Vendetta wrote:Stofsk wrote:
I like how you can have huge fleets in MoO but there's a point where you've got a huge fleet and nobody else does, because the AI is stupid. And can't do anything about your fleet dropping antimatter bombs onto their daycare centres and lost puppy homes.
Part of that is that there's a global population limit on ships, so if you build a doomfleet large enough it's literally impossible for anyone else to have any.
The same thing happens in Master of Magic, except there the computer's complete lack of observance of upkeep and the huge starting advantages it gets on higher difficulties means that it will reach the unit cap all on it's own very quickly.
There were three kinds of single player strategy games in the 1990s:
1) AI cheats big time and the game is challenging.
2) AI does not cheat, cheats only a little or in insignificant ways, and the game is not challenging.
3) Hard core war games (think hexmaps) with semi-decent non-cheating AI that is reasonably challenging, usually made by SSG or some other fairly obscure small company.
Specifically wider audience games with good graphics, sounds and non-cheating AI that was challenging did not really exist or at the very least were very rare (I can't think of any right now, but surely there most have been some...?)
Also, comparing GalCiv2 to MoO 2? MoO 2 came out in 1996, GalCiv2 in 2006, for fuck's sake. And although AI development has not been as rapid as graphics development, modern strategy games still have on average better AI than games in the 1990s.