Super-Gagme wrote:I still don't see how any of these are real tactics just different ways of play created by the Rock Paper Scissors rule type. Where morale? Pinning? Fatigued? Ammunition? Play a game which employs real tactical and strategic thinking and you would get absolutely crushed.
If I wanted to play such a level of realism, I'd unite my warring brothers and go conquer someplace.
Flanking, astoundingly, is a real world tactic. You might be a bit stupid, but flanking maneuvers have been responsible for many military victories. Experienced RTSers can do this very well, though Fog Of War makes it easier to perform(And riskier, of course, as you may run into their flanking maneuver!).
High Ground is, historically, a huge advantage.
Focus Fire is the incredibly and mind-blowingly advanced tactic of everyone concentrating fire on one opponent until it's down, then moving down. Though this tactic is used less in reality than in RTS' for various reasons, it's still sound and logical, and not 'rock paper scissors!'
So, faced with evidence there's more than 'Rock, Paper, Scissors' to these games, do you retract your comment? No, you simply throw the blanket term on the whole thing and start acting superior.
As for 'Morale, pinning, fatigued, ammunition' challenge, several games include ammunition(Most especially in those combat vehicles that have short engagement times in RL, like aircraft), and one could make arguments about applying the 'promotion' system some RTS' use as morale(Reflecting the increased morale of a bunch of people kicking ass).
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