FEAR 2: Project Origin discussion

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
Vendetta
Emperor's Hand
Posts: 10895
Joined: 2002-07-07 04:57pm
Location: Sheffield, UK

Re: FEAR 2: Project Origin discussion

Post by Vendetta »

Stark wrote: Ps those bodies were just on top of an elevator, no huge stack required. :)
I quite like the elevator roof covered in bodies, it's a nice touch of gruesomeness.

Though I have to wonder about some of the tactics that FEAR tries to use to scare the player though. I mean great, smoking skeletons in pools of blood might be scary in a game where you're some powerless everyman, but in FEAR you have a gun that does that to people, and it is funny. (Though not as good as in Crusader: No Remorse, where there was a good deal of running around screaming and melting slowly first)

Also, you can blast people in half with a shotgun. So everyone except you is evidently made of papier mache anyway, so it's not surprising they get reduced to kibble by Alma.
User avatar
Big Orange
Emperor's Hand
Posts: 7108
Joined: 2006-04-22 05:15pm
Location: Britain

Re: FEAR 2: Project Origin discussion

Post by Big Orange »

Peptuck wrote: Seriously. Armacham is now something like a vaguely competent ShinRa.

One has to wonder about the profit margins of all these ultra-expensive, state-of-the-art military-industrial bunkers. Maybe ATC conquers countries for profit.
Maybe Armacham is heavily subsidized and controlled by a complicated US Government conspiracy who want to rule the world through cloning and psychic powers, hence the bottomless funding for the underground towns and private armies.
'Alright guard, begin the unnecessarily slow moving dipping mechanism...' - Dr. Evil

'Secondly, I don't see why "income inequality" is a bad thing. Poverty is not an injustice. There is no such thing as causes for poverty, only causes for wealth. Poverty is not a wrong, but taking money from those who have it to equalize incomes is basically theft, which is wrong.' - Typical Randroid

'I think it's gone a little bit wrong.' - The Doctor
User avatar
Ford Prefect
Emperor's Hand
Posts: 8254
Joined: 2005-05-16 04:08am
Location: The real number domain

Re: FEAR 2: Project Origin discussion

Post by Ford Prefect »

weemadando wrote:And the shooting in Condemned 2 was great fun, because the haziness of it accurately portrayed the "JESUS FUCK JESUS OH GOD THEY'RE COMING AT ME OHGODOHGODOHGOD THEY'RE GETTING CLOSER FOCUS DAMNIT FOCUS DON'T DIE DON'T DIE DON'T DIE!" aspect of being a lone guy in a city full of raving psychos w/2x4s.
Yeah, I found something similar. In the actual game I found guns kind of useless, simply because for whatever reason I could apparently not shoot straight and had a tendancy to totally waste ammo. Then I suddenly discover they're actually death beams firing concentrated kill power. It was like having the console open and typing 'kill' into it.
Maybe Armacham is heavily subsidized and controlled by a complicated US Government conspiracy who want to rule the world through cloning and psychic powers, hence the bottomless funding for the underground towns and private armies.
If anyone had paid any attention to Aristide's 'to do' list, it actually mentions her planning to talk to a Senator about furthering the Harbinger stuff. It's fairly obvious that this isn't just Armacham doign shit for the sake of it like Umbrella.
Seriously. Armacham is now something like a vaguely competent ShinRa.
Yeah, maybe if ATC's supersoldiers were able to run straight up the sides of skyscrapers and peel open those powered armour units with their bare hands, as opposed to failing to meet up to the brochures. :wink:
What is Project Zohar?

Here's to a certain mostly harmless nutcase.
User avatar
Big Orange
Emperor's Hand
Posts: 7108
Joined: 2006-04-22 05:15pm
Location: Britain

Re: FEAR 2: Project Origin discussion

Post by Big Orange »

Ford Prefect wrote: If anyone had paid any attention to Aristide's 'to do' list, it actually mentions her planning to talk to a Senator about furthering the Harbinger stuff. It's fairly obvious that this isn't just Armacham doign shit for the sake of it like Umbrella.
I think the background plot involving the Military-Industrial Complex conspirators is a bit buggered up though - why did Harlan Wade strongly discourage Aristide from getting into the underground vault holding Alma, but as soon as he was at the door to Alma's deep storage decided to open it anyway? And even though Aristide is the main antagonist behind the mess, why did ATC's chief of paramilitary security turn against her when she was wiping out evidence in the first game?
'Alright guard, begin the unnecessarily slow moving dipping mechanism...' - Dr. Evil

