Modern Warfare 2

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Edward Yee
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Re: Modern Warfare 2

Post by Edward Yee »

FWIW, when I first heard about the plot twist, I was too being angry at Shepherd (and his motivations) to be angry at any plot holes or inconsistency. :P
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Re: Modern Warfare 2

Post by Ryan Thunder »

Ford Prefect wrote:
Ryan Thunder wrote:Is it a bad thing if I thought the entire sequence in Washington was so absurd that it actually made me angry? XD
Yes, it's a bad thing. It's a video game, you shouldn't be taking it so seriously.
I gotta admit that leaving the bunker and seeing the Washington monument in its obligatory "ruined but not demolished" state was pretty dramatic. Then again my first thought after I got over that was "You gotta be shitting me." :P
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Re: Modern Warfare 2

Post by Pulp Hero »

I thought the most amazing part of the whole DC sequence was when you started out in that bunker that was a casualty collection point. The animations of the soldiers in there were amazing.

That and running around after the EMP blast. I wish that sequence had been longer, it was genuinely creepy. I was convinced that our squad was mistakenly shooting at other Americans near the ruined bus. Although I wish there was a way to turn off the huge "FOLLOW" thing over the SGT's head, it really killed the immersion.


EDIT: I just rewatched a dubbed version of the 'Infamy' trailer and it reminded me of something. During the trailer it shows a glimpse of the blizzard level from the beginning, where all the Russians find Soap in the hanger. In the trailer, the open fire and kill him. The first time I played that level I was totally convinced that Soap was done for when I realized he was the guy standing in the hanger.
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Re: Modern Warfare 2

Post by Sea Skimmer »

JointStrikeFighter wrote: Because you are the only whiny PC gamer in the thread. OH WAIT.

Your acting like a retarded cockjob because you are claiming the COD6 = ZOMFG THE SPAWN KILLSZZZ from your experience WATCHING THE GAME GET PLAYED when people who actually have the fucking game and are playing ti have said that's not the case. I am level fucking 21 now and the only times ive been spawn killed OR air raped have been when i've chosen to open up on a hovering chopper with my MG straight after spawning. Turns out you can just not stand about and you wont get air raped OR spawn killed.
Wow, amazing. You can insult me, but you cannot apparently even read my post. Good job. A quick search of the web turns up numerous threads of peopling claiming about the exact same thing BTW and citing specific maps its worst on owing to bad spawn point selection, but since you can’t read I guess that won’t help you much.
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Stark
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Re: Modern Warfare 2

Post by Stark »

I don't own MW2, but are the 'bad maps' ones with older-style close spawns? People in this thread have talked about mobile or widly separate spawns mitigated a lot of the old problems.
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Re: Modern Warfare 2

Post by TheMuffinKing »

Stark wrote:I don't own MW2, but are the 'bad maps' ones with older-style close spawns? People in this thread have talked about mobile or widly separate spawns mitigated a lot of the old problems.
The bad maps are not only what you've pointed out, but are ones where the mobile spawns function only to swap team locations, basically bringing it down to only two locations. Sub Base does this, the worst in my opinion.

While we're complaining about stuff, I'd like to point out how much I hate campers in this game. I'd love a game mode that penalizes (ie: Kills your tent livin' ass) players who stand still for longer than two seconds. We could call it "Crank Mode" or the "Chinese Cocktail".
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Re: Modern Warfare 2

Post by Jade Falcon »

For standing still longer than two seconds? Don't be daft. Christ, there's times I've been in a situation like that in a game because some bugger has got me pinned down. You'd also totally remove the point of sniper rifles, you'd make it near impossible for anyone to use a launcher on air support, and you'd also make using the predator or setting the target of an airstrike for instance impossible.

Now bunny hoppers.....they should be tortured horribly.
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Stark
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Re: Modern Warfare 2

Post by Stark »

Amusingly it's totally trivial to make bunnyhopping nearly impossible and basically worthless, but they know their market too well to implement it. :)
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Re: Modern Warfare 2

Post by TheMuffinKing »

Jade Falcon wrote:For standing still longer than two seconds? Don't be daft. Christ, there's times I've been in a situation like that in a game because some bugger has got me pinned down. You'd also totally remove the point of sniper rifles, you'd make it near impossible for anyone to use a launcher on air support, and you'd also make using the predator or setting the target of an airstrike for instance impossible.

