julhelm »

I prefer CSS to CS, since it has a few fixes like the reworked radar that encourages teamplay, much better hitboxes and more powerful grenades.

I like it because it's pure fun, like oldschool Quake. If I want realism, there's RO and HI for that.
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Post by InnocentBystander »

Vendetta wrote:
Star-Blighter wrote: I. Hate. Shield-fuckers.

Ever see what happens when 6 guys all grab shields in 1.6? they make an invincible pyramid!!!

Never ever again, over my dead corpse will the shield be reinstated!
Surely there should be some sort of explosive counter to this behaviour?

See shield pyramid advancing, roll frag grenades under shields, enjoy screams.
The explosive grenades in CS are not dangerous, as they are really just firecrackers. They make some light and noise, might even burn off your eyebrows if you're too close, but beyond that you should be perfectly safe catching one in the face.
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Post by loomer »

Star-Blighter wrote:
I. Hate. Shield-fuckers.

Ever see what happens when 6 guys all grab shields in 1.6? they make an invincible pyramid!!!

Never ever again, over my dead corpse will the shield be reinstated!
Bah. P90 + Grenades = Dead shield whore. I've seen it happen to me, and I've done it to others. A few rounds at the shield and you seem to kill whoever has it, and get enough grenades and the pyramid won't stand a chance.
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Post by Tolya »

The reason you wouldnt want to have CS fixed, is that the pubidiots would switch and start trashing other games out there.

Let the kiddie idiots stay in one barrel.
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Post by mizuno »

I'm going to have to disagree here, CS has always been pretty run and gun deathmatch and unrealistic. There are plenty of other popular tactical shooters out there, leave CS alone. As a deathmatch game bother tactics and reflexes are important. You may think you are in the most ingenious hiding spot ever.. well probably not, cs has been around for so many years that experienced players are going to preaim all the common hiding spots as they come around corners. tactics + reflexes > tactics alone

Personally I switched over to that other halflife mod, Day of Defeat, years ago. The bullets actually go into the crosshair, it doesn't take 10 bullets to kill people and there are far fewer hackers.
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Post by Alyeska »

CS was an attempt at quasi realism and its ruined by people abusing certain things for their benefit.
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Post by Durandal »

How to fix CS? Play TrueCombat: Elite instead. If you're looking for realism and a game where little shitstains can't just hop around like kangaroos. It incorporates the best of CS into a very realistic, strategy-based shooter.

And the best part? It's 100% FREE and runs on Windows, Mac OS X and Linux, since it's an Enemy Territory mod. And the guys who did it really pushed the envelope on the engine.
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Post by Hotfoot »

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