HOLY SHIT TEH AWESOME (SWG related)

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Stravo
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Post by Stravo »

Faram wrote:
MKSheppard wrote:*SNIP* Loads of text
Man if they made a game like that I would be hooked for life...
The real question is would you pay 19.95 a month for that?? (Whatever the price is on top of the 50 you already paid.)
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Faram
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Post by Faram »

Stravo wrote:
Faram wrote:
MKSheppard wrote:*SNIP* Loads of text
Man if they made a game like that I would be hooked for life...
The real question is would you pay 19.95 a month for that?? (Whatever the price is on top of the 50 you already paid.)
For a game like MKShep typed up? Hell yes.
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MKSheppard
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Post by MKSheppard »

Stravo wrote: The real question is would you pay 19.95 a month for that?? (Whatever the price is on top of the 50 you already paid.)
Thing is.....I would have gotten SW Galaxies if it had been like
NeverWinter Nights, where you got the server software WITH THE GAME.

You don't need to pay for a monthly fee for a constellation of
servers run by the company itself, you could get together with a
bunch of friends and create your own SW universe on your own server.

Can you imagine a SDN server paid for by everyone? God, that would
be so fucking cool, being an Imperial and taking missions from Grand
Moff Wong :twisted:
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Stravo
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Post by Stravo »

MKSheppard wrote:
Stravo wrote: The real question is would you pay 19.95 a month for that?? (Whatever the price is on top of the 50 you already paid.)
Thing is.....I would have gotten SW Galaxies if it had been like
NeverWinter Nights, where you got the server software WITH THE GAME.

You don't need to pay for a monthly fee for a constellation of
servers run by the company itself, you could get together with a
bunch of friends and create your own SW universe on your own server.

Can you imagine a SDN server paid for by everyone? God, that would
be so fucking cool, being an Imperial and taking missions from Grand
Moff Wong :twisted:
Now THAT would be cool.

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Post by Mitth`raw`nuruodo »

An SDN server running the game Shep thought up? That would be incredible...
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Post by Brother-Captain Gaius »

That would indeed be a very cool game. I'd love to see that happen, unfortunately, something of that scale would be at least 3-4 years off, I'd imagine.
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Post by Cal Wright »

MKSheppard wrote:
I don't want to pay a monthly fee for Team Fortress
Classic pinballmachineism where Rebel scum who die in a
commando raid on an Imperial base are resurrected from
a cloning machine 5 seconds later...
That only occurs when your out in the world and some damn mission your on, or a wild animal, or fucking thugs jump you. In which case, they're always stronger than you (always hated that about RPGs. I'd slice thier ass if it was JK). First off, your incapacitated. You have a duration of around one minute or so before you wake up again. Then you have to rest because your energy is low. However, if your in one of the major battles, when you die, you stay dead until the battle is over. No jumping back in. Not only that, but if your incapped, then whatever killed you can come and deliver the death blow. But you still have to come back at a clone facility which is usually fucking well away from where you were anyways.
Death should be more permanent than just a brief pause
in the action - think of it as Pavlovian conditioning of players.


I don't intend to waste my money sitting around waiting to come back to life. I don't seek to push that on others paying the same amount as I.
Blasters would need to be toned down somewhat in SWG, though,
They already are. Which is almost bullshit. You have free run, but even if some asshole is using melee or fists I can still get hit, even though I'm running away shooting behind me. Then the blaster isn't really downing anyone.
with Stormtrooper armor and other first-class armor reducing most
blaster hits from instant death to possible fatal wounds if no
medical attention is reached quickly - and by medical attention,
I don't mean Bacta patch slapping onto a sucking chest wound.
If you get hurt, you have to sit and rest, and only trained medics can heal you faster. Wounds you actually have to go to med centers for. But for the armor part, there are DL 44s in the game. Han was dropping fucking stormtroopers with it. it doesn't work like that in the game.
I mean being evacuated from the battlefield on a medevac shuttle
to a hospital if you're an Imperial, or being dragged away to a secret
underground hospital by your fellow Rebels.
Once they get thier vehicles in. Imperials have the option of getting a shuttle beacon to carry around.
This would force the players to treat other players as more than just
disposable buddies to be expended whenever possible. You would
have to save your buddies instead of just leaving them to die at the
hands of the Imperials, or vice versa.


Fuck that. We cover each others asses anyways to keep from getting death blows.
Also, this would add heavy RPG elements, as the Rebels would have
to maintain secret underground hospitals and of course staff them, which
of course would be prone to imperial raids, while a good Rebel strategy
would be to have a fire team standing by a battle site with a PLX-2M
launcher to shoot down Imperial medevac shuttles as they leave :twisted:
You can actually check out AT-STs if your an Imperial. Fuck, I'd just level the place.

The Rebels would also have to be a bit more subtle in my approach -
no going into the market after a major battle and buying a few
dozen medikits and other assorted first aid gear :P
Which is what the do unfortunately in major cities like Coronet. While Imperials are hunted down.

This would force the rebels into a planning mode where they have to
stay undercover and aquire the goods needed to execute an assault
several days or weeks in advance.

Of course, all the Imperial advantages would be offset by the fact
that the Rebels can hit you at any time of their choosing, and you
have to be on alert for them at all times...
Shit it's like that now.
But this apparently was too hard for Sony to do, so they just took
the Everquest engine and changed the 3d models :roll:
Have you played the game Shep?
EDIT: And of course, they went with the "start everyone at skill
level Zero, forcing ridiculous amounts of levelling up via
shooting womprats"
Gotta start somewhere. What makes you so special asshole?
When you create your character, you should be picking your character's
experiences - for example, if you choose to make your character
have a smuggling background, he/she would end up being already
skilled in starship mechanics and piloting, as well as an above
average shot.
Start at the bottom. You can have a mix of shit. A lot better I think

Likewise choosing an Imperial background, you could pick your branch
of service, from the Army or Navy, and get bonuses from that, and you
would automatically be assumed to be a graduate of basic training,
with good skills in either starship operation or weapons.
AFter working hard. I am upset that you don't see easier to acquire benefits from being an Imperial. Sort of like Galactic Battlegrounds prior to the Clone Campaigns add on.
Basically, instead of starting out from zero, make the game
assume you've already built up a modicum of experience before
setting out on your quest to liberate the galaxy or enslave it, or
just make lots of money :twisted:

Star Wars isn't about whack a mole bull, it's about a epic storyline,
about good vs evil, not stupid idiots running around screaming
"fear me imperials!" and shooting Imperial officers with blasters
on sight.
The whack a mole part is dull. But now, there's smugglers, bounty hunters, marksmen, people like me. droids, pets all types of shit running around. now that people are ready they're going to start adding in epic storylines for people to participate in.
If anything, such a blithering idiot should be shot and captured by
the Imperials and forced to spend several days in "jail", a nod
to America's Army where Team-Killers are sent to a Virtual
Leavenworth Prison :twisted:
Shackle em boys. This one is going to meet 'Bubba' :twisted:

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Post 1500 acheived on Thu Jan 23, 2003 at 2:48 am
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