Simcity Rush Hour

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Bob McDob
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Simcity Rush Hour

Post by Bob McDob »

http://www.eagames.com/official/sc4_rus ... atures.jsp

So apparently EA is merging SimCopter into the Simcity 4 expansion pack. Other new stuff is more transportation options (like Tokyo high-speed monorails AHAHAHAHAHA) and the requisite new disasters and structures. The most interesting thing is the ability to take direct control of monsters, which could lead to a bit of They Came From Hollywood-type mania.

I didn't really care for the last two Simcities, but this one is sorely making me reconsider.
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Sea Skimmer
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Post by Sea Skimmer »

I'd buy Simcity Urban Strike, anything less I'm not interested in.
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Bob McDob
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Post by Bob McDob »

http://images.ea.com/eagames/official/s ... s/s3_4.jpg

Why demolish buildings when you can BLOW THEM UP?

http://images.ea.com/eagames/official/s ... /s1_03.jpg

Eat mass transportation, puny human-creatures.

http://images.ea.com/eagames/official/s ... /s1_05.jpg

Moe doesn't like you either.
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Bob McDob
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Post by Bob McDob »

Sea Skimmer wrote:I'd buy Simcity Urban Strike, anything less I'm not interested in.
(points to first screenshot)
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Don't you know that, over here lad, they like it best like this!
Hooray, pour les français! Farewell, Angleterre!
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Sea Skimmer
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Post by Sea Skimmer »

Bob McDob wrote:
(points to first screenshot)
The tanks, helicopter mounted infantry and road blocks are were exactly?
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Bob McDob
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Post by Bob McDob »

Will this do?

Image

I'm guessing it would be more like Grand Theft Auto III than Nuclear Strike, but meh.
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Post by Warspite »

The Simcopter option would be the only real fun part...
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Post by Slartibartfast »

Too bad they can't make a GOOD car sim that runs on SimCity files...
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Post by Bob McDob »

Slartibartfast wrote:Too bad they can't make a GOOD car sim that runs on SimCity files...
I dunno, I thought Streets of Simcity was okay considering the massive amount of modularity it had.
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Post by Slartibartfast »

Bob McDob wrote:
Slartibartfast wrote:Too bad they can't make a GOOD car sim that runs on SimCity files...
I dunno, I thought Streets of Simcity was okay considering the massive amount of modularity it had.
I read it was absolute crap...

What they should do is include options for IMPORTING cities into already-made good car sim franchises, like GTA or Driver or Midtown Madness. Or at least some kind of official or semi-official converter for these files... some sort of open standard for "city" creation.
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Post by Bob McDob »

That's the wrong way to tickle Mary, that's the wrong way to kiss!
Don't you know that, over here lad, they like it best like this!
Hooray, pour les français! Farewell, Angleterre!
We didn't know how to tickle Mary, but we learnt how, over there!
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Post by Asst. Asst. Lt. Cmdr. Smi »

Slartibartfast wrote:
Bob McDob wrote:
Slartibartfast wrote:Too bad they can't make a GOOD car sim that runs on SimCity files...
I dunno, I thought Streets of Simcity was okay considering the massive amount of modularity it had.
I read it was absolute crap...

What they should do is include options for IMPORTING cities into already-made good car sim franchises, like GTA or Driver or Midtown Madness. Or at least some kind of official or semi-official converter for these files... some sort of open standard for "city" creation.
I think the problem with Streets of SimCity was that it was a concept ahead of it's time. At the time it was made, computers weren't powerful enough for a more playable simulator. I'm sure a decent game like it could be made now, with better graphics and more options.

As for Rush Hour, I really can't wait. I heard there will be new buildings, too.
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