Day Z, the post apocolyptic zombie survival game

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Re: Day Z, the post apocolyptic zombie survival game

Post by PREDATOR490 »

The mod seems okay but without objectives or any real GOAL its just dead. 60 people on a server randomly gunning each down or running around the map to 'survive' is beyond monotonous. Especially as time goes on without regular updates this mod will drop like a rock and Arma 2 is complicated and buggy as shit. I would be more interested if the mod incorporated some of the base building fortifications. I.E FARP, MG Nests, MASH, Trenches for individual people and further expansions into large groups of players being able to get access to the ACTUAL military buildings, vehicles and ordanance.
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Re: Day Z, the post apocolyptic zombie survival game

Post by weemadando »

I think you're missing the point. The goal is to survive. Your objectives (to achieve that) are things like: "Find a hospital to get the antibiotics you need to cure your infection" or "Find a well to refill your water" or "Find cover from the storm to regain warmth".

The whole game is probably best looked at as a roguelike. It's not like those have gone away.
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Re: Day Z, the post apocolyptic zombie survival game

Post by ArmorPierce »

All right got it to work there was no real answer to my particular problem but I was able to figure how to fix it after spedning hours on it.

The graphics were a bit choppy but that may have been from my computer not being powerful enough i am turning the graphic settings down. Also didn't have a clue how to play some I'm going to watch a tutorial on youtube.
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Re: Day Z, the post apocolyptic zombie survival game

Post by weemadando »

Ooooh. Ghillie suits, female characters and harvestable wood are just some of tonight's changes:
http://us.armafiles.info/DayZ_Changelog.txt
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Re: Day Z, the post apocolyptic zombie survival game

Post by Alyeska »

Currently trapped at NW airfield. Zombies suck ;).

Found a MP5SD. Now I gotta get ammo for it.
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Re: Day Z, the post apocolyptic zombie survival game

Post by Alyeska »

With the lack of Bandit skins, people are momentarily friendlier. Had a grand old time looting NW airfield. Then I got sniped. Not killed. Crawled away, healed, then ran for my life.

Hatchet for making firewood is nice. Heater packs for immediate warmth.

I got to try out the MP5SD. It fucking sucks. Takes 9 bullets to kill a zombie unless you get very good headshots. And in a horde, horrible. But then I found a tricked out M4 carbine. Took it and a shitload of ammo. I have another 4 mags of AKM in my backpack for Chris O'Farrell when we meet up.
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Re: Day Z, the post apocolyptic zombie survival game

Post by weemadando »

Somehow I'm still alive, but running out of ammo for my M9SD. Stocked up on some medical supplies and found a tent.

Meet up with a friend in Kamenko and ran into so much terrible there, had to burn a lot of ammo to escape.

Raided Balota airbase and totally struck out, someone had clearly been working it already.

There was a big military camp on the shoreline next to Balota which also had been stripped bare. I think this was a random server spawn as it want on the maps.

On the way to Cherno we came across another survivor who we ambushed - he tossed a flare between my buddy and I but somehow didn't see us. We went prone, I crept into the dark and my buddy then stood up. The guy didn't raise his gun so in crept up on his flank and then illuminated him with my tac-light, he dropped his gun and after some talking turned out to be friendly and ended up rolling with us for a few hours until we came across his guys who had just pulled about 50 zombies out of Cherno. We took that opportunity to go in and raid the outskirts with the hospital. I found blood bags, tent and so much more. Going to probably go North if I play tonight. Lots of deerstands and villages between me and my eventual goal.

Still haven't killed another player.
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Re: Day Z, the post apocolyptic zombie survival game

Post by Alyeska »

weemadando wrote:Somehow I'm still alive, but running out of ammo for my M9SD. Stocked up on some medical supplies and found a tent.

Meet up with a friend in Kamenko and ran into so much terrible there, had to burn a lot of ammo to escape.

Raided Balota airbase and totally struck out, someone had clearly been working it already.

There was a big military camp on the shoreline next to Balota which also had been stripped bare. I think this was a random server spawn as it want on the maps.

