Steve wrote:And the respec tokens stack.
Excellent.
Mr. Coffee wrote:So fly one class with your main and make an alt to fly the other. Duh.
But then I gotta level that bum up, too.
Which I'll likely do eventually, but getting out of LT is a bit of a grind.
White Haven wrote:The caffeinated-beverage production device speaks the truth. A proper spec is for one type of ship and as tight a spread of weapon types as possible. I recommend restricting yourself to phasers, quantum torpedos, and maybe tricobalt devices at high level if you really want to hear Mithaw scream. With the way the skill system works, the other weapon types are either demonstrably worse or just way, way too expensive. Maybe antiproton weaponry too, although again, really expensive skill-wise. Also important are the various Efficiency and Performance skills. Basically, the Efficiency skills increase your power levels for any subsystem settings below 75, giving you more power the lowe rthe setting is. The Performance skills increase your power setting for that subsystem regardless of power setting. Accordingly you'll probably NOT want weapon efficiency, because that should very, very rarely ever be under 100 in the first place, but the rest are really good to have.
I see...
Well, thanks for the advice one and all. I'll likely start specializing when I hit higher levels, although with stacking tokens I should build up what, 6 free respecs when I hit VA? Which is not to say I won't start spending my points more wisely now, I'm just not gonna respec just yet.
I guess for now I'll live with getting blown up every so often (oddly enough, when I faced the Breen Battleship in the next mission it wasn't so bad; but then it wasn't crapping out transphasic mines at me, which is what really killed me the first time).
I play on Normal so dying isn't more than a minor inconvenience anyway.