Sins Rebellion gets a release date and trailer

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Stark
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Re: SoaSE Rebellion gets a release date and trailer

Post by Stark »

Oh man all those frigate types? Mostly useless. Cruisers? Mostly useless. Especially vs the AI which never does anything cagey.

Amusingly the game originally had a backwards and primitive armour type matrix that gave ships roles, but it was so horrible and counter-intuitive it was basically merged into insignificance like all the other game elements they were too stupid to actually fix. That's why the game is now 'get blob of DPS and drive to planets one at a time'.

And dude, 'stratgy' games seldom have variety in successful or effective moves. That's why they're PISS BORING.
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Re: SoaSE Rebellion gets a release date and trailer

Post by KlavoHunter »

I can attest to the fact that multiplayer always ended with the majority of players falling asleep in the middle of the game, though we did only ever play it at LANs in the wee hours of the morning.
"The 4th Earl of Hereford led the fight on the bridge, but he and his men were caught in the arrow fire. Then one of de Harclay's pikemen, concealed beneath the bridge, thrust upwards between the planks and skewered the Earl of Hereford through the anus, twisting the head of the iron pike into his intestines. His dying screams turned the advance into a panic."'

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Re: SoaSE Rebellion gets a release date and trailer

Post by Stofsk »

Rabid wrote:If only there was a "PAUSE" button in single-player which you could use to issue orders or manage things like research, fleet & infrastructure constructions, etc... That would be an easy way to "fix" half of the game's problems.
Uh...

There is. It's the 'pause' key on your keyboard.
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Re: Sins Rebellion gets a release date and trailer

Post by Skgoa »

Why would you want to do that, though? You can literally produce an entire fleet of frigates in the time it takes your enemy to destroy one of your colonies.
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Re: SoaSE Rebellion gets a release date and trailer

Post by Rabid »

Stofsk wrote:
Rabid wrote:If only there was a "PAUSE" button in single-player which you could use to issue orders or manage things like research, fleet & infrastructure constructions, etc... That would be an easy way to "fix" half of the game's problems.
Uh...

There is. It's the 'pause' key on your keyboard.
Well, guess I've got brain problems, then. :lol:
Skgoa wrote:Why would you want to do that, though? You can literally produce an entire fleet of frigates in the time it takes your enemy to destroy one of your colonies.
Because in the few games I tried to play I had to micromanage my fleets during combat or else they would be uselessly slaughtered. It's hard to do that when you are fending off attacks coming from three different fronts at once.
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Re: Sins Rebellion gets a release date and trailer

Post by Skgoa »

Huh? Just select all of your ships, press Shift and right-click on each enemy ship in turn. Voilá, your fleet can be left alone for the next ten minutes. :D
http://www.politicalcompass.org/test
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This is pre-WWII. You can sort of tell from the sketch style, from thee way it refers to Japan (Japan in the 1950s was still rebuilding from WWII), the spelling of Tokyo, lots of details. Nothing obvious... except that the upper right hand corner of the page reads "November 1931." --- Simon_Jester
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Re: Sins Rebellion gets a release date and trailer

Post by Collossus »

Skgoa wrote:Huh? Just select all of your ships, press Shift and right-click on each enemy ship in turn. Voilá, your fleet can be left alone for the next ten minutes. :D
Indeed.... Sins may be lacking in a lot of areas but it definitely doesn’t have needless micromanagement. Abilities for your ships can be set to auto cast and instead of selecting every ship separately they can already be in a local fleet which can be managed with formations and area of engagement etc…. this can all be done very easily and quickly then when the fighting starts just follow Skgoa’s lead and there you go…just be aware they if the invaded force leaves the gravity well your ships will too..

Well I got to try out some titans and so far it feels a bit shallow… They feel like a mobile starbases but not quite as powerful as an upgraded version, also did anyone else notice how disproportionate the titan was based on the construction yard? I wonder if they will bump the size of the ship… also it feels a bit weird having to research the titan in two possibly 3 areas, one in the tech tree and another just to get the shipyard and finally your command crew which isn’t really a problem. And the research in the tech tree consists of 4 or 5 levels of research (I can’t remember which). I wonder if they could have this research on the Titan were you research it on the ship like an ability so you basically start out with the barebones titan and upgrade and “finish” it.

These are just my initial thoughts but there is more to try out and this was just 1 titan class among many.
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Re: Sins Rebellion gets a release date and trailer

Post by Stark »

Is it really a feature when combat is so boring? The ships don't even MOVE.

And I'm pretty sure they explicitly said the Titan was a ship like a starbase. We all know how great 2/3 of the starbases were! At least they addressed the awful defense in the game. What's the titan do? Be really big? Sink heaps of time into research?
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Re: Sins Rebellion gets a release date and trailer

Post by Collossus »

Stark wrote:Is it really a feature when combat is so boring? The ships don't even MOVE.

And I'm pretty sure they explicitly said the Titan was a ship like a starbase. We all know how great 2/3 of the starbases were! At least they addressed the awful defense in the game. What's the titan do? Be really big? Sink heaps of time into research?
Have you played the sacrifice of angels mod for this? the ships strafe and bank at targets pretty good. I wish they would impletment that.... well the new corvette does do that a bit but right now it looks dumb.
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Re: Sins Rebellion gets a release date and trailer

Post by Stark »

Do you know how much I care about what a mod does when I'm talking about a retail game? Yes, ships that move are possible. It's 2012.

