L4D

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General Zod
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Re: L4D

Post by General Zod »

Losonti Tokash wrote: Again, they make the game play significantly differently. The option of shooting out an enemy's legs alone is a huge difference, especially combined with the quick knife and hand to hand combat, compared to the older games' routine of "hope you have the pixels aligned perfectly and then shoot 12 bullets into the zombie hoping it stays dead."
They add some new elements, sure. But it still feels like trying to play a 1997 game with 2007 technology.
Except that they aren't reanimated corpses, they don't eat people, they are vulnerable to all the same things that a regular person is, and they use weapons, tools, teamwork, and communication.
Just like the Borg? :)
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Losonti Tokash
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Re: L4D

Post by Losonti Tokash »

General Zod wrote:
Losonti Tokash wrote: Again, they make the game play significantly differently. The option of shooting out an enemy's legs alone is a huge difference, especially combined with the quick knife and hand to hand combat, compared to the older games' routine of "hope you have the pixels aligned perfectly and then shoot 12 bullets into the zombie hoping it stays dead."
They add some new elements, sure. But it still feels like trying to play a 1997 game with 2007 technology.
To you, maybe. I don't even care if you dislike the game. It's just blatantly stupid to say there's been no major changes when they're obvious from just watching someone play each for 10 minutes.
Except that they aren't reanimated corpses, they don't eat people, they are vulnerable to all the same things that a regular person is, and they use weapons, tools, teamwork, and communication.
Just like the Borg? :)
Just like the enemies in Call of Duty, too.
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Nephtys
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Re: L4D

Post by Nephtys »

Seriously? Comparing RE4 with RE1/2/3? They're entirely different games.

The first three (and all those godawful spinoffs) were find-the-widget and run from enemies games where combat was not the point, but rather collecting doohickies, solving puzzles and not getting hit by stuff.

I haven't played 5, but it looks pretty much just like 4, which was a 'run around, killing zombies with somewhat limited ammo, do some cinematic sequences. The gameplay's pretty much entirely different being action oriented instead of 'puzzle-survival' based. It's like saying Call of Duty is the same as Metal Gear Solid because they both involve guns and putting bullets into people.
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Erik von Nein
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Re: L4D

Post by Erik von Nein »

Never mind they implemented a rudimentary cover system in RE5 that even added blind fire (not sure why, it's not that useful). To say that RE1 and RE5 are exactly the same is a touch silly. Sure, you can't move and fire at the same time in both of them, but in RE4/5 you can actually AIM at things. Hell, in 4 they added rudimentary body hit detection, where shooting different parts of the body did different things, instead of RE1-3's "Hope you're positioned in such a way to get a head shot (which is, of course, pretty random anyway)" style.

Even the inventory system changed (thank goodness) between 1-3 and 4, even if they choose an even more limited system for RE5 (an egg and a rocket launcher are the same size! Weee!).

Should that mean you like the games? Hell no.
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