Terralthra wrote:The spike in sales is irrelevant to the overall point which is that a majority of those sales refunded it. The post by Jimquisition is essentially saying "well, we don't know why they refunded", which is true, but not exactly a point in their favor; it's at best a neutral point. You can't say "we don't know why they refunded", then follow it up with "therefore it can't have been abuse of the refund policy".
That is true, but one can also not follow it up with "this is a result of the abuse of the refund policy". And even more, I can't really disagree with anybody wanting a refund if what he gets does not match advertising and is a shitty mobile port. I don't think you would disagree with that either.
So far, the only publishers complaining is one who in the past has explicitly said they couldn't care less about their customers and won't help them - on top of other heaps of shady shit - and one guy who misrepresented the graph to make it look like sales during a special offer were the same as normal sales. Neither look like good sources. Other indie devs meanwhile are neutral or even supporting of the policy. So I don't see the massive negatives manifesting themselves, at least not yet.
(obviously, if legitimate indie devs suddenly experience the same then I will change that position).
Whatever you think of short games or indie games, you must surely see that Steam's policy effectively says "no game under two hours in length is worth money." Imagine the same thing applied to books: "You can get a refund if you've read less than 100 pages." Well, I guess Animal Farm, Candide, and Heart of Darkness aren't worth writing or selling any more?
TheFenix handled that one, so I'll just refer to him.
I'll also say that my top ten of games include uplink and I recently enjoyed banished, so it is not like I hate indie game. But obviously there is a problem in gaming publishers (both indie and big houses) with releasing shitty, broken products that would, were they any other product, entitle the people to a refund.
Saying that people don't or won't actually do that is just you being ignorant. People can and do make use of broad refund policies to buy games, play them, beat them, and then return them. The idea that people don't do that is simply being
willfully blind to
evidence. The last one is particularly poignant, as someone advises that if you can't complete a game in the refund window, just return it at the end of the window, then buy it again, continuing to return it and buy it again until you do finish it.
That is obviously abuse of the system.
But guess what? I can legally do the same thing with any book bought over the internet or via phone in Germany.
14 days of refund even, no matter how high the cost.
I don't even have to give a reason. I don't even have to pay postage - most retailers already even provide a postage button for return.
Heck, in theory, I could already treat amazon as my private library if I wanted to. You know how big retailers handled that? They do blacklists. I suspect Steam already does so. So I guarantee you that people might get away with it for some time, but Steam has no interest in turning into a library. Given how steam already tracks how long you play a game, it should be trivially easy to fix that and weed out abuse.