Sins doesn't fucking have any. Combat is static and boring. If you set max automation they twitch around in a really stupid way but eventually settle down stationary. Thrilling space battles they ain't; this is why combat boils down to DPS tanks.
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Re: Sins Rebellion gets a release date and trailer

Post by Collossus »

Agreed it is frustrating, but what do you expect when all they care about is raking in more cash for a older game. The point about the mod is that its free, somebody else did it for free guys.......years ago. Get with the program
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Re: Sins Rebellion gets a release date and trailer

Post by Stark »

Yeah it's bizarre that mods added stuff that two paid expansions didn't. Reading their posts on the forums they are clearly pretty ignorant - especially given their reaction to poor combat balance at launch.
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Re: Sins Rebellion gets a release date and trailer

Post by Skgoa »

Honest question: they had armor classes? And the combat has changed? I installed the newest version and played (well, started and aborted) two games. It doesn't seem any different than it was years ago. I.e. I feel like I constantly have to click something (because cooldowns are over or I have enough ressources) but the actual game doesn't seem to really do much of anything at most times. I feel like I am merely keeping an old machine running. No amount of rebalancing will change the fact that the game is just not a lot of fun.
http://www.politicalcompass.org/test
Economic Left/Right: -7.12
Social Libertarian/Authoritarian: -7.74

This is pre-WWII. You can sort of tell from the sketch style, from thee way it refers to Japan (Japan in the 1950s was still rebuilding from WWII), the spelling of Tokyo, lots of details. Nothing obvious... except that the upper right hand corner of the page reads "November 1931." --- Simon_Jester
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Re: Sins Rebellion gets a release date and trailer

Post by Collossus »

Skgoa wrote:Honest question: they had armor classes? And the combat has changed? I installed the newest version and played (well, started and aborted) two games. It doesn't seem any different than it was years ago. I.e. I feel like I constantly have to click something (because cooldowns are over or I have enough ressources) but the actual game doesn't seem to really do much of anything at most times. I feel like I am merely keeping an old machine running. No amount of rebalancing will change the fact that the game is just not a lot of fun.

Well nothing much has changed basically you have the starbases in entrenchment.... more diplomacy in (you guessed it) and for rebellion you have.... Tada! mobile starbases essentially. They did add new sub factions for each race so for example if you want to play as the advent you have two types of advent races to choose from the only differences comes as research and you're titan class ships. There are some other minor changes and ships added but they really add renothing new. As for titans you have to research a factory.... check, then research the first unlock for the titan under military then you have to research the next levels when you have the military tech buildings ( I think you need 5 total.... its kinda annoying..... and then you have to build the damn thing which is crazy expensive.... like four times your capships... not counting the research of course.
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Re: Sins Rebellion gets a release date and trailer

Post by Stark »

They had armour types to brutally change DPS of unit v unit for about two weeks after launch before they hacked it out. And they wonder why most units are useless now.
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Re: Sins Rebellion gets a release date and trailer

Post by Covenant »

Oh, they removed the armor system?

In any case, to answer an older question by Skgoa, the big supercapital ships or whatever they're called (I thought they were titans, I may be incorrect) used to be free for the first one--presumably to set up a "flagship" to level up and become your best friend ever. So I'd rush the facility to produce one since it cost the same as like a frigate dock and slam one out into space and just start grinding it for levels while harassing pirates or who knows what.

And back then, and I guess not now, they had an armor/weapon system that showed in a little graph who did the most to what, who took the most from what, and so on. So I just did a ten second min-max calculation (maybe I'm just good at it after years of being an asshole in games) and found the ship that took the least damage from all but one source, did the most damage to the widest variety, and then took my first (free) supercapital ship to compensate for that spectrum. Generally I got the Super Carrier type ship for my big one and then the mid-range vessel for the rest. Basically no 'combination' of ships could Rock Paper Scissors that combination cost effectively.

I agree it's stupid and not fun, I'd never intentionally design a game that way myself. It was just what I did to beat the AI so I never really felt the AI was all that complex. Later on you can take your economic advantage and drastically overwhelm your enemy. It's still slow and lame but it's certainly not hard. Plus, retreating was so simple that it basically ruined all but planetary defense fights. So long as I was able to keep the enemy roughly in their area with my dumb harassment fleets I was able to retreat and soak guys into defense forces.
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Re: Sins Rebellion gets a release date and trailer

Post by Grumman »

Covenant wrote:In any case, to answer an older question by Skgoa, the big supercapital ships or whatever they're called (I thought they were titans, I may be incorrect) used to be free for the first one--presumably to set up a "flagship" to level up and become your best friend ever. So I'd rush the facility to produce one since it cost the same as like a frigate dock and slam one out into space and just start grinding it for levels while harassing pirates or who knows what.
You're thinking of the plain old Capital Ship tier, not the Titan tier. The Titans are a new addition.
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Re: Sins Rebellion gets a release date and trailer

Post by Covenant »

Oh yeah? That makes sense, given the "Wait they were free!?" reaction. At least whatever it was, when those came out those were as big as they got, and you could basically take a dump on the game if the enemy chose the Vs Planets ship and you too the Vs Small Ships ship.
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