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Alex Moon
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Post by Alex Moon »

Hotfoot wrote:
Alex Moon wrote:I've killed Jedi with guns on several occasions. The thing is that they won't react until you trigger them, so if you use Force Sense, you can figure out where they are and bounce bowcaster shots or concussion rifle blasts to take them out.
True, but it's still annoying in SP.
However, Force Grip is vastly overpowered :twisted:
Bah, no it's not. Every time people would try that on me, I'd just push them away or pull them towards me. Now, with the new saber moves, I can pull them towards me and impale them on my saber. :twisted:

People who tried abusing grip-drops in MP quickly discovered that it was not an effective way to get kills against me, as I would pull them over the edge with me. Of course, that's only if they got close enough to me in the first place...which was never easy seeing as how effectively I would use guns. 8)
Oh, you're one of those multiplayer people. *sniff* :D

Actually, I was talking about force grip in SP.
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El Moose Monstero
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Post by El Moose Monstero »

Oh yes, on SP, grip enabled me to kill every single bad guy on the last level who was in throwing distance of a chasm.

I just finished it on the dark side, and I actually felt kinda sorry that I'd turned, it was quite a good death sequence, but which one is the true story line? I mean, they can do an expansion very easily with the search for Dark Jaden, perhaps allowing people to go back to the Remnant, command Executor class SDs, use ATATs, and then allowing a turn back to the light side when confronted with Kyle.

If you use the light side story as the true one, then there isnt much room for continuation (especially as they've killed off most of the places that could be set for a sequel, the only thing left is Jedi Academy: Return to the Light, or Sith Lord: The Dark Path or something...) :D
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2000AD
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Post by 2000AD »

The only thing that really pissed me off about the game was on the level where you have to rescue the guild people from the rancor (not the mutated rancor mission on Tanaab) the rancor always re-spawned if you killed it! I must have killed 4 of the fuckers before i figured that out ! :evil:
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neoolong
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Post by neoolong »

The_Lumberjack wrote:Oh yes, on SP, grip enabled me to kill every single bad guy on the last level who was in throwing distance of a chasm.

I just finished it on the dark side, and I actually felt kinda sorry that I'd turned, it was quite a good death sequence, but which one is the true story line? I mean, they can do an expansion very easily with the search for Dark Jaden, perhaps allowing people to go back to the Remnant, command Executor class SDs, use ATATs, and then allowing a turn back to the light side when confronted with Kyle.

If you use the light side story as the true one, then there isnt much room for continuation (especially as they've killed off most of the places that could be set for a sequel, the only thing left is Jedi Academy: Return to the Light, or Sith Lord: The Dark Path or something...) :D
A sequel would be rather weird since Jaden has no set appearence. It might go back to Kyle, which in my opinion would suck, because he is already so powerful. And truthfully, the same can be said for Jaden since he/she is also rather powerful, a jedi master in fact.

It might either set up a new character, or another student you can choose.
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Chardok
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Post by Chardok »

2000AD wrote:The only thing that really pissed me off about the game was on the level where you have to rescue the guild people from the rancor (not the mutated rancor mission on Tanaab) the rancor always re-spawned if you killed it! I must have killed 4 of the fuckers before i figured that out ! :evil:
All I did was lure the rancor to a secluded location after rescuing the first set of prisoners and mind trick it on time. It just stood there staring at a wall for the rest of the leve....oh well....mind tricks work good on stupid rancors.
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2000AD
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Post by 2000AD »

I didn't think to try mind trick.
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