are there any?
I'm looking for something along the lines of redwall, or possibly depford mice and the moles of duncton wood
http://en.wikipedia.org/wiki/Redwall
http://en.wikipedia.org/wiki/Deptford_mice
http://en.wikipedia.org/wiki/Duncton_Wood
Rodentia based rpgs
Moderator: Thanas
Rodentia based rpgs
"Aid, trade, green technology and peace." - Hans Rosling.
"Welcome to SDN, where we can't see the forest because walking into trees repeatedly feels good, bro." - Mr Coffee
"Welcome to SDN, where we can't see the forest because walking into trees repeatedly feels good, bro." - Mr Coffee
Re: Rodentia based rpgs
Mouse Guard springs to mind.
Björn Paulsen
"Travelers with closed minds can tell us little except about themselves."
--Chinua Achebe
"Travelers with closed minds can tell us little except about themselves."
--Chinua Achebe
Re: Rodentia based rpgs
Definitely Mouse Guard if you can get past its utterly nonsensical arrangement of the rules in the rulebook. Good game, but needs a better editor.
Re: Rodentia based rpgs
only found one review and that was very gushing - rulebook very bad?
"Aid, trade, green technology and peace." - Hans Rosling.
"Welcome to SDN, where we can't see the forest because walking into trees repeatedly feels good, bro." - Mr Coffee
"Welcome to SDN, where we can't see the forest because walking into trees repeatedly feels good, bro." - Mr Coffee
Re: Rodentia based rpgs
Mainly the organization.
When we played it, we were flipping from one section to another all the time. It's organized very poorly - with something like combat in one section, but the weapons (which are related to combat) are in another one entirely.
The resolution system is very streamlined and elegant once you get it though, which is why it does deserve the gushing review - the issue isn't with the game, it's the poor editting.
When we played it, we were flipping from one section to another all the time. It's organized very poorly - with something like combat in one section, but the weapons (which are related to combat) are in another one entirely.
The resolution system is very streamlined and elegant once you get it though, which is why it does deserve the gushing review - the issue isn't with the game, it's the poor editting.
Re: Rodentia based rpgs
A question - would knowledge of Burning Wheel be a help or a hindrance in picking up Mouse Guard?Zinegata wrote:The resolution system is very streamlined and elegant once you get it though, which is why it does deserve the gushing review - the issue isn't with the game, it's the poor editting.
Björn Paulsen
"Travelers with closed minds can tell us little except about themselves."
--Chinua Achebe
"Travelers with closed minds can tell us little except about themselves."
--Chinua Achebe
Re: Rodentia based rpgs
I would say mostly a help. Mouse Guard is a much more streamlined version of Burning Wheel, and the resolutions are simpler and more intuitive. It would only be a hindrance if you memorized the Burning Wheel resolution system (and all its chrome) by heart that you find it difficult to move away from it.Eleas wrote:A question - would knowledge of Burning Wheel be a help or a hindrance in picking up Mouse Guard?Zinegata wrote:The resolution system is very streamlined and elegant once you get it though, which is why it does deserve the gushing review - the issue isn't with the game, it's the poor editting.
Re: Rodentia based rpgs
Woodland Warriors has a pretty strong Redwall influence.
I prepared Explosive Runes today.
Re: Rodentia based rpgs
yeah, i see what you meanset in the Alder Vale, Stonewell Abbey is a place of learning for the Kind and Murkenhill Fort is a bastion against evil. Players take the role of Mice, Moles, Hedgehogs, Squirrels and Badgers, who must protect their homes against the Verminous Rats and Weasels that pour down from the Murkenhills, intent on pillage and plunder.
although they have strangely included a wild west expansion and 'woodland critters in space.'
the mind boggles.
"Aid, trade, green technology and peace." - Hans Rosling.
"Welcome to SDN, where we can't see the forest because walking into trees repeatedly feels good, bro." - Mr Coffee
"Welcome to SDN, where we can't see the forest because walking into trees repeatedly feels good, bro." - Mr Coffee