Men of War: Assault Squid, I mean squad

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wautd
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Re: Men of War: Assault Squid, I mean squad

Post by wautd »

xthetenth wrote:Khalkin Gol is doable, you just need to be relatively together with your tanks until the enemy tank waves peter out when you've taken the town.
Yeah, fighting AI's is one thing, but I was talking about fighting other players. When your tanks have the armor of wet paper while shooting fruit, it becomes hardly a fair fight when heavy armor enters the scene. :)
It might be doable to win mind you. We came very close to the 100 CP's thanks to a good initial start, and a guy who killed a bunch of his own mates before leaving the game. I guess they are more of a faction for the elite players who like a challenge. Heavy urban maps should also be a good equalizer for Japan (what with that flame tank thing they have and whatnot).
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xthetenth
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Re: Men of War: Assault Squid, I mean squad

Post by xthetenth »

Yeah, in that case say your lucky prayers. Don't just say your prayers or find your lucky charms, because that won't be sufficient. They are just seriously anemic in the AT division unless you go straight to really large tanks and their price tag issues. I personally hate the larger tanks, because if they get dropped, you're toast and really heavy AT guns are quite worth it so you're liable to see those floating around.
mithie
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Re: Men of War: Assault Squid, I mean squad

Post by mithie »

Long time lurker here - but am compelled to respond to this line:
Man, playing Japan is hard. Perhaps it's doable if you're willing to try less conventional means, but once the enemy tanks start rolling in you're in a world of pain.
No. Way. Man.

Japan is easily the most powerful faction in Men of War and Men of War Assault Squad at the competitive level, and pretty much dominates every phase of the game. Why? Because the Japanese have the most cost-effective units in every single category. Every. Single. Category.

Early game, you have an extremely effective (and cheap) light field gun that can out-shoot the next best light field gun (the 2 pdr) with ease, since you can "bounce" your shells off the ground and hit things beyond the effective range of your gun. This means that by the time the central point is captured, you're always going to have a field gun pointed at the enemy. This effectively shuts down early armored car play and forces your opponent to either invest heavily in a rifle line or a mortar.

And that's when you bring out that goddamn mortar on a truck. Seriously. Mortar. On a truck. Fire, step on the gas. Fire, step on the gas. You'll win every mortar duel with it, and there's effectively no way for the enemy to counter-battery you; not even with heavy artillery, since you can just drive away behind a building or a hill. Enemy mortar? What mortar? Enemy rifle line? What rifle line?

So while they're losing the entire map to your mobile infantry backed up with field artillery and a goddamn mortar truck, they bring out the armor, figuring they'll win that way. That's when you bring out the Chi-Nu. It's cheap, fast, and can out-shoot the Sherman in a duel. It can even take out the KV-85 at <70 in-game-meters, from the front, assuming you can nail the shot-trap. Sure, it's pretty shitty for a medium tank, but it's cheap and gets the job done. As Japan, you're almost guaranteed field more tanks than your opponent. A popular tactic mid-game is to pin the enemy down with your Chi-To while you flank with your Chi-Nu.

Japan also has the best artillery in the game, bar none. Japan's got the widest selection of heavy artillery out of any faction, so the later your opponent drags out the game, the more heavy artillery pieces you're able to deploy. And if it gets to super-late game, you can always break out the Ho-Ri, which will MURDER anything late game short of a Jagdtiger.

In Assault Zones, if you're playing as Japan, if you manage to ever hold the mid point at any point in the game, you can throw enough munitions and cheap units at it that it's extremely unlikely the enemy will ever be able to take it back.
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Re: Men of War: Assault Squid, I mean squad

Post by wautd »

mithie wrote:Long time lurker here - but am compelled to respond to this line:
Man, playing Japan is hard. Perhaps it's doable if you're willing to try less conventional means, but once the enemy tanks start rolling in you're in a world of pain.
No. Way. Man.

stuff.
Perhaps you're right. I havn't played much with/against Japan much so I havn't got much experience with them (I assumed they sucked because nobody ever wants to play them).
It just happend I had a 2vs2 game against Japan and it was kinda tough. Unfortunatly the game crashed halfway trough so I don't know how it would have ended but I kinda underestimated their dinky tank destroyer and learned it the hard way it packed a punch.
mithie
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Re: Men of War: Assault Squid, I mean squad

Post by mithie »

Perhaps you're right. I havn't played much with/against Japan much so I havn't got much experience with them (I assumed they sucked because nobody ever wants to play them).
It just happend I had a 2vs2 game against Japan and it was kinda tough. Unfortunatly the game crashed halfway trough so I don't know how it would have ended but I kinda underestimated their dinky tank destroyer and learned it the hard way it packed a punch.
Ah, yes. The ho-ni.

Movement speed of a Sherman, turn rate of a hetzer, a gun like a 75mm/L48, for the price of a Cromwell.
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