No, I sarcastically dismissed the plot for the drek that it is. And it is, like pretty much all JRPG plots it's overblown nonsense where any meaning that might have been present is swamped by useless clutter and motivations that have no human meaning, only that which is given to them by accepting the plot. Barthandelus' motivation for destroying Cocoon is something that is entirely writer's fiat "Resurrect God, because of reasons", it's not something that naturally flows from anything we know of his character or situation (because we don't know anything about either, as Dysley he's an occasional figurehead and as a Fal'cie he's presented as an unknowable force with unknowable motivations, there's no discussion or exploration of what it means to be a Fal'cie).Ford Prefect wrote:Am I? You admitted that you didn't understand the plot when it was explained to you in no uncertain terms. Yet you're able to determine that there is no subtext in the game at all?Vendetta wrote:You're reading things that aren't there into FFXIII.
There were a number of potential stories in the setup of FFXIII (The paranoia of a closed society about an enemy that doesn't actually exist, the meaning of life when one is placed under a sentence of uncertain death), but it doesn't explore those stories, it churns along with it's drek plot.
To have the qualities of character that you claim for FFXIII those characters would have to be shown interacting with others in a far wider range of situations than the game allows for. How do you know what Hope is like as a person? You don't, because you only see him in the context of his grief and desire for revenge. You don't see him talk about or respond to anything else, with anyone else. They're not people, they're puppets to be used to play out scenes of invented conflict, but without them being presented as people those scenes fall flat, the motivations aren't believable.