BF1942 Question

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RogueIce
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BF1942 Question

Post by RogueIce »

How's the combat work in there? A UO/SWG type subscreen thing or like an FPS? Just wondering...

Also, how does the game as a whole work? Is it really like an MMOG where there's stuff going on all over the place, or like just a really huge bunch of multiplayer games of eight people or so?
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Post by TheFeniX »

Lord no it's not a MMO. It's a standard FPS with the ability to drive Tanks, jeeps, Destroyers, Aircraft carriers, Bombers, Fighter planes, and self-propelled artillery.

Download Desert Combat and you can fly F-16's, A-10s, and Apache's.

The server can support up to 64 players (although the hardware requirements are off the scale, not including bandwidth). It's team based objective. You and your team capture spawn points. Whoever controls the most control points makes the other teams "ticker" go down. If it hits 0, you loose. There are other gameplay modes, but conquest is the most common.

If you've played Medal of Honor, it's like that but 1000x better.
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Post by Brother-Captain Gaius »

Yep, just a prettier, smoother, less realistic Operation Flashpoint, with more FPS/arcade elements than sim elements.
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Post by Hethrir »

TheFeniX wrote:...The server can support up to 64 players (although the hardware requirements are off the scale, not including bandwidth)...
I've only got an Athlon 2000+ and GeForce 4MX and 64 players runs fine. I do have cable however.
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Post by Dark Hellion »

If you run with all Dsl or cable people and all have over 500mb DDR ram and all running over 2ghz processors with Gforce4 video cards, it runs fine. When you get some loser with 56k, the game just dies.
I have played with 64 people in one game for over an hour without any appreciable lag, so.
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Post by StarshipTitanic »

Use the aircraft carrier to ram smaller ships!
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Post by Companion Cube »

StarshipTitanic wrote:Use the aircraft carrier to ram smaller ships!
Heh, was it you that posted a pic showing exactly that a while back? :lol:
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Post by TheFeniX »

Hethrir wrote:
TheFeniX wrote:...The server can support up to 64 players (although the hardware requirements are off the scale, not including bandwidth)...
I've only got an Athlon 2000+ and GeForce 4MX and 64 players runs fine. I do have cable however.
You hosted a 64 player gaming server on a cable connection? I doubt that considering the minimum required for a 32 player server is a T1.
Dark Hellion wrote:When you get some loser with 56k, the game just dies.
Why would a 56k lag a server on a game based off of UDP? If anything, the guy with the T3 would be hogging most of the server bandwidth and would cause the lag. I've never found any actual evidence that dial-up modems cause lag for other players in an online server. If games were built using TCP (Ha!) that would be an issue, but then all gaming would suck.
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Post by StarshipTitanic »

3rd Impact wrote:
StarshipTitanic wrote:Use the aircraft carrier to ram smaller ships!
Heh, was it you that posted a pic showing exactly that a while back? :lol:
Why yes it was. :D
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Post by RogueIce »

StarshipTitanic wrote:
3rd Impact wrote:
StarshipTitanic wrote:Use the aircraft carrier to ram smaller ships!
Heh, was it you that posted a pic showing exactly that a while back? :lol:
Why yes it was. :D
Do you still have that anywhere? :)
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We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)

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The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
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Post by StarshipTitanic »

Why yes I do! :D

http://cr1.50megs.com/entvsyam.jpg

If that doesn't work I'll find better hosting (copy and paste).
"Man's unfailing capacity to believe what he prefers to be true rather than what the evidence shows to be likely and possible has always astounded me...God has not been proven not to exist, therefore he must exist." -- Academician Prokhor Zakharov

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Post by RogueIce »

StarshipTitanic wrote:Why yes I do! :D

http://cr1.50megs.com/entvsyam.jpg

If that doesn't work I'll find better hosting (copy and paste).
BWAHAHAHAHA!!!

That's how they shoulda taken out the Yamamoto (sp) in the first place! Fucking hilarious...true carrier vs battleship combat...though you gotta feel bad for that poor warship ramming you on the side. :twisted:
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"How can I wait unknowing?
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)

"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
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promotion of the game and lack of lag

Post by Satyrjinn »

actually it seems, atleast for me, that there doesn't seem to be much lag, and certainly only on certain servers. That is to say that i regularly play on max 64 player servers and i don't notice any problem

system specs: 1.9 ghz with geforce 3...which doesn't matter as much as roadrunner online cable connection...

just my input thx :)
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Post by Jadeite »

Satyrjinn wrote:*snip*
Look, its a n00b! Heh, sorry Andrew, but every n00b gets a *poke*. :)


EDIT: Now I wish Casey would go ahead and make a post, so I can track him down and poke him.
Last edited by Jadeite on 2003-07-14 02:04am, edited 1 time in total.
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Post by Brother-Captain Gaius »

Annoyingly enough I can't p0k3 him. No matter. He will suffer in other ways.
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Post by phongn »

TheFeniX wrote:
Hethrir wrote:
TheFeniX wrote:...The server can support up to 64 players (although the hardware requirements are off the scale, not including bandwidth)...
I've only got an Athlon 2000+ and GeForce 4MX and 64 players runs fine. I do have cable however.
You hosted a 64 player gaming server on a cable connection? I doubt that considering the minimum required for a 32 player server is a T1.
If he's on a good cable node he could easily exceed the bandwidth of a T1.
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Post by phongn »

Hethrir wrote:
TheFeniX wrote:...The server can support up to 64 players (although the hardware requirements are off the scale, not including bandwidth)...
I've only got an Athlon 2000+ and GeForce 4MX and 64 players runs fine. I do have cable however.
Of course, the video card doesn't really matter for the server version - your AXP 2000+ probably is enough.
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Post by TheFeniX »

phongn wrote:
TheFeniX wrote:
Hethrir wrote:I've only got an Athlon 2000+ and GeForce 4MX and 64 players runs fine. I do have cable however.
You hosted a 64 player gaming server on a cable connection? I doubt that considering the minimum required for a 32 player server is a T1.
If he's on a good cable node he could easily exceed the bandwidth of a T1.
Download maybe, but rarely will you reach that on the upload. Every site I've seen rates cable up to 6 players.

Link This info in this link seems to have been cut and pasted to many other sites on this issue.

I'm almost 100% certain a cable modem wouldn't come close to 64 players considering the ones I've seen are usually on T3+. And the pings would be horrific as the game grew. I'd bet the ISPs main line would choke before anything. Maybe he meant a Co-op bot server.
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