Half-Life 2 Source Code Leaked!!!

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MKSheppard
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Post by MKSheppard »

Hotfoot wrote:They want the data because the modders broke their contract.
How the hell did they break a contract? These guys kept Falcon 4 going
long after it's release...and this is the thanks they get?
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Post by Hotfoot »

MKSheppard wrote:
Hotfoot wrote:They want the data because the modders broke their contract.
How the hell did they break a contract? These guys kept Falcon 4 going
long after it's release...and this is the thanks they get?
Because they were doing the mod work UNDER CONTRACT of G2i. They signed a contract and then broke it by continuing to mod past a pre-specified no modding date.
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MKSheppard
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Post by MKSheppard »

Hotfoot wrote:Because they were doing the mod work UNDER CONTRACT of G2i. They signed a contract and then broke it by continuing to mod past a pre-specified no modding date.
They're asking for everyone else, not just the people involved with F4UT,
to hand over their work.
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Post by Hotfoot »

MKSheppard wrote:
Hotfoot wrote:Because they were doing the mod work UNDER CONTRACT of G2i. They signed a contract and then broke it by continuing to mod past a pre-specified no modding date.
They're asking for everyone else, not just the people involved with F4UT,
to hand over their work.
Actually, IIRC, they're asking the other groups to cease and desist in general. It has something to do with the EULA. I think that Atari is primarily responsible for this.
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Post by Xon »

aronkerkhof wrote:
Colonel Olrik wrote: Alright. There's a plug, you see. That connects the computer to the internet. If you suspect someone is tinkering with your computer, pull the freaking plug. Game over. If you hold vital information and know someone's messing with your computer, then only the worst kind of moron doesn't take appropriate measures. By the look of it, he had weeks of forewarning. I don't understand, I'm no expert and I'm pretty sure this wouldn't happen to me.
Of course it wouldn't happen to you, who the hell wants anything off your computer? So, Gabe unplugs his network cable, and then what, never plugs it in again? That's stupid.

The guy had a problem, he tried to find it, and when he didn't, he reformatted his hard drive. The problem is that if you're connected to the internet, and someone wants in bad enough, they are going to get in, and there is dick all you can do about it to stop it. You can make it harder, but not impossible. Here, people using custom exploits and keyloggers and who knows what else, they evidently wanted in *bad*.
No thats stupid.

If you have a machine which you suspect has been compromised , you take it off the network. You then do an audit to figure what what happened.

Then you try and close the hole that they game through. If is a MS bug, for a coperation that size, you can make a request the Microsoft and they will make a custom fix for you!


And why the hell, was his machine open to the internet?!?! Should have been tunneling through a proxy!
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Post by Faram »

Same old story...

Security we don’t need it no one will hack us.

Seen this many times, just because you are small don’t mean that a scriptkiddy or a worm will not target you.

We don’t need AV on the clients all mails pass through an antivirus server.

Actually heard this as an argument at one client once. Made sure to get that coment into the meeting protocol and good thing that I did.

Backup? Sure we a have backup.

One 8gb dat tape drive with the same tape running continually.

It is unusual for managers to care about security before they get hacked ripped of or whatever.

Now I bet the poor dude administrating the network will be the fallguy.
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Post by aronkerkhof »

If you have a machine which you suspect has been compromised , you take it off the network. You then do an audit to figure what what happened.

Then you try and close the hole that they game through. If is a MS bug, for a coperation that size, you can make a request the Microsoft and they will make a custom fix for you!


And why the hell, was his machine open to the internet?!?! Should have been tunneling through a proxy!
They didn't suspect it was compromised, just that it was acting screwy. Computers do that for all kinds of non-nefarious reasons. Pulling it off the network and doing a full security audit seems kind of harsh without the benefit of hindsight.

Once they figured out they had been compromised, they did shut the whole network down. And of course the thing was proxied or nated, its not like the attackers port scanned Gabe's computer and ran a buffer overflow. At this point, they aren't even sure it was an outlook exploit.

Do you think any office that has more than two computers has them directly connected to the internet? Who has the ip addresses for that? And if they did, who the hell would do that when its easier to setup DHCP? Nobody, that's who, and for sure not Valve.

All this talk of "they were idiots, they deserved it" is bogus. When you read up on the case, they had some serious shit arrayed against them, and the attack was sophisticated as hell, and yes, you would have been snookered too.
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Post by phongn »

Hrm. They apparently managed to get file system drivers installed on the relevant target machines to hide their tracks, along with a bunch of other stuff.
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Post by Durandal »

phongn wrote:Which is highly unlikely. DX9 is not yet functional on Linux and I'm not sure if the MacDX team will get DX9 working anytime soon.
It's not an issue of getting DirectX to run on OS X or Linux. The porting houses have libraries that will basically convert DirectX calls to their OpenGL equivalents. From what I understand, there isn't a whole lot that DirectX can do that OpenGL 1.4 can't.

So if Valve is going to marry itself to proprietary Microsoft shit, fine. Good ole id Software will be there to show off OpenGL on all platforms.
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Post by phongn »

Durandal wrote:It's not an issue of getting DirectX to run on OS X or Linux. The porting houses have libraries that will basically convert DirectX calls to their OpenGL equivalents. From what I understand, there isn't a whole lot that DirectX can do that OpenGL 1.4 can't.
You could probably port over the DX7 path to OpenGL without too much trouble, but porting over the DX8 or the DX9 path would be much more work.

From what I've read, DX9 is quite a bit more capable than OpenGL 1.4, even given the many extensions most game developers use.
So if Valve is going to marry itself to proprietary Microsoft shit, fine. Good ole id Software will be there to show off OpenGL on all platforms.
Valve chose DX9 because it offers more than OpenGL 1.4; Carmack probably had his own reasons for choosing OGL, perhaps crossplatform compatibility being one of them. That said, Carmack has noted that based on Q3A sales, the return on Linux and MacOS sales was fairly poor.
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