Now bunny hoppers.....they should be tortured horribly.
Exactly why i would want a "speed mode". There is no pinned down, no pussy snipers, no camping fucks...just run and gun! Everyone dies! It would be freaking nuts, especially with if the mode keeps that garbage air support turned off so it remains man vs man.

Bunny hoppers in MW2 are fail incarnate, I laugh when they try that shit only to be gunned down and teabagged.
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Re: Modern Warfare 2

Post by Pulp Hero »

TheMuffinKing wrote: Exactly why i would want a "speed mode". There is no pinned down, no pussy snipers, no camping fucks...just run and gun! Everyone dies! It would be freaking nuts, especially with if the mode keeps that garbage air support turned off so it remains man vs man.
Soooo...you want to play CS:S with better graphics set up with rules like one of those servers run by a whiney 12 year old?


If you keep getting killed by campers- don't go the obvious routes. Campers tend to be creatures of habit. Every maps has spots are that are known camping spots. If you blindly toss a flashbang and see a little "X" when it goes off, you know exactly where a camper is.

Stealth is the key to this game. A silenced assault rifle and Cold Blooded+Ninja will rape on any TDM map except for maybe Highrise.
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Re: Modern Warfare 2

Post by TheMuffinKing »

Pulp Hero wrote:
TheMuffinKing wrote: Exactly why i would want a "speed mode". There is no pinned down, no pussy snipers, no camping fucks...just run and gun! Everyone dies! It would be freaking nuts, especially with if the mode keeps that garbage air support turned off so it remains man vs man.
Soooo...you want to play CS:S with better graphics set up with rules like one of those servers run by a whiney 12 year old?


If you keep getting killed by campers- don't go the obvious routes. Campers tend to be creatures of habit. Every maps has spots are that are known camping spots. If you blindly toss a flashbang and see a little "X" when it goes off, you know exactly where a camper is.

Stealth is the key to this game. A silenced assault rifle and Cold Blooded+Ninja will rape on any TDM map except for maybe Highrise.
Actually yes, in a way I do. The movement, level design, and guns are far superior than CS:S and I feel that having a crazy game option would be great for call of duty.

I'm well acquainted with stealth and how this game is supposed to played, but it is easy forget that unless most people have their heads up, then air support (in the form of AC-130, helicopters) virtually guarantees victory in many cases. There are also so many areas for campers in this that you would never carry enough flashbangs to suppress them.

The best thing I've found to do against campers is go around with marathon, lightweight (or cold blooded), and commando and knife people before they know whats going on. This leads me to another idea I had: when you are getting shot, make it so you can't use the knife.
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Re: Modern Warfare 2

Post by Artemas »

I hate how you have to unlock multiplayer modes. I want my fucking hardcore!

Does anyone know what the renges of the shotguns are? The pellets seem to not disintegrate so quickly like cod4, which is nice.

I hope they figure out some sort of spec ops matchmaking thing. I have never used steam for friends much.
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Re: Modern Warfare 2

Post by chitoryu12 »

Artemas wrote:I hate how you have to unlock multiplayer modes. I want my fucking hardcore!

Does anyone know what the renges of the shotguns are? The pellets seem to not disintegrate so quickly like cod4, which is nice.

I hope they figure out some sort of spec ops matchmaking thing. I have never used steam for friends much.
I haven't found the exact range, but I DO remember being royally annoyed when I kept firing my shotgun at a range that would, realistically, stumble him, and nothing was happening.
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Re: Modern Warfare 2

Post by Pulp Hero »

The range isn't that bad, especially with steady aim, a Striker or SPAS-12 can effectively cover a hallway.

Does anyone know if the thumper or the M203 reloads faster?
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Re: Modern Warfare 2

Post by chitoryu12 »

Pulp Hero wrote:The range isn't that bad, especially with steady aim, a Striker or SPAS-12 can effectively cover a hallway.

