Is PC gaming alive or dead?

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Oskuro
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Re: Is PC gaming alive or dead?

Post by Oskuro »

SPC Brungardt wrote:ever more elaborate systems of control and pricing and entry points to combat the ever-present pirating of games.
Don't you love it how the more DRM systems work as intended, the more they prove that concern is a load of bullshit?

As for FPSesses on the PC, if my recent experience with R6V2 online play is any indicator, unless juvenile jerks can get their aimbots and wallhacks on consoles, PC shooters will never die.

I mean, why do they even bother with Punkbuster? MW2 has already proven that what its profitable target audience wants is the perfect griefing engine. :roll:
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Vendetta
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Re: Is PC gaming alive or dead?

Post by Vendetta »

LordOskuro wrote: As for FPSesses on the PC, if my recent experience with R6V2 online play is any indicator, unless juvenile jerks can get their aimbots and wallhacks on consoles, PC shooters will never die.
Rainbow Six shows exactly how console gamers get around this problem. Play one gametype on one map. Forever.

In fact, when R6V2 came out, everyone swiftly went back to R6V because it had new maps and learning how to do anything other than Attack & Defend on Casino was too scary and hard.
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Re: Is PC gaming alive or dead?

Post by Medic »

Eh, I haven't touched MW2 with a 10-foot poll on PC, although it's quite enjoyable on the x360.

I have heard of (seen youtube video's?) of hacking on PS3, though I'm not sure I've heard of anything on Xbox. This is definitely a benefit, although IW / Activision proved they couldn't police hacking in their closed-off servers any better than dedicated servers.

In PunkBuster's defense, every now and then when it updates, it seems to definitively crush hackers. The longer from that point in time though, the more prevalent particular (esp.: pay-for) hacks become, and until it updates again, a server's playability is subject to the whim of particular hackers' presence. The most egregious hack I saw in CoD4 disabled the server mods from accessing their console and other things, so that even where PunkBuster failed, the server mods couldn't even kick an obvious hacker everyone observed through 1) their score 2) headshots galore 3) killcam, when enabled.

The worst I've heard of in MW2 was... when you kill someone with the offending hack on, you lose experience points. Some are so bad you can delevel, until you're back to square one.

If the PC bloodlets enough players to the console, hackers are only going to become more conspicuous by volume. In a worst-case scenario, this becomes a feedback loop and hastens the genre's demise. It really sucks because as I alluded to earlier, after being forced to leave a server one too many times in a week because of the same clan of hackers, I did a bit of research (tipped off by none other than one of the all-too-proud hackers himself.) and found out the 'best' hacks are pay-for only. I was greatly disheartened that an essentially capitalistic force was diametrically opposed to an enjoyable user experience for the REST of us pc gamers. PunkBuster fails because market forces keep employed the assholes who write the code to hacks. I can't entirely blame it for not being able to keep up with that.
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Oskuro
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Re: Is PC gaming alive or dead?

Post by Oskuro »

Vendetta wrote:Rainbow Six shows exactly how console gamers get around this problem. Play one gametype on one map. Forever.
Vegas Junkyard it is on R6V2.

And, you know, I don't really dislike PunkBuster, I just find it very telling when virtually no servers online enable it.

ANd I also recently heard that hacks used on R6V2 are payed for. Who is idiotic enough to pay for a cheat?! Are these idiots so braindead that they spend money to cheat at an old game no one cares about anymore? :roll:
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