On the way to Cherno we came across another survivor who we ambushed - he tossed a flare between my buddy and I but somehow didn't see us. We went prone, I crept into the dark and my buddy then stood up. The guy didn't raise his gun so in crept up on his flank and then illuminated him with my tac-light, he dropped his gun and after some talking turned out to be friendly and ended up rolling with us for a few hours until we came across his guys who had just pulled about 50 zombies out of Cherno. We took that opportunity to go in and raid the outskirts with the hospital. I found blood bags, tent and so much more. Going to probably go North if I play tonight. Lots of deerstands and villages between me and my eventual goal.

Still haven't killed another player.
I would say don't bother with the M9SD. While quiet, it is the weakest pistol in the game. I really advise the 1911. Ammo is common and the pistol always one shots zeds.
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"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
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Re: Day Z, the post apocolyptic zombie survival game

Post by Edward Yee »

On top of that, the three SD weapons apparently only accept subsonic ammo (the respective SD magazines), while the M4A1 CCO SD apparently also has noticeable bullet drop compared to the unsuppressed M4-types.
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Re: Day Z, the post apocolyptic zombie survival game

Post by weemadando »

I've been liking the M9SD. 3 shots centremass puts down zombies and it has literally zero noise for the purposes of attracting them. Thus, for me playing stealth and trying to avoid them wherever possible it was a fantastic item as it let me deal with unexpected encounters without raising further attention.

However, with a party of people who are not quite so discreet? I've been needing to use it a lot more to break contact for the group. And scouring for ammo has left me bitterly disappointed. On the ammo tip though, it is meant to be compatible with M9SD, M9 and Glock magazines - buuuuut, looking at the recent updates with wiki pages etc it appears that's changed. It seems PDW is now the king of mag commonality.
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Re: Day Z, the post apocolyptic zombie survival game

Post by Connor MacLeod »

you know its kinda fun reading this thread, it made me think this might be a good game to run one of those 'Lets play' things about. :P
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Re: Day Z, the post apocolyptic zombie survival game

Post by weemadando »

There's loss of that out there. I may even be having an article go up with a bit of a narrative bent to it.

But stuff like Day Z Diaries is pretty common just check the forums our YouTube.
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Re: Day Z, the post apocolyptic zombie survival game

Post by weemadando »

http://sneakybastards.net/stealthreview ... rous-game/

Wah-hey!

The narrative content is edited out, with other contributors going deeper into the mechanics. I'll rework the narrative stuff and post it here.
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Re: Day Z, the post apocolyptic zombie survival game

Post by Alyeska »

The reason I favor the 1911 is that it's powerful, reliable, and ammo is common. Pistols are much quieter than rifles. So even a 1911 won't bring the same horde as a Winchester. And as you pick up a rare primary weapon, the ammo being plentiful on your side arm is important.
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Re: Day Z, the post apocolyptic zombie survival game

Post by weemadando »

Holy crap, what a session it was a beautiful clear night with a bright moon - could see pretty damn clearly the whole time. I headed East from where I'd logged off (forest around radio tower North of Cherno) and down towards Elektro to hit some barns. At one of them I found a newly dead fellow with a DMR and some other handy kit (HATCHET! YAY! COMPASS! DOUBLE YAY!). Elektro was a goddamn firestorm, the whole time I was nearby I could hear nothing but rolling autofire and sporadic sniper shots. I steered well fucking clear.

So I decided to hear North East towards Msta and Rog castle. The castle was a bit of a bust, nothing too exciting there. But I was finally forced into my first player kill. After looting needed to toss a flare to distract some zombies. It seems that someone took notice and rolled up on me. I heard and then saw them coming and was pulling back, but they opened up on me immediately. Sadly they got off a few good shots on me for some 5k damage, but a clip of Makarov put paid to them. They registered as a bandit kill, not a murder.

South to a deerstand and finding an AKM and mag that I left there. Logged off near the coast, ready to receive some more friendlies who I'm expecting later this week.
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Re: Day Z, the post apocolyptic zombie survival game

Post by weemadando »

FAAAAARK.

Just found a Coyote backpack.

High end weapons and kit.

And then my friend doesn't check his background and nails me with a shotgun blast while taking down a zombie.

On the plus side, server glitching meant he couldn't loot my corpse. Fucker.

But, that's got to be about 10+ hours of life ended due to incompetence.
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Re: Day Z, the post apocolyptic zombie survival game

Post by Alyeska »

weemadando wrote:FAAAAARK.