Does anyone know if the thumper or the M203 reloads faster?
I think the M203. It also has the advantage of being fireable from the hip, rather than a delay to pull up the sights. However, the Thumper is better at range and you can put a more useful attachment on your rifle.
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Re: Modern Warfare 2

Post by Edward Yee »

Do the "ComBloc" long guns get a GP-25-like UGL, or does every UGL-capable weapon use the M203-type?

I'm trying to figure out what I've been doing wrong trying to solo Sniper Fi (the Spec Ops mission) on Hardened... should I be more active/"aggressive" in planting the Claymores between rounds/in the opening seconds, or choose particular weapons? I was mainly planting them near the ladder immediately to my right at the beginning ("east"), 2 or 3 behind the container and cars, then one next to the containers adjacent to the ladder immediately to my left ("west"), sometimes one more next to the east ladder, and just kept refreshing them as 'needed'; once made it to the final wave I believe.

Ironically, this is sometimes why I got killed, when rushed by the next guy while trying to replace a claymore...
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Re: Modern Warfare 2

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Edward Yee wrote:Do the "ComBloc" long guns get a GP-25-like UGL, or does every UGL-capable weapon use the M203-type?

I'm trying to figure out what I've been doing wrong trying to solo Sniper Fi (the Spec Ops mission) on Hardened... should I be more active/"aggressive" in planting the Claymores between rounds/in the opening seconds, or choose particular weapons? I was mainly planting them near the ladder immediately to my right at the beginning ("east"), 2 or 3 behind the container and cars, then one next to the containers adjacent to the ladder immediately to my left ("west"), sometimes one more next to the east ladder, and just kept refreshing them as 'needed'; once made it to the final wave I believe.

Ironically, this is sometimes why I got killed, when rushed by the next guy while trying to replace a claymore...
I only place the claymores at the top of both stairs. Then use what cover you have to pick off people after using the predator missiles.
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Re: Modern Warfare 2

Post by Artemas »

Use the predator at the beginning of each wave, as soon as it becomes available. You can take their numbers down to 6-10 while they're still bunched up.

I also heavy mine the bottom of the stairs area, then never go back. I found that the hardest bit was surviving the first wave (no predator).
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Re: Modern Warfare 2

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The first wave for me is simple, due to the fewer enemies. Pick up the claymores atop the container by the east stairs (so if I run out over the course of the mission I can just use the roof claymores next to the weapons cache), engage targets of opportunity early on at the right side (the area mostly not obscured when I stand between the cache and the nearby horizontal cylinder) with the Barrett, then if I need, use the M240 with heartbeat sensor and engage close targets of opportunity; the P90 Holographic doesn't have the range .

I'm using the Predator early on, which is effective for the most part. The issue for me mainly is twofold: one, it seems difficult/dangerous to try and get down the west ladder just to plant a mine or two, when I can just slap one next to the adjacent box atop the ladder at almost no risk. Am I overestimating the risk, or should I be bouncing frag grenades against the opposite box to the bottom of the ladder?

My defeats have mostly been from getting rushed by the guy behind the one killed by a claymore, while replacing a claymore, or getting grenaded.
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Re: Modern Warfare 2

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Edward Yee wrote:The first wave for me is simple, due to the fewer enemies. Pick up the claymores atop the container by the east stairs (so if I run out over the course of the mission I can just use the roof claymores next to the weapons cache), engage targets of opportunity early on at the right side (the area mostly not obscured when I stand between the cache and the nearby horizontal cylinder) with the Barrett, then if I need, use the M240 with heartbeat sensor and engage close targets of opportunity; the P90 Holographic doesn't have the range .

I'm using the Predator early on, which is effective for the most part. The issue for me mainly is twofold: one, it seems difficult/dangerous to try and get down the west ladder just to plant a mine or two, when I can just slap one next to the adjacent box atop the ladder at almost no risk. Am I overestimating the risk, or should I be bouncing frag grenades against the opposite box to the bottom of the ladder?

My defeats have mostly been from getting rushed by the guy behind the one killed by a claymore, while replacing a claymore, or getting grenaded.
I dont know what you're doing to get so raped on this. Place 2 claymores, one next to the stairs, one at the top of the ladder. Then stand behind the 2 boxes the predator link spawns on looking the way all the enemies come from (you are 99% covered and have line of sight) and just shoot them all with the Barret till the predator arrives, then blow up half the enemies immediately at the start of the round and Barret the rest. I don't think I ever had an enemy set off a claymore when I won it on veteran.

