[STGOD 2] Story Thread

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Brother-Captain Gaius
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Post by Brother-Captain Gaius »

Sea Skimmer wrote:People with a serious interest to continue with the STGOD please sound off. The whole things been at a near standstill since the first post, I don’t know if its because we all got bored and frustrated with it or just poor universe design.
Sorry I have not been as active recently. I've been keeping an eye on this thread and post if something demands my attention. I'll try to pay more attention to this.
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Post by Spyder »

Pablo Sanchez wrote:
There's not going to be infrastructure set up around the Earth. The only power which could concievably rout transmissions to and from the Solar system is the Caliphate, because it has an FTL lane sitting there and hosts regular pilgrimages to it.
Ships function just as well as a relay.
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Post by Pablo Sanchez »

Spyder wrote:Ships function just as well as a relay.
So you have enough ships that you can send them into empty interstellar space simply to act as relays for a half-assed research expedition? Or do you require all ships operating from the Hive to operate as such, and you conveniently have them parked within easy range of Earth? This is a bit hard to swallow.
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Post by Spyder »

Pablo Sanchez wrote:
So you have enough ships that you can send them into empty interstellar space simply to act as relays for a half-assed research expedition? Or do you require all ships operating from the Hive to operate as such, and you conveniently have them parked within easy range of Earth? This is a bit hard to swallow.
We've established that they're around, Skimmer blew one of them up.
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Post by Pablo Sanchez »

Spyder wrote:We've established that they're around, Skimmer blew one of them up.
That's silly. You're sending multiple ships with military grade communications arrays to watch over an expedition which has neither your government's support nor its endorsement? If the Hive has that many ships to spare, then, by Allah, I surrender, because you must outnumber my fleet by at least 100 to 1.
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Post by Spyder »

Pablo Sanchez wrote:
That's silly. You're sending multiple ships with military grade communications arrays to watch over an expedition which has neither your government's support nor its endorsement? If the Hive has that many ships to spare, then, by Allah, I surrender, because you must outnumber my fleet by at least 100 to 1.
It was a setup from the beginning that was planned the instant the Federation started demanding the extradition of potential criminals under threat of war.

If all hostilities are going to be limited to "We declare war, we are now sending 1000 ships into your system. Own0rzzzzzed!" Then this is going to be one fucking boring STGOD.

1: Killed two important characters. Something that has always been a nono in STGODs as it fucks up the plot.
2: Destroyed a Huntsman without any opening communication or even a declaration of war or HOSTILE intent. Hell, we still had an active prisoner exchange deal! He was also able to track the exact position of the craft despite being far enough away to need to use FTL to jump in (and he destroyed a craft that had already been declared to have quietly left. Lets also not forget that said craft would have been much more nimble, especially in an asteroid field then a large warship. When Skimmer opened fire he had the Huntsman just sit there.

I let Sea Skimmer have a lot of slack as he's obviously not that experienced in STGODs but this is quite frankly beginning to annoy me.
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Sea Skimmer
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Post by Sea Skimmer »

Spyder wrote:
1: Killed two important characters. Something that has always been a nono in STGODs as it fucks up the plot.

Important? Two random guys on a tiny ship are important to you?

2: Destroyed a Huntsman without any opening communication or even a declaration of war or HOSTILE intent. Hell, we still had an active prisoner exchange deal!


You where warned not to send anyting to the system. Your "prisonr exchange deal" was one way and you then ladened it a bunch of bullshit.

He was also able to track the exact position of the craft despite being far enough away to need to use FTL to jump in (and he destroyed a craft that had already been declared to have quietly left.
Explain how they fuck you could even get into the system, an FTL jump most certainly can be detected at those ranges and every jump point in was being watched in the first place. Your ship could not have entered let alone escaped.

Lets also not forget that said craft would have been much more nimble, especially in an asteroid field then a large warship. When Skimmer opened fire he had the Huntsman just sit there.
Earths asteroid belt has vast distances between even minor rocks, that’s not going to save you. Your ship captain was clearly an utter moron and at close range a tiny frigate isn't going to last more then seconds against a fucking capital ship.

I let Sea Skimmer have a lot of slack as he's obviously not that experienced in STGODs but this is quite frankly beginning to annoy me.


This from the person who ignored

[1] Guards stated to be at on every jump point some time ago
[2] Multiple in system patrols
[3] the pure military nature of my outposts
[4] all defenses of said outposts and there ability to squash a battalion of untrained poorly armed infantry
[5] the fact that those outposts would not have access to all Federation classified data nor would a cruiser

And who bitchs about his hopelessly outclassed ship while his criminals effortlessly overrun my colony and grab information it wouldn't have.