Just found a Coyote backpack.

High end weapons and kit.

And then my friend doesn't check his background and nails me with a shotgun blast while taking down a zombie.

On the plus side, server glitching meant he couldn't loot my corpse. Fucker.

But, that's got to be about 10+ hours of life ended due to incompetence.
I lost my Coypte backpack last week. I wanted to cry. Thankfully I've picked up another M4 two nights ago.
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Re: Day Z, the post apocolyptic zombie survival game

Post by Julhelm »

I can never get past "waiting for server response" :(
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Re: Day Z, the post apocolyptic zombie survival game

Post by weemadando »

Last night (~10 hours ago) the servers were all going up and down, I think they're rolling out some server side patches at the moment.

Are you using Worrom's Day Z Updates and the ArmAII Launcher to ensure everything is installed and configured right?
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Re: Day Z, the post apocolyptic zombie survival game

Post by Alyeska »

Navigating at night by the stars

Oh yeah, compass also glows in the dark, M16 with M203 and EoTech holoscope, night vision, and a SAW.
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Re: Day Z, the post apocolyptic zombie survival game

Post by Julhelm »

weemadando wrote:Last night (~10 hours ago) the servers were all going up and down, I think they're rolling out some server side patches at the moment.

Are you using Worrom's Day Z Updates and the ArmAII Launcher to ensure everything is installed and configured right?
Yeah I am. No luck though. Always "waiting for server response" unless it's a night server, in which case I can't see anything :(
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Re: Day Z, the post apocolyptic zombie survival game

Post by weemadando »

Hmmm. I know I get the waiting for server response at times and just server hop until I find one that doesn't give it to me. Annoying as fuck if it's happening on ALL of them though.
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Re: Day Z, the post apocolyptic zombie survival game

Post by Alyeska »

A coworker got on Day Z last night. He had been getting killed on the coast, a lot. So he used a map to head north and we linked up. I healed him after he managed to almost die from a 6 foot fall from a deer stand and then showed him the ropes by raiding multiple smaller towns and showing him which buildings are worthwhile to loot. He had an AK74 and had fun then switched to a Winchester when he ran low.

I've noticed that showing newer players the ropes can be painful. I suffered far more injuries than normal doing that. Used up a blood pack, gave away morphine, and used a ton of bandages on myself. Thankfully we found a goat to kill.

Damn people can be found in the strangest locations. I was fairly well off the beaten path. Today I spawned where I left my friend and found two survivors with common weapons fighting off a horde in the same town. 10 minutes later I am running in a serpentine pattern (come on, that had to be Will Ferrell's voice just now) away from someone shooting at me with a DMR. Then 30 minutes after that I get into another town and find a survivor hiding in the back of a church. Never did kill any of them.

Being on the west side of the map and wanting to get to Bereznio, well thats a long walk. Then I realized that a set of power lines take you directly to Bereznio and they were near by. So I had a navigational aid that could take me strait to the city. Once I got in town I resupplied my medical equipment I spent on my friend. Headed up to the NE airfield and raided it. 1 STANAG magazine and 2 AKM. Pretty apathetic about that raid. 2 hours later I log back in and raid it again. Absolutely nothing of value and no weapons what so ever. No sounds of gunfire, no dead zombies. So it hadn't been raided too recently. Bah.

So I spent 45 minutes trekking over to NW airfield. Heard someone go ballistic in the chat. He had a M107 .50cal and got killed at NW airfield. Heh, sucks to be him. I got to the perimeter and then decided that rather than raid it at 11:30 at night and risk certain death, its time for bed.
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Re: Day Z, the post apocolyptic zombie survival game

Post by weemadando »

Yeah, teaming up with newbies is how I've run into problems (expending ammo and health supplies and GETTING FUCKING BLUE ON BLUED).

But, it's worth it to have that bit of extra firepower and ability to provide cover fire for each other when looting.
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Re: Day Z, the post apocolyptic zombie survival game

Post by Alyeska »

weemadando wrote:Yeah, teaming up with newbies is how I've run into problems (expending ammo and health supplies and GETTING FUCKING BLUE ON BLUED).

But, it's worth it to have that bit of extra firepower and ability to provide cover fire for each other when looting.
And once they aren't newbies anymore, now you have an actual team to work with.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."

"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
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