Putting aside the reality you area apparently unaware of for the moment, we're right back to it being an unattractive platform for major investment because it will be full of piracy. The manufacturers are arguably supporting and encouraging this at the same time as they expect people to develop games specifically for the platform and sell them in a store from which they will draw most of their profit.someone_else wrote:No, I meant that they didn't plan to waste tons of money in making ultra-safe consoles since that approach usually fails spectacularly unless they dump really significant amounts of money and brains into it, so they do some token anti-piracy just to keep appearances but without believing a lot in it.
So the proprietary consoles may be left relatively easy to pirate due to cost-benefit assessment.
If your only response to this is 'proprietary consoles are easy to pirate', that's pretty funny because you've totally missed the point.
Right, and PC is an easy platform for piracy, and encouraging piracy and 'hacking' (a pathetic marketing spin on 'configure', lol) on a new platform is stupid because it reduces your legitimate market at the same time as it reduces your paying customers. When they go to EA to make a big-name game on their platform, are they going to say 'we sold 100,000 units, of which we estimate 1,000 are legitimately buying software from our store'?They hope it is less counteproductive than the nerd support that they get by doing so.
In Android and iOS most games aren't really worth pirating imho (while it's still technically doable and lots do so) due to their far lower price and average success (apart from Angry Birds anyway). Playstation, Xbox and PC stuff has makes much more sense to pirate.
Maybe you should read about PSP rooting and piracy, and how it affected the success of the platform.