Fuck you, This isn't my third STGOD, its closer to tenth, and most of the others have gone quite well. If you're going to blame me for inexperience while you're simply ignore everything you don't like to do absurd things then you can do it in your own STGOD.
Last edited by Sea Skimmer on 2003-07-18 02:59am, edited 2 times in total.
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Post by Sea Skimmer »

Spyder wrote:
Fact made up after the event.
Kind of like your out of the ass uber hacking bug, which can effortlessly defeat my encryption systems and hijack an important system on a capital ship?


You can't just assume you know where every single relay is in open space. We've already established that I have ships somewhere in the region, you blew one of them up (also without any preceeding transmission or attempt at roleplay or establishment of purpose of the attack which is powergaming.)[/quote]

I destroyed your tiny frigate to hid evidence. Since you'd already send out a class for reinforcements with some strange code I'd assumed you'd follow up with a reconnaissance in force, which really did have 1000 vessels. It wipes out my cruisers and the war begins.

I didn't send it to an outpost, I sent it to a border world as per the agreement. Do you not have civilian colonies? Why the fuck would civilian criminals get sent to a military outpost?
Outpost=board world in my book. I have civilian colonies in the form of minor worlds, but there far larger then what you portrayed and well protected. My boarder outposts are military, tiny little civilian colonys make no sense and wouldn't receive transports laden with prisoners anyway. That does make sense for a military outpost, especially since I established some time ago that my military works hand in hand with civilian law enforcement. Note to MI trooper leading the police raid.
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Post by Sea Skimmer »

Spyder wrote: Too rigid empire and ship specifications
Too high an emphasis on defense
Lack of background
Lack of fun factor
Lack of standards
Requirements of players are too high. (seriously, if anyone wants to work out the damage ratio of a 5mt energy weapon dispersed over a ceramic area 3m in diamater filled with superconductive conduits and alloys and then shield absorbtion and piercing rates then be my guest. Don't forget to factor in natural resistances inherrant in the armors.)
Zero flexibility
To few active players to form an alliance structure for epic battles
Well I agree with some of that. The number of players is more a matter of currently active players. So why don’t you go create your own STGOD and see how well it does? I sure wont be joining.
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Post by Spyder »

Sea Skimmer wrote:
Spyder wrote:
1: Killed two important characters. Something that has always been a nono in STGODs as it fucks up the plot.

Important? Two random guys on a tiny ship are important to you?
Heinz had purpose. It's always been a convention that if it has a name you beat it to within an inch of its life but you don't kill it.

2: Destroyed a Huntsman without any opening communication or even a declaration of war or HOSTILE intent. Hell, we still had an active prisoner exchange deal!


You where warned not to send anyting to the system. Your "prisonr exchange deal" was one way and you then ladened it a bunch of bullshit.
No, you agreed to return the remains. That was a deal which was two ways.

He was also able to track the exact position of the craft despite being far enough away to need to use FTL to jump in (and he destroyed a craft that had already been declared to have quietly left.
Explain how they fuck you could even get into the system, an FTL jump most certainly can be detected at those ranges and every jump point in was being watched in the first place. Your ship could not have entered let alone escaped.
How it got in became irrelevant when you destroyed it because you didn't call me on it. You allowed the precident to be set, as I was counting on you doing given that I know you like blowing things up with little to no reason. Had I known you'd start whining about it I would have left Bob there to die.


Lets also not forget that said craft would have been much more nimble, especially in an asteroid field then a large warship. When Skimmer opened fire he had the Huntsman just sit there.
Earths asteroid belt has vast distances between even minor rocks, that’s not going to save you. Your ship captain was clearly an utter moron and at close range a tiny frigate isn't going to last more then seconds against a fucking capital ship.
Firepower is not the only consideration. The capitalship captain jumped in to close range and immediately aquired its target and opened fire on a ship that wasn't hostile and destroyed it in less then a second. That is powergaming.

I let Sea Skimmer have a lot of slack as he's obviously not that experienced in STGODs but this is quite frankly beginning to annoy me.


This from the person who ignored

[1] Guards stated to be at on every jump point some time ago
[2] Multiple in system patrols
[3] the pure military nature of my outposts
[4] all defenses of said outposts and there ability to squash a battalion of untrained poorly armed infantry
[5] the fact that those outposts would not have access to all Federation classified data nor would a cruiser

And who bitchs about his hopelessly outclassed ship while his criminals effortlessly overrun my colony and grab information it wouldn't have.

Fuck you, if you're going to blame me for inexperience while you're simply ignore everything you don't like to do absurd things then you can do it on your own.
1: Moot point as you allowed the precident to proceed.
2: See 1
3: a: Poorly documented. b: The term "Border World" was used in the original post. Those freighters would have sailed straight on past the outposts because you failed to shut down the exchange.
4: See 3
5: If you're going to claim that all your colonies are incapable of communicating with each other which is absolutely fine by me.

