Dark Crusade help

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Shroom Man 777
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Dark Crusade help

Post by Shroom Man 777 »

I'm using the IG, man I love those guys, but am having trouble with the mission where you take an armoured column to destroy all the enemy buildings in that mountainy region. The Orkz hold the territory (though I blew their stronghold up) and it's bloody annoying - there's hordes of 'em and their bloody Squiggoths. I've tried thrice and I've been repulsed. Hell, I've even got my honour guard - two Regimental Bodyguards, two Kasrkin Vets, a Sentinel, a Psyker - but they're too tough.

Does anyone have a clue as to how I can beat these dicks?
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Post by Brother-Captain Gaius »

You need an upgraded commander and a lot of retinue. Then you just have to go balls to the walls - Blitzkrieg like a madman. Mastering micromanagement is a must, you need to move quickly with all your forces down one side and keep pressing, never stop, but don't take too many losses. Use builders to secure points if you can, but you've got to keep going and knock out the strongholds ASAP.
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Shroom Man 777
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Post by Shroom Man 777 »

So, right as the game stars, I send everything I got at 'em?
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Post by Vehrec »

That level requires a particularly agressive mindset. Don't bother with the small stuff, get right into their bases and blow up as many production buildings as soon as you can. You're playing IG, so press the Baneblades forward agressively, so they can bring all their weapons to bear. Those super-units are gonna make or break the attack. Stop their mech shops before they can build a squigoth. Every time I do that level, I wind up with a tiny fraction of the unit I brought in, but I've now got a winning tactic for it so it doesn't take too long.
Basic tactic? Press the assault, and target ONLY the production buildings. Don't bother with anything else aside from missle armed banners and points.
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Post by Shroom Man 777 »

Question. When the game starts, do the Orkz already have units at the ready or do they have to build 'em first?

Man, this is hard. I'm not particularly aggressive and my normal gamestyle is to slowly inch forward, like a WWI reenactment,
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Post by Tasoth »

Push down the left side. There's an area by the ramp down into the main ork bases where you can continue south on the plateau you are on. Do that and you get a clear shot at several major ork buildings. You just park the rest of your forces at the top of the ramp and flatten anything that comes up until you're ready to assault.
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Post by 2000AD »

Apart from the advice of rushing their base i can't really help you. I've only done that mission as NEcrons where you get 2 monoliths :twisted:
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Post by Hawkwings »

Psh, IG should do the best on that scenario, because Baneblades > all

Anyways, this is what i did.

Group the Baneblades and Leman Russes together. Keep the basilisks in the back, and Sentinels ready to swoop in and work on armor. Put all your infantry slightly in front of the Baneblades, so they'll act as both spotters and a screen. Techpriests go right behind the big tanks, repairing them.

Advance that thing forward, by chunks. Pathing will be a problem.
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Post by SirNitram »

Hawkwings wrote:Psh, IG should do the best on that scenario, because Baneblades > all
Two Monoliths.

Yea, that's kinda game-set-match, if only because the Necrons can spawn more units if they actually need to.
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Post by Hawkwings »

Wait, you get a power income on that map?
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Post by HSRTG »

Shroom Man 777 wrote:So, right as the game stars, I send everything I got at 'em?
Yeah. The Orks have three major bases all in the lower area. Go blow up everything in each one that can produce a unit, then go after anything else Orkish that exists on the map. The Orks can't create more production buildings, so after you blow up the preexisting ones, that's it for 'em.

Until you blow the production buildings up, though, the Orks can and will create more units continuously. They have maxed power and all the requisition on the map.
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Post by Anarchist Bunny »

Think that is bad, try pulling that mission off with the Space Marines.
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Post by Shroom Man 777 »

Hawkwings wrote:Psh, IG should do the best on that scenario, because Baneblades > all

Anyways, this is what i did.

Group the Baneblades and Leman Russes together. Keep the basilisks in the back, and Sentinels ready to swoop in and work on armor. Put all your infantry slightly in front of the Baneblades, so they'll act as both spotters and a screen. Techpriests go right behind the big tanks, repairing them.

Advance that thing forward, by chunks. Pathing will be a problem.
The shit thing is that I don't have any Lemans!

I'm too tired to try anymore, so I'll just not bother with that territory. It's not like I need a prefabricated base, anyways. Would be pretty handy though.
Image "DO YOU WORSHIP HOMOSEXUALS?" - Curtis Saxton (source)
shroom is a lovely boy and i wont hear a bad word against him - LUSY-CHAN!
Shit! Man, I didn't think of that! It took Shroom to properly interpret the screams of dying people :D - PeZook
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Post by Rogue 9 »

It really, really helps. And yeah, it sucks to not have any normal tanks in the mix.

I just start moving counter-clockwise, Baneblades up front. Leave the artillery behind at your starting location; they can reach the initial stages of the map from where they are. Use them for fire support and move them up once everything's dead. Lather, rinse, repeat.
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