THQ bankruptcy auction results

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Vendetta
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Re: THQ bankruptcy auction results

Post by Vendetta »

CaptHawkeye wrote:Halo didn't do anything Quake hadn't done before it.
This is, of course, bullshit.

Halo did open areas with relatively freeform vehicle sections which hadn't to that point been a feature of FPS games, as well as the effect that the regenerating shield mechanic has on combat flow (you can hid and the fact that weapons are designed to be relatively balanced, frequently used up and discarded, and are strictly limited in how many can be held at once rather than only existing in a few fixed caches and collecting into a giant arsenal. These have basically since become the standard for FPS, to the extent that it's hard to imagine an FPS coming out now that allows the player to hold ten different weapons of gradually increasing power.

Those weren't necessarily why it was successful, but it's false to say that it didn't do anything novel, it did rather a lot differently to what had been the norm up to that point, and those design elements themselves have been highly successful in that they have been frequently and widely copied.

What Halo did was take the foundations of the current FPS genre and add a few extra things to them. That's how gaming genres develop over time, they do the same thing that the last game did plus one or two extra things, or with one or two systemic changes.

The point about matching the budget of the game to the likely popularity is a good one, there's too much emphasis on "we must make this game a gargantumegahit" in AAA development, but I don't think it's going to happen whilst we're in a market with a single price point. If you make your slightly cheaper (and therefore worse looking, slightly jankier) game and release it at the same price point as the super polished AAA monster then people will not be happy to pay.

How much better could the reception of Alpha Protocol have been if it was released at £30 instead of £40? Would the review lies have been less prominent if they'd been accompanied by "but hey, it's a bit cheaper so give it a go".
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Nephtys
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Re: THQ bankruptcy auction results

Post by Nephtys »

Lots of other good mechanics involved control schemes. The ability to use melee with a single button press before was only (and unsuccessfully) tried in Duke Nukem 3D. But no other FPS before then also as far as I know, involved a one-button grenade. It also had a decent enemy AI, and the entire game designed around the inaccuracies of the gamepad, which it made work.

Plus, co-op was an uncommon feature..
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Re: THQ bankruptcy auction results

Post by PainRack »

You guys are making me despair what might happen if some game designer fulfills my wish and revive Space Hulk for the post PS/PC crowd.....

Space Hulk Blood Angels was one of the funnest and most difficult First Shooter I played in the nineties, even the annoying Eezekiel, secure this corridor now! gets fond memories.

I had always thought an update in the form of improved artwork and genestealer animation would had been quite fun. Not too sure about the command interface but yeah..........
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Vendetta
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Re: THQ bankruptcy auction results

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They are making a new Space Hulk game, but it's going to be an adaptation of the boardgame.

Also, I'm not sure as a "super hard you will always lose" game is a good way to make it as a singleplayer PC game. See, Space Hulk is asymmetrical in that the Marine player will usually lose (it's not quite Lost Patrol, but it's still intentionally difficult for one side) and this is intentional because it's intended to be played both ways and the two sides play differently, so you essentially get two game experiences in one box. You get as far as you can as the Marines, then you swap sides and play the other way around.

But a singleplayer PC game doesn't work like that, you don't get the switcharound, so you're only adapting one part of the full experience.

A good Space Hulk FPS wouldn't be like the old games, and it wouldn't be much like the board game either.
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Re: THQ bankruptcy auction results

Post by PainRack »

Vendetta wrote:They are making a new Space Hulk game, but it's going to be an adaptation of the boardgame.

Also, I'm not sure as a "super hard you will always lose" game is a good way to make it as a singleplayer PC game. See, Space Hulk is asymmetrical in that the Marine player will usually lose (it's not quite Lost Patrol, but it's still intentionally difficult for one side) and this is intentional because it's intended to be played both ways and the two sides play differently, so you essentially get two game experiences in one box. You get as far as you can as the Marines, then you swap sides and play the other way around.

But a singleplayer PC game doesn't work like that, you don't get the switcharound, so you're only adapting one part of the full experience.

A good Space Hulk FPS wouldn't be like the old games, and it wouldn't be much like the board game either.
Don't remind me of the difficulty. The problem with the THQ wireless version of it, faithful to the board games was that it simply didn't have the difficulty factor. If anything, it favoured the player... space marine more than anything.

Although the FPS portion is probable. I never completed Space Hulk(I can't command squads for peanuts) and my brother completed it via cheat codes. Hell, by the end of the first few missions, I was the only terminator left on the team.......
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Re: THQ bankruptcy auction results

Post by Enigma »

Do we know where Pandemic went to?
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Re: THQ bankruptcy auction results

Post by Vendetta »

They got eaten by EA years ago. Were folded into Bioware.
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Re: THQ bankruptcy auction results

Post by DaveJB »

While the rights for Vigil's former IPs are still up in the air, there's one bit of good news for their employees at least - Crytek have just snapped most of them up, and are now opening a US branch in Austin.

Link:
[UPDATE] Following the publication of this story, Crytek confirmed with GameSpot that all 35 Crytek USA staffers are former Vigil Games developers. In addition, Crytek USA will not develop any future Darksiders games, and the company will not be housed in the former Vigil Games office.

The original story follows below.

Crytek today opened a studio in Austin, Texas, marking the Crysis developer's ninth studio overall and its first in North America. Crytek USA Corp. will be led by industry veteran and Vigil Games (Darksiders) co-founder David Adams, who will head up the outfit as CEO.

In addition to Adams, Crytek USA will be made up of 35 others, though it is not clear if Vigil Games staffers are among them or what the company is developing.

Vigil Games and the Darksiders series failed to find a buyer in last week's THQ bankruptcy auction, putting all jobs and the series itself in jeopardy.

GameSpot has contacted Crytek for comment.

Crytek USA is the second studio Crytek has opened this month. Two weeks ago, the company established an outfit in Istanbul. Crytek also has offices in Frankfurt, Germany; Kiev, Ukraine; Budapest, Hungary; Sofia, Bulgaria; Seoul, South Korea; Nottingham, United Kingdom; and Shanghai, China.
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Re: THQ bankruptcy auction results

Post by The Yosemite Bear »

I don't see any mention of who gets 40k games....
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Re: THQ bankruptcy auction results

Post by xthetenth »

I'm pretty sure the 40k license isn't up for sale, it's for GW to license to someone else.
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Re: THQ bankruptcy auction results

Post by CaptHawkeye »

Enigma wrote:Do we know where Pandemic went to?
Does anyone really miss them?
Best care anywhere.
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Re: THQ bankruptcy auction results

Post by Starglider »

CaptHawkeye wrote:
Enigma wrote:Do we know where Pandemic went to?
Does anyone really miss them?
Yes. I recently replayed all of Mercenaries 2 and a good chunk of Just Cause 2 back to back, and to my surprise Mercenaries 2 was more fun. Sure the engine is much more primitive, so it's not as pretty and no grappling hook, and the game is much smaller so less exploration, but the core gameplay is just better paced and balanced. Also the characters and story while still caricatures are actually enganging. Mercenaries 2 was released close to JC1, the cancelled third game would have been contemporary to JC2 and probably quite good.
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