'Secondly, I don't see why "income inequality" is a bad thing. Poverty is not an injustice. There is no such thing as causes for poverty, only causes for wealth. Poverty is not a wrong, but taking money from those who have it to equalize incomes is basically theft, which is wrong.' - Typical Randroid

'I think it's gone a little bit wrong.' - The Doctor
User avatar
Peptuck
Is Not A Moderator
Posts: 1487
Joined: 2007-07-09 12:22am

Re: FEAR 2: Project Origin discussion

Post by Peptuck »

Big Orange wrote: I think the background plot involving the Military-Industrial Complex conspirators is a bit buggered up though - why did Harlan Wade strongly discourage Aristide from getting into the underground vault holding Alma, but as soon as he was at the door to Alma's deep storage decided to open it anyway?
The phone messages imply that Wade was telling Aristide to not open up the Vault in the first place, but once she did, he knew he couldn't stop Alma - especially after Fettel and Co. started their happy cannibalism time. From there, I got the impression that his guilt at what he did to his daughter was too much for him to bear, so he decided to just end it after all.

That and I think he just decided to release Alma to fuck Genevieve and Armacham over.

I think the turning point for Harlan Wade probably came when he got the message from Phil Veccio saying that Aristide was going to destroy the Vault. Wade went "No, that's it. Fuck all of you, she's my daughter." and decided to let her out. Even dead and simply a psychic ghost that was likely to kill him at first chance, she was still his daughter.
And even though Aristide is the main antagonist behind the mess, why did ATC's chief of paramilitary security turn against her when she was wiping out evidence in the first game?
The Board of Directors sent them to eliminate all evidence and capture her so she could be the fall-guy. The evidence in question went way past what was in the Vault, as the Harbinger and Paragon facilities indicated.
X-COM: Defending Earth by blasting the shit out of it.

Writers are people, and people are stupid. So, a large chunk of them have the IQ of beach pebbles. ~fgalkin

You're complaining that the story isn't the kind you like. That's like me bitching about the lack of ninjas in Robin Hood. ~CaptainChewbacca
User avatar
Big Orange
Emperor's Hand
Posts: 7108
Joined: 2006-04-22 05:15pm
Location: Britain

Re: FEAR 2: Project Origin discussion

Post by Big Orange »

Peptuck wrote: The Board of Directors sent them to eliminate all evidence and capture her so she could be the fall-guy. The evidence in question went way past what was in the Vault, as the Harbinger and Paragon facilities indicated.
Armacham Technology Corporation must be a much bigger organization than advertised in the game (60, 000 employees) to keep on functioning on a international scale after its global headquarters was completely cleaned out by Fettel and his Replica forces, with the surviving facilities getting intentionally destroyed by Armachem's own forces.
'Alright guard, begin the unnecessarily slow moving dipping mechanism...' - Dr. Evil

'Secondly, I don't see why "income inequality" is a bad thing. Poverty is not an injustice. There is no such thing as causes for poverty, only causes for wealth. Poverty is not a wrong, but taking money from those who have it to equalize incomes is basically theft, which is wrong.' - Typical Randroid

'I think it's gone a little bit wrong.' - The Doctor
User avatar
Peptuck
Is Not A Moderator
Posts: 1487
Joined: 2007-07-09 12:22am

Re: FEAR 2: Project Origin discussion

Post by Peptuck »

Big Orange wrote:
Peptuck wrote: The Board of Directors sent them to eliminate all evidence and capture her so she could be the fall-guy. The evidence in question went way past what was in the Vault, as the Harbinger and Paragon facilities indicated.
Armacham Technology Corporation must be a much bigger organization than advertised in the game (60, 000 employees) to keep on functioning on a international scale after its global headquarters was completely cleaned out by Fettel and his Replica forces, with the surviving facilities getting intentionally destroyed by Armachem's own forces.
I get the feeling their private division-strength personal army isn't on the books. :P
X-COM: Defending Earth by blasting the shit out of it.

Writers are people, and people are stupid. So, a large chunk of them have the IQ of beach pebbles. ~fgalkin

You're complaining that the story isn't the kind you like. That's like me bitching about the lack of ninjas in Robin Hood. ~CaptainChewbacca
User avatar
Vendetta
Emperor's Hand
Posts: 10895
Joined: 2002-07-07 04:57pm
Location: Sheffield, UK

Re: FEAR 2: Project Origin discussion

Post by Vendetta »

Armacham is desinged as one big front.

That's why their shiny corporate headquarters is a labyrinth of corridors, to pretend more than about fifteen people work there by taking up more real estate.
Post Reply