Sarevok wrote:Their coding practices sound terrible. It's like their programmers are led by some technically illiterate person who sees programming buzzwords and orders them implemented. The thread I linked was about why BF3 does not have modtools. The official explanation was its such an obtuse piece of software even the developers themselves struggle to work on it.
Which was a major issue moving from BF1942 to BF2. The BF1942 tools were clunky, uninformative and finicky about placements. But they worked great and once you mastered them and learned them, you could build pretty much any kind of map or mod you wanted.
By contrast the BF2 mod and map tools were clunky, uninformative, even more finicky about placements and lets add they crash constantly and are more than happy to chew up and spit out your work unless you save constantly. The BF1942 tools could be made to copy your map and work on the copy while the original was left alone as a backup. The BF2 editor does no such thing and was more than happy to utterly corrupt any map you worked on with ease. And don't even get me started about how modifying the terrain in editor is a pile of ass. (Hint, you can't create right angles so dig ground for trenches or bunker complexes takes forever and is screwy as hell.) The only thing they improved in any way was modifying the terrain types and overgrowth settings which got a thousand times easier in BF2 even if it did take forever and simple settings like auto delete tree's in roads you built were left out. And don't even get me started on the lack of a proper map exporter built into the map engine.
Screw it I'll toss out a comment here.
Hey developers? When I export a map from editor it should not require me to .RAR the damn thing up myself and put back in files your editor automatically strips out for size that are vital if one wants to go back and edit a map later or send someone a copy to do something other than play on. Yes they add a few extra megs to the size of the map but why not give me the option to export it with the terrain files and lightmap samples hmmm?