StarCraft-II moments of cheese

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Crossroads Inc.
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StarCraft-II moments of cheese

Post by Crossroads Inc. »

Will all talk about it and joke about it... but it is still a shock when it actually happens to someone. This morning I was the target of, I kid you not, a SCV rush.

The guy next to me actually loaded up his CC, flew over my base, landed, unloaded, and started attaking my CC. When I went to attack his units, he just loaded up and lifted off. His micro skills were insain at how fast he was moving. I had to actually spend resources to repair my own CC till I had a Barracks built and could finally drive him off.

The game before that in a 4v4, I actually watched a "Cannon rush: in action aginst someone else. The nerdrage that came from that was incredable.

Curious how many others have been targets of such cheese and how many have been able to succesfully combat it.
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Stofsk
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Re: StarCraft-II moments of cheese

Post by Stofsk »

Oh yeah, I've had that worker rush shit happen in a 2v2 before. It's indescribably lame.

Beginning of last month I played a 2v2 game with my mate, and I got cannoned/proxied by a protoss guy while zerg 6-pooled. We drew the game out for as long as possible but it was inevitable that we would lose after I had to lift my CC off (I think the game lasted for about 10-15 mins but it's been so long and I don't have the replay any more). The last few games we played before this one were strong macro games, which I find enjoyable.

After that defeat it's just lost whatever appeal it had. I mean, I like playing with my mate, but at the same time cheese like that is rubbish. The fact we stretched the game out for so long just shows we would have kicked their asses had I been more on the ball. (the guy snuck his probe in while I was doing a whole bunch of stuff all at once, and he didn't scout he went straight for a secluded corner to set up his proxy) Yeah yeah I know - if I had been more observant that probe wouldn't have got into my base at all/wouldn't have set up the proxy. But if they were any good the game wouldn't have gone for as long as it did, either.

I'll still play later, and I find custom games are a lot better - game with who you know I say. After this particular game we played in an FFA with another friend and his mates, and that game lasted almost an hour and a half and it came down to my friend and I battling down to the wire. It's ironic that after the worst experience of the game followed probably my best experience. But I doubt I'll be playing it as much as I did before.
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Re: StarCraft-II moments of cheese

Post by Norade »

You're willing to quit a game because some online players are poor sports. Then why play any game online ever?
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Re: StarCraft-II moments of cheese

Post by Zed »

If they worker rush, that means they're not mining. It also means they spend quite a bit of time getting to you, while you will still be mining and making workers. In other words, you have more workers than the rusher does. How would you lose that without horribly screwing up?

Cannon rushing, on the other hand, is resolved by scouting your own base. If you get cannon rushed and don't scout it, I recommend setting up a base elsewhere (or blocking the creation of new cannons by building one of your own [or a spine crawler, if Zerg].)
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Re: StarCraft-II moments of cheese

Post by Stofsk »

Norade wrote:You're willing to quit a game because some online players are poor sports. Then why play any game online ever?
So I can play with my friends. Which I mentioned.
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Re: StarCraft-II moments of cheese

Post by ArmorPierce »

drops on unreachable ledge against zerg players on maps such as lost temple. Preparing for such a drop leaves you open to regular strong early attack.

6-pool lings plus drones rush against my zerg

6-pool lings plus spine crawlers against my drones

Proxy 2 gate and zealots rush

photon cannonrush. Don't see it early enough, it will take you more resources to take it down than it takes him to make it.
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Re: StarCraft-II moments of cheese

Post by Minischoles »

Stofsk wrote:I'll still play later, and I find custom games are a lot better - game with who you know I say. After this particular game we played in an FFA with another friend and his mates, and that game lasted almost an hour and a half and it came down to my friend and I battling down to the wire. It's ironic that after the worst experience of the game followed probably my best experience. But I doubt I'll be playing it as much as I did before.
I've found this a lot more as well - I don't really enjoy any of the ladders apart from 1v1, and even that is marginal compared to how much I enjoy just getting a group of friends together and playing. We usually do like 1v1s against each other, playing winner stays on, or just messing around with weird builds. It's a lot of fun to watch as well as play, and you find you can spot things wrong with your own play.

ArmorPierce highlighted something I hate as well, some of the maps are absolutely terrible for certain races. Lost Temple is one of the most annoying maps to play ZvT on, simply because vs a good player, your natural is under almost constant threat until you can get enough mutas - and even then, it's gonna be hard to get him off there if he Thor dropped you and built a few turrets - for a relatively minor investment he can force you to invest a lot of minerals/gas/time just to get rid of it.

One type of cheese I hated, which kind of got eliminated thankfully, was a protoss early expand and contain in PvZ - it happened in almost every single game I played of that combo for a period unless you patrolled a drone in the way and even then you could still get it happening. So while you were contained in one base, only able to build zerglings which his zealot would destroy, he'd just go and easily expand, and even if you did get out, he'd be untouchable behind a wall off. Thank god for the roach range buff that killed this really cheesy play.

Apart from that I rarely get cheesed anymore, most of the really cheesy annoying builds have been shut down a little - things like proxy reapers, 2 gate zealot rush etc got nerfed, and most of the others are easy to deal with if you scout early.
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Re: StarCraft-II moments of cheese

Post by Crossroads Inc. »

Havn't had much cheese recently but I have seen some brutal fast playing by others.

I watched a replay where a Terran player got thors within the first 10min of a game no sht. He airdropped a thor into a zerg base that had only one spine crawler and 4 hydras in it and destroyed much of the base before what forces he had could get back, THAT was impressive.

Also last night played as Zerg for the first time ever and got rushed, ironiclly, by a terran player. When I first sent my zerglins out, I found a group of marines already camping the ramp to my base outside. By the time I had some more units he had a tank in place and was able to keep my bottled up til he rushed the base.
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Re: StarCraft-II moments of cheese

Post by TheKwas »

I've been diamond 1v1 for a while now so I rarely see cheese, but when i do it's actually really cool cheese that I enjoy watching/playing against. I've been planetary fortress rushed, where a T player will float a CC with SVCs into my base while attacking with marines, land it next to my CC and turn it into a Planetary fortress. Nearly beat me with that strategy too, but I managed to float away and counter attack with a bigger and better-composed army (tanks > rines).
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