as I posted on PDOX:
The tech tree is a bit not well thought out or named.
The rtillery R&D -- in particular the anti tank gun naming/descriptions/year research limits is pretty confusing.
As it is; it's currently:
Anti Tank
Artillery specialized in defeating armored targets like Tanks, it generally fires armor piercing shells.
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AT upgrade
The importance of effective anti-tank weapons was established in the Great War. Introducing a new generation of these weapons will be necessary to combat modern tank designs.
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Improved Anti Tank
"Larger caliber guns to combat heavier tanks with sloped armor."
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Improved Anti Tank Upgrade I
HEAT (high-explosive anti-tank) rounds can be used in anti-tank artillery to make up for limited muzzle velocity.
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Improved Anti Tank Upgrade II
New versatile anti-tank guns employing armor-piercing discarding sabot shots can penetrate the armor of nearly any tank.
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Advanced Anti Tank
"Combining different kinds of new ammunition technology with guns with higher muzzle velocities, these anti-tank guns are prepared for whatever new armor our enemies may develop."
It's confusing for someone like me who knows something about the history behind artillery in WWII -- there was nothing stopping anyone from creating large caliber anti-tank guns in the late 1930s; many of the wartime heavy AT guns were adaptations of existing high velocity guns (anti aircraft / long range artillery) onto a low profile carriage.
A better named/designed ATG tree could be:
Light ATG (25-40mm)
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Medium ATG (50-57mm)
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Heavy ATG (75-90mm)
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Super Heavy ATG (100-128 mm)
With no year restrictions -- building guns that shoot projectiles that go really fast is not rocket surgery -- the real reason anti-tank guns stagnated so long in the 1930 and early 1940s was WEIGHT.
37mm PAK: 720-990 lbs
50mm PAK: 1,800 lbs
75mm PAK: 3,100 lbs
88mm PAK: 9,600 lbs
128mm PAK: 22,400 lbs
The smaller caliber anti-tank guns could be easily manhandled around with a squad of people pushing around the carriage legs; or even put into odd places like the second stories of buildings, making them tactically useful for the infantry; whereas once you got into 75mm~ and above, you needed a prime mover (horse or motorized) to move them around any noticeable distance.
Meanwhile, split out the anti tank upgrade stuff into a parallel tree split off at the first entry:
Anti-Tank Upgrade (APCR)
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Anti-Tank Upgrade (HEAT)
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Anti-Tank Upgrade (APDS)
With some slight year restrictions on each of the upgraded ammo types to prevent people from running away -- it would be really useful if there was a way to track how long your nation has been in a war and using that instead of static year limitations.
I'd do this myself (I did the old Shep's Tech Mod way back for HOI1), and I took a stab at some of this (mainly renaming) last night; but given how fast the game is going to be patched, plus my severe lack of free time....