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Moderator: Thanas
Given that they are just a plastic bag with fuel in it, it's quite appropriate - you can't bolt side-mounts for boosters onto them, for instance...Scottish Ninja wrote:That Fatboy tank used unaltered is a bit shady; it's actually the same weight as the standard tank but with five times as much fuel.
Except the game doesn't model fuel mass, apparently.LaCroix wrote: Given that they are just a plastic bag with fuel in it, it's quite appropriate - you can't bolt side-mounts for boosters onto them, for instance...
Bah! I decided to prove you wrong!LaCroix wrote:The long boosters are deathtraps, and only safe to mount onto a big fuel tank - coincidentally, you can use a 4x nozzle, and the tank and boosters will run dry at the same time - I managed to make one stage like that that ascended stable, but it just isn't feasible in terms of weight-to-power.
No, go on. I just wanted to make it so that people weren't just doing ever high and faster things. it gets dull fast.Bluewolf wrote:Actually could you do a 1st place, 2nd place, 3rd place for stuff like that Barn-Actually forget it, nvm about your shitty records. Just proves that there is no point in trying something, you're just going to fail if you even dare try.
No honestly I am being silly this time, nvm.barnest2 wrote:No, go on. I just wanted to make it so that people weren't just doing ever high and faster things. it gets dull fast.Bluewolf wrote:Actually could you do a 1st place, 2nd place, 3rd place for stuff like that Barn-Actually forget it, nvm about your shitty records. Just proves that there is no point in trying something, you're just going to fail if you even dare try.
How do you know that you achieved orbit? I mean, where does which indicator point to and what are the tell-tale signs?Vanas wrote:I didn't exactly work on an orbital insertion. I got to about ~45km on the main engines then turned about 90 degrees and fired the next engine for two tanks, enging up at about 64km and at about 2.5k/s. Then took a look at the velocity vector after a bit and burned another half a tank to get it over the horizon.
No maths, no planning, just a case of 'what happens if I...'
Heck, after my de-orbit burn I still had 1/2 tank of fuel left that I could have used to manoeuvre with while I was up there.
I've had some designs with a lot of SRBs in the first stage and getting it stable was a complete bitch so this is