Halo PC reviewed.

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mauldooku
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Post by mauldooku »

Stark wrote:Interesting point - the 'loading....' bits seem to take longer on my XP2.0 9700pro than on the xbox... on console it only flashes up for perhaps a second, but on the Beta I'm playing, it takes 4-5ish.
Perhaps the load times weren't yet optimized for the Beta?
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Post by Crayz9000 »

SirNitram wrote:In Renegade, for example, on the really large maps where guys fire from far away, you can more or less load up your bog-standard rifle and let off bursts from a klick or more away, garnering headshots on the move. While having rockets fly at you. It may not be balanced, but it's fun.
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Uraniun235
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Post by Uraniun235 »

YT300000 wrote:Autoaim? On a console, I understand, but with Mouse+Keyboard... what's the point?
Some people suck. It's a difficulty factor. I think it's a nice option for people to have, help them get used to the controls.

Half-Life has Autoaim.
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Post by Embracer Of Darkness »

Stark wrote:Interesting point - the 'loading....' bits seem to take longer on my XP2.0 9700pro than on the xbox... on console it only flashes up for perhaps a second, but on the Beta I'm playing, it takes 4-5ish.
That's because the XBox isn't chugging around an operating system at the same time, and why I bought an XBox in the first place. :) I noticed the slow-down in the beta also.
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Stark
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Post by Stark »

Embracer Of Darkness wrote:
Stark wrote:Interesting point - the 'loading....' bits seem to take longer on my XP2.0 9700pro than on the xbox... on console it only flashes up for perhaps a second, but on the Beta I'm playing, it takes 4-5ish.
That's because the XBox isn't chugging around an operating system at the same time, and why I bought an XBox in the first place. :) I noticed the slow-down in the beta also.
That sounds a bit glib - the hardware on an Xbox is obsolete by PC standards, and Halo isn't very hard on the system requirements. I'm not sure why it should load slower, unless its porting lazyness or just an unfinished beta. Didn't anyone actually buy the retail version? Are the load times still a bit too long?
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Coaan
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Post by Coaan »

Shogoki wrote:
Coaan wrote:Question, is this game actually worth it?...the lack of coop is a serious off put...it makes it just another unreal-2 with a multiplayer...we've got countless fps
I don't think it needs a coop, mouse aiming makes it almost too easy, i made it through the beta in way less than 2 hours in the setting before legendary (don't remember the name)
The point is you don't buy games these days because of their ooooooooh so engaging stories (sarcasm if you didn't notice) People buy games so they can compete and generally enjoy them with their mates...can you honestly say that something like halo bunged up on insane difficulty with three mates on a lan backing you up -isn't- going to be fun?

It's what games these days lack
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Post by SPOOFE »

That sounds a bit glib - the hardware on an Xbox is obsolete by PC standards, and Halo isn't very hard on the system requirements. I'm not sure why it should load slower, unless its porting lazyness or just an unfinished beta.
Of course, console optimization couldn't have ANYTHING to do with it, nosirree...
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