malguslover wrote:what? You must be talking about the NGE because PRE NGE you got XP by using the skills so killing 10000 swamp rats as a BH would give you xp in that skill that were using. I know because I was a pistoleer bounty hunter and i had to grind millions of mobs to get xp.
You could not become a Master Bounty Hunter by solely grinding shit mobs. Otherwise, I'd have done so.
I remember PVP but nothing really meaningful. It was also horribly unbalaced as Combat medics could 1 shot anyone by attacking their mind points.
As opposed to Agents/Scoundrels killing you in 2-3 GCDs with buff stacking or Smash spec Guardians getting 15k crits every 45 seconds? Or, root, root, stun, knockback, root, stun, knockback, shit-fest that SWTOR is (and WoW would become)?
However SWG was severely lacking in armor and costumes. It wasn't until Rage of the Wookies that any new armor got introduced. Before that the game had 6 sets. Rebel, Stormtrooper, Padded, Chitten, Composite (which everyone had) and one other that i can't remember.
Ubese armor. And, even though it was just copying SW movie stuff, it still looked better than 99% of the
crap that came out of SWTOR. More content != better content.
As for classes in SWG ehhh it wasnt that diverse. it had a lot of classes but they were all very similar. Yeah it had dancer and musician but when it came to combat classes there was little variaty. The dancers, musicians, and doctors all had macros. People would just set the macro and go to work. Come home and see how much money they made. That is not fun in anyway.
So, having a class that could make money via macro isn't content? It isn't diverse? Then how about this: Pistol, Carbine, and Rifle actually had range differences in SWG. And this is another point you're completely wrong on: people do have fun doing shit I would consider inane. That's something SWG taught me. Before that game, I had never run into another player online who's gaming interest didn't revolve around taking an enemy's health to 0. In my guild, I was taken along as protection for a few of our gatherers or Rebels because they needed a combat class for protection. How fucking cool was that?
Now, every MMO copies WoW in that, every class has to not only be able kill things, but kill things just as well as everyone else so they can all do the same content, over and over and over again.
As opposed to the talking mission terminals of SWTOR? Aside from that, the Faction War did have "talking" quest givers.
If you think SWTORs classes are carbon copies of Wow you are gravely mistaken. Yes Warrior is your standard warrior class however BH/Trooper, SNiper/Gunslinger, Operative/Scoundrel, and especially the Assaisn/Shadow are truely unique classes.
I can't take you seriously when you claim Scoundrels aren't carbon copies of every rogue class ever made
ever. They even had the novelty of killing people in stun-locks (or close to it) that World of Roguecraft Rogues had.
Yeah we had to generate our own content in SWG but that's because THERE WAS NOTHING ELSE TO DO! I was paying 14.99 a month to do all the work. In SWTOR i am at least immersed in the Universe.
How are you immersed in a universe that doesn't react to anything you do aside from "player completed X quest, load Y content."
Player controled cities? really you mean the ghost towns? Try playing the EMU you will see those rose colored glasses change to brown. SWG was fun but its not as good as you remember.
I never said it was all that good. It was however a much better experience than SWTOR and we had enough faction battlers to make it entertaining. As for ghost towns, I point you to Illum that was mishandled so perfectly by BW, for more than a few months they did everything they could to keep you
off the planet it was so terrible.
Yes in SWTOR rolling an alt is a form of end game that's because the stories tie into each other.
That's the dumbest fucking thing I've read today (likely all week) and it's only 10am.
In SWG rolling a Sharpshooter over a Trooper makes no difference to the experinece
And by leveling a new alt, you will experience 90% of the same content in SWTOR. That 10% doesn't make me want to do 90% of the same boring quests again. But since I can't level in PvP or Flashpoints, I have to do it.
There is a reason why SWG peaked at 350k subs and fell rapidly.
350k was great numbers back then. SOE dropped the ball and instead of small changes to fix the crafting system and PvP, decide to go with sweeping changes in the Combat Upgrade. When WoW came along, SOE saw all the money they weren't making and basically gutted their own game to copy it.