As none of my friends bought this on pc I'm forced to solo all the spec ops, rather painful. I've managed to get 3 stars on everything apart from the 2 missions you need 2 people for which I cant play and I only have 1 star on each of the echo ops. I've played most of them on PS3 2 player on someone else's ps3s and despite being really bad at console games they're a hell of a lot easier with 2 people
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Re: Modern Warfare 2

Post by Jade Falcon »

Well I've got this on PC and one mission I hate is the Favela on two stars. I'm able to survive the militia okay in Spec-Ops but the sodding dogs often get me.

The only two star spec-ops mission I have is the first snowmobile spec-ops mission.
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Re: Modern Warfare 2

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I only use the 240, as the heartbeat sensor helps alot for the guys who get close in. The claymores, for the most part, I only use as an early warning device. Once the guys going up the stairs/ladder are hosed with bullets, i hunt down the guys closest to me with the sensor. I never go to the base of the ladder, theres not enough cover. After planting a bunch of claymores near the two jeeps at the base of the stairs, consider that little eyrie your castle: never leave it.

Just replace the claymores at the top of the stairs and ladder when they blow up, and keep an eye on the heartbeat sensor for dudes sneaking up on you.

EDIT: On dogs, when you hear the barking, disengage and get to either a building with a single entrance, or a long hallway. Shoot yeller. Continue.
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Re: Modern Warfare 2

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Artemas wrote:I only use the 240, as the heartbeat sensor helps alot for the guys who get close in. The claymores, for the most part, I only use as an early warning device. Once the guys going up the stairs/ladder are hosed with bullets, i hunt down the guys closest to me with the sensor. I never go to the base of the ladder, theres not enough cover. After planting a bunch of claymores near the two jeeps at the base of the stairs, consider that little eyrie your castle: never leave it.

Just replace the claymores at the top of the stairs and ladder when they blow up, and keep an eye on the heartbeat sensor for dudes sneaking up on you.

EDIT: On dogs, when you hear the barking, disengage and get to either a building with a single entrance, or a long hallway. Shoot yeller. Continue.
It is strange that dogs are so deadly compared to people that the only thing you can do when you hear them is to drop everything and get to a position to defend against them.

200 spetznaz? Pffft I'll stay here thanks. ONE DOG!? OH FUCK RUN!
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Re: Modern Warfare 2

Post by Ritterin Sophia »

Does anyone find the multiplayer extremely disappointing? What I mean is I was expecting Modern Warfare 2 and not a Counterstrike twitch shooter set in the Modern Warfare setting. Every map is CQB and your health is so low it feels like you're permanently on hardcore. What happened to the level design of Modern Warfare?
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Re: Modern Warfare 2

Post by Commander 598 »

I'm only part way through the campaign but I've noticed:

1. I'm pretty sure the United States Government does not issue Desert Eagles.

2. The armor support in the first mission is basically useless. Like three Abrams and only an MGS is bothering to shoot anything.

3. Afghanistan appears to have been invaded by remnants of Al-Asad's army.

4. Afghan militias have a surplus of modern hi-tech battery devouring optics and the batteries to run them.

5. Fuck Rio.

6. Yes, it is totally true, dropping your thousand dollar so hi tech it hasn't even been issued assault rifle and bringing out your DEAGLE is both faster and a better idea than reloading.

7. The AK-74 and AN-94 never existed. Russia has just been issuing 47s with plastic mags all these years and the Abakan was just to cover up their purchasing of the TAR-21.

8. No I do not wish to drop my Dragunov sniper rifle for a pair of Micro Uzis.

9. BTRs do not have turrets but they have RWS systems.

10. I didn't know we mounted miniguns on our humvees!


What I have seen so far is pretty weak after CoD4. The fun of a modern Red Dawn is almost enough to ignore it though...maybe I could if the AK-47 didn't have some off the wall urban camo paint job and Russian paratroopers weren't wearing what I assume is a Swiss 1955 camo pattern with RED in it.

This almost feels a multiplayer game with singleplayer as an afterthought.
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