The hitpoint ablative armour based in itself is playable on tabletop..... Primarily because dice rolls regarding to hit and location rolls make it playable.Stark wrote:The very notion of applying realistic or intelligent armour rationale to a Mechwarrior game is fucking hilarious. Hitpoint-based games with ablative armour mechanics and 'to-hit' rolls rationalised as deflection = roffle.
It's also funny that while MW could be a neat game, everyone is just wanking over a) the tabletop or b) the horrible older games. Let's hope MW is better than either?
Translating that to a mechsim is BORING. If I want to do that, I go play MechCommander.
MW3 has the funny ass quotes and attitudes, MW4 has the storyline although its still Btech absurd, MW2 has the environments and maps. So, all the stuff that's required to have a good game is there, just needs to be merged together.
The gameplay is outdated though, so, fix it up. What's the problem with that? Its not as if games DON"T feature such mechanisms. Look at Relic and how they modelled armour facing for tanks in CoH.