Oh yes, I see it now - there's me claiming the listed games were less complex than the DF series. Oh wait, no it's not and you're just grasping at straws.Steel wrote:There you are.Aaron Ash wrote:OFP, ArmA and Red Orchestra all only had bullet drop to compensate for if I recall correctly.
The point I was making was that sniping in games that bill themselves as realistic (tip: the DF series did this too) tends to be easier than in others, because they limit themselves from using gameplay devices like "charge up" shots, visible bullet trails etc... which introduce extra challenges to sniping.
Yes, that seems reasonable - whenever someone says to me they think something is the "King" of XYZ in a video game I always assume they mean "most realistic implementation" too even if it is totally at odds to what they just bloody said.Steel wrote:Hence my reaction. That is the only reasonable interpretation, that you are some demented fanboy.
This is indeed good fun. A "generalist" enemy sniper will almost always be pathetically easy to surprise because they lack any awareness of things not directly in their scope. In TF2 it is good sport to take the Snipers new bow weapon and use that for plinking oblivious enemy Snipers from unexpected directions. Alternatively every time you are killed by a Sniper immediately switch class to Spy and go and clear out their (likely undefended) nest; repeat until the Snipers are so pre-occupied looking out for Spies that they aren't sniping any more.Singular Intellect wrote:While I understand the irritating nature of some snipers, sometimes it becomes quite a bit of fun to be a counter sniper. I esssentially ignore sniping any players and solely focus on hunting enemy snipers.