I'm reserving judgement for the release, but so far, the stuff I've seen is coming out well. I love the new smites. 'HOLY SHIT! A REASON NOT TO MULTI OUT OF PALADIN!'.Anguirus wrote:I love ToB too! I have a feeling you will be a fan of Fourth Edition.Honestly, this is why I adore ToB's per-encounter mechanic. I can throw one or one hundred encounters at my players, and they'll have their primary powers right at the expected level.
I've just tweaked it alot. I love the idea of shapeshifting heroes. I just had to introduce a fairly obvious mechanic: You need extensive knowledge of the target critter.In my group (the one most of my anecdotes are from) I had a best-of-both-worlds nightmare scenario...a warblade using White Raven Tactics to front-load the kineticist's big blast twice in the first round of play. They didn't manage to break the adventure but sweet christ did that do a lot of damage. If I ever get that group together again I'm going to have my revenge by throwing a caster/manifester with 5 warblade flunkies at them.
I come from the "sure you can optimize all you want because I'm better at it" school of thought.
Though I have banned polymorph.
It's really a better-thought-out version of both, in my eyes. They live and breath battlefield control, though they can also unleash horrific damage if the situation demands.Neat! A buddy of mine has Dragon Magic. One part of me is annoyed that the class seems to step on the toes of both the dragon shaman and the warlock, but another part is intrigued.As for DF Adepts, it combines the nice stuff from Warlocks with a Breath Weapon. Entangling Breath as a feat to add onto it, and your enemies get held in place by your breath, then carved up. It's beautiful stuff.
Yea. When you're DMing, it makes sense to summon up hordes, especially expendables to waste the PC's precious resources and time. But the PC's should be the heroes.. They shouldn't call up random celestial/infernal goonsquads.I feel that. I've never banned it but I've never seen a player that was interested in playing one. I really like the idea of playing one but the bookkeeping and longer combats do not appeal to me.I actually discourage summoning because of the bookkeeping, but that's a personal thing.
I have used them as a DM because I can plan what they will do (complete with stat blocks) in advance.
The Warlock style could also work, though it would require a more extensive rebalancing. Warlock Style(Also extensive in Tome Of Magic, except for the half-assed Shadowcaster) and ToB style really free up the DM. You can throw balls-out, full throttle encounters out fairly consistantly.That's an interesting idea. It makes me want to design a psi version of the Warlock (even though that's not quite what you're talking about). Maybe I can call it the Wilder since I love the idea behind that class, but loathe its mechanics.If someone really wanted to play one, I'd just hand them Psi-Likes with a /encounter reset. It eliminates the damn issue.
In short, more Big Damn Hero moments.