LOTR Strategy Game

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Jadeite
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LOTR Strategy Game

Post by Jadeite »

http://www.gamespy.com/previews/august03/wotrpc/

From what I've read so far, it looks pretty cool.
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Post by weemadando »

It looks like a WCIII mod to be quite frank and is not in any way shape or form grabbing my attention.
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Post by HemlockGrey »

Blech. We need more units onscreen. LOTR is EPIC! 50 units isn't EPIC, it's a SKIRMISH.
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Post by Baron Mordo »

That's not a LOTR strategy game, this is a LOTR strategy game!
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Post by Jadeite »

I am disappointed by the graphics. Its hard to tell whats what, I think it should have a more AOE type look.
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Post by Hotfoot »

I'll wait until the Rome: Total War LOTR mod, thank you very fucking much. That's about the only engine I'd trust to do the series justice.

10,000 untis on screen, fully 3D, with seige weapons and scaled fortifications and cities.
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Post by Gandalf »

Looks like they're going to ruin LOTR with this. I want my MASSIVE battles, Helms Deep, Pelennor Fields and Dagorlad.
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Post by Dalton »

Baron Mordo wrote:That's not a LOTR strategy game, this is a LOTR strategy game!
I got THAT motherfucker!
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Post by CaptainChewbacca »

Damn. I thought this thread was about LOTR risk. That game ROCKS!
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Post by Gandalf »

CaptainChewbacca wrote:Damn. I thought this thread was about LOTR risk. That game ROCKS!
I thought it was the Games Workshop one. :P
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Post by phongn »

Hotfoot wrote:I'll wait until the Rome: Total War LOTR mod, thank you very fucking much. That's about the only engine I'd trust to do the series justice.

10,000 untis on screen, fully 3D, with seige weapons and scaled fortifications and cities.
10K units still isn't enough :P
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Post by Pablo Sanchez »

phongn wrote:10K units still isn't enough :P
Ah, but the peak engagement of LOTR:TTT only involved about 10,000 Uruk-hai and a few hundred humans. So RTW is powerful enough to effective render it.
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Post by phongn »

The Atlas of Middle Earth estimated some 2.7K human troops (of 3.2K total) defending against 10K+ attacking.
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Post by Pablo Sanchez »

phongn wrote:The Atlas of Middle Earth estimated some 2.7K human troops (of 3.2K total) defending against 10K+ attacking.
Is that with or without the mounted reinforcements?
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Post by phongn »

With the reinforcements, but remember that the battle in the book went differently than that in the movie.
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Post by Pablo Sanchez »

phongn wrote:With the reinforcements, but remember that the battle in the book went differently than that in the movie.
Of course.
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Post by Hotfoot »

phongn wrote:
Hotfoot wrote:I'll wait until the Rome: Total War LOTR mod, thank you very fucking much. That's about the only engine I'd trust to do the series justice.

10,000 untis on screen, fully 3D, with seige weapons and scaled fortifications and cities.
10K units still isn't enough :P
Sorry, should be 10,000+ units, as is the info on RTW specs. :P

Still, that should be more than enough for most engagements, and even if it's not, reinforcements can make up for the numbers significantly above 10,000. 8)
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Post by phongn »

Now then, all we need is an engine that can handle the Seige of Minas Tirith.
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Post by Gandalf »

phongn wrote:Now then, all we need is an engine that can handle the Seige of Minas Tirith.
Minas Tirith has nothing on Dagorlad. :twisted:
(Dagorlad is the battle at the start of FOTR)
"Oh no, oh yeah, tell me how can it be so fair
That we dying younger hiding from the police man over there
Just for breathing in the air they wanna leave me in the chair
Electric shocking body rocking beat streeting me to death"

- A.B. Original, Report to the Mist

"I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately."
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