Pandemic Studios more or less dead.

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CaptHawkeye
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Pandemic Studios more or less dead.

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http://www.gamespot.com/news/6240463.ht ... es;title;1
Gamespot wrote:One week ago, Electronic Arts announced that it was laying off 17 percent of its staff, eliminating 1,500 jobs. At the time, the two studios that were reportedly hardest hit were EA Black Box, developer of Skate 3, and Mythic Entertainment, the shop behind the prophetically titled Warhammer Online: Age of Reckoning.



Soon the developers of Mercenaries 2 will be guns-for-hire themselves.

Since then, rumors have percolated that EA's Los Angeles studio was also due for some cutbacks. However, today the Redwood City, California-based publisher made moves to shutter its other LA-area shop, Santa Monica, California-based Pandemic Studios and merge its operations with those of EALA. Sources with knowledge of the closure confirmed it to GameSpot this morning, with EA vice president of corporate communications Jeff Brown explaining the closure shortly before noon.

"Today we informed employees at Pandemic that development on all the Pandemic franchises is being consolidated at EALA. As a result, we are eliminating roughly 200 positions at Pandemic," said Brown. "That said, EA is very committed to the Pandemic brand, and a core team of Pandemic developers will be developing existing franchises and other projects at EALA."

Brown also confirmed that among those departing are Pandemic founders Josh Resnick, Andrew Goldman, and Greg Borrud. He would not confirm the specific number of layoffs, but the Pandemic site lists its headcount at 200 people--a number Brown said was inaccurate. The remaining Pandemic staffers will report to EALA head Sean Decker.

Pandemic's closure comes just over two years after EA announced it was buying the studio's parent company, BioWare/Pandemic, in an $860 million deal. Before then, the 200-person studio--founded in 1998--was best known for developing such titles as Full Spectrum Warrior, Star Wars: Battlefront, and Destroy All Humans!

Unfortunately, Pandemic's tenure inside EA has been less than successful. The company's first major post-buyout release, 2008's Mercenaries 2: World in Flames, was panned by critics, as was the shop's second effort, The Lord of the Rings: Conquest. This past January, EA reportedly cut ties with Pandemic's Australian satellite studio. Brown said Pandemic's next game, The Saboteur, was unaffected by the layoffs and is on track for its December 8 release on the PlayStation 3, Xbox 360, and PC.

Pandemic's closure is cruelly ironic, since the past two years has seen one half of the former "superdeveloper", BioWare, increase its influence inside EA by taking over the publisher's other role-playing game studios. The Edmonton, Alberta-based shop just released Dragon Age: Origins, 2009's best-reviewed RPG, and is readying two other high-profile titles, Mass Effect 2 and Star Wars: The Old Republic, for a 2010 launch.

EA has a history of acquiring hit developers, only to close them down at a later date. Most famously, the publisher picked up Command & Conquer developer Westwood Studios in 1998, only to shutter it in 2003 after the disappointing debut of its sci-fi role-playing game Earth & Beyond. In 1992, it acquired Ultima developer Origin systems, which it closed down in 2004 following disappointing sales of Ultima IX.
Good riddance. Pandemic was always a mediocre studio, but over the last 2 years or so they took a real dump. The only Pandemic games I recall liking were Mercenaries and Destroy all Humans. Both of which they ended up running into the ground or selling anyway. I've always distrusted Pandemic ever since they butchered the Battlezone series.

It's also hilarious that studios keep going to EA. They brag about how awesome it is to be working with a big publisher, then they get shut down 2 years later after releasing some less than stellar cash ins. Might want to keep some trends in mind next time guys. :lol:
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Re: Pandemic Studios more or less dead.

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Screw you Hawkeye, Andrew was fucking great guy. He was a great guy with the community way back when with dial up modems and primitive bulletin boards on the Internet for Battlezone 1 and Battlezone 2. He did not deserve this, not his damn fault that EA forced changes on them for Mercs 2 and it sucked because of it. And putting them on a LoTR game? EA's own damn fault. If you make Bioware produce a Cart Racing game it would have been shit as well.

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Re: Pandemic Studios more or less dead.

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Mr Bean wrote:If you make Bioware produce a Cart Racing game it would have been shit as well.
See: Driving the Mako in Mass Effect.
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Mr Bean
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Re: Pandemic Studios more or less dead.

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DPDarkPrimus wrote:
Mr Bean wrote:If you make Bioware produce a Cart Racing game it would have been shit as well.
See: Driving the Mako in Mass Effect.
Which is my point. Pandemic was great at producing quirky games that are semi-sandbox. See Mercenaries 1, Battlezone series and Destroy all Humans. While Mercenaries 2 had a full year chopped of the dev cycle after they were nearly two years in(Hey remember when we said you'd have a year and a half yet? It's a year now then three months later they lost another six months and had to stop all deveolpment and spend the next six months polishing what they had) And then add in the LoTR mess.... yes Pandemic made an RTS before. Yes Pandemic has made action games before. But if you notice they don't have any experience with melee combat games. Zero, zip nada. Hitting people in the face is the most fighting mecanic to date in a Pandemic game and now you want a LoTR hack and slash almost Dynasty Warrior's knockoff? Yeah its' not going to go well when you don't let them start over when they know what they have is terrible. They knew they had a mediocre game halfway through development and were told to keep polishing it rather than say bring in talent from elsewhere within EA who know how to make a fighting game.

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Re: Pandemic Studios more or less dead.

Post by Oskuro »

CaptHawkeye wrote:It's also hilarious that studios keep going to EA. They brag about how awesome it is to be working with a big publisher, then they get shut down 2 years later after releasing some less than stellar cash ins. Might want to keep some trends in mind next time guys. :lol:
I honestly wonder about this trend. Is pattern recognition such a rare skill? Do they truly believe they'll be "The One" to churn out a moneymaker and not be interfered with? Or is the money that good?
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Re: Pandemic Studios more or less dead.

Post by Fingolfin_Noldor »

No, this is no different from what most Silicon Valley start ups have been doing; set up a start up and make it attractive to big boys to buy them over and then laugh to the bank. No different.
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