As for the rest of it. The only reason I'm bringing this up is because you started bitching about the whole affair. I kept my fucking mouth shut about the shit I didn't like in the hopes that you would do me the same courtesy. Obviously I was mistaking. All I'm trying to do is make this STGOD interesting, which is no easy task given that you seem to think your forces are immune to everything except a capital-ship rush. Did you know that there's not even a follow up invasion plan? I've got three hostile empires that are out for Hive blood now and no allies. Did you stop to think that if you just continued on course that you have perfectly reasonable grounds for a full scale war against the Hive with assisstance from your allies and that you would probably succeed? No, all you saw was the here and now. No thought given to what the actual outcome might be. Instead of following up and grinding the Hive into dust as any experienced STGODer would have done you just started bitching about it. This is exactly the same thing you did on ASVS with the whole probe incident, making you the first person to ever actually lose an STGOD (without a single shot being fired I might add.)

You threw away an epic war for the STGOD on ASVS and you're throwing one away now.
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Post by Spyder »

Sea Skimmer wrote:
Well I agree with some of that. The number of players is more a matter of currently active players. So why don’t you go create your own STGOD and see how well it does? I sure wont be joining.
Four reasons:

1 Low active player count.
2 Have other projects at the moment.
3 Probably not a good idea to clutter the forum with failed STGODs.
4 "You sux0r, I'm going to form my own club and you're not invited!" Really doesn't work for me. I'd rather attempt to smooth out any problems in a current system or at least work out an acceptable compromise.
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Post by Sea Skimmer »

Spyder wrote:
You threw away an epic war for the STGOD on ASVS and you're throwing one away now.
That shit again, this is what really pissed me off. That STGOD was near death with active discussion on destroying it before I even joined. That universe was created and the story run into the ground by others. My 1000 odd ships would have just been wiped out by a couple of the 1E50, 1E51 and even 1E60 joule yielding missiles being chucked around. If that's an epic war to you then you have a very interesting definition of epic.
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Post by Sea Skimmer »

Spyder wrote: 4 "You sux0r, I'm going to form my own club and you're not invited!" Really doesn't work for me. I'd rather attempt to smooth out any problems in a current system or at least work out an acceptable compromise.
You're not excluding someone when they don’t want a part of it. My experience with STGOD's with this crop of people and ASVS has so far been poor while I've had some very good and continuing experiences elsewhere.
I'm not very interested in working things out with someone who is spreading lies about my past.
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Post by Spyder »

Sea Skimmer wrote:
Spyder wrote: 4 "You sux0r, I'm going to form my own club and you're not invited!" Really doesn't work for me. I'd rather attempt to smooth out any problems in a current system or at least work out an acceptable compromise.
You're not excluding someone when they don’t want a part of this. I'm not very interested in working things out with someone who is spreading lies about my past.
Lies? Please explain which part isn't true.

1: You joined the STGOD mk1
2: You spammed everyone with probes
3: I had a garbage freighter salvage the probe that entered my territory.
4: You decided to be clever and detonate the probe, killing the crew of the freighter.
5: I made sure your empire was held accountable for the deaths and called for blood. (in character of course)
6: When it looked like the other nations were turning against you for sending deadly weapons into foreign territory and it looked as though you might have the misfortune of actually seeing combat you turned and ran.

The difference between you and me, my empires will always suffer the consequences of their actions. So are you ready to let the Hive suffer the consequances of its attack or are you still going to carry this on?
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Post by Brother-Captain Gaius »

:wtf:

This has certainly gotten out of hand. Somehow I'd half-expected this.
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Post by Spyder »

If it is the only way to get the STGOD back on track for the rest of you then I will resign the Hive. The point I'm making isn't so important as to ruin the game for the rest of you. Besides, there will be other games.

Have fun you lot.
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Post by FaxModem1 »

Asterean Republic

Senate Room

The Senate is watching the recent transmissions from othe worlds as they continue to bicker about an attack.

One senator comments,"We picked the perfect time to intorduce ourselves, the other governments are going to war with each other and we could be caught in the wake of their destruction."

Several senators started talking amongst themselves, all with different opinions about what to do.

Finally, the Chancellor of the Senate banged his hammer until everyone calmed down, he then rose to speak.

"Order. We mst have order. Interstellar events have so far not affected us, but, if these arguements between these governments worsen, then I think we should find a way to protect ourselves."

"Chancellor Blackwood, just what do you mean protect ourselves?"said a middle-aged senator,"we have the defense drones that orbit our planet and our system. What else do we need?"

Blackwood anwsered,"Ships, guns, soldiers, we need to build up a military, police forces are not enough if we want to be protected from invaders."

And with that, after debating, a vote was made to see if a military should be created. Out of fear of invasion, 90 percent of the senate voted yes, and mining drones, deactivated and waiting in the dense asteroid belt, were reactivated and ordered to mine metals as construction drones who had created the defense sateillites, started to build ships.

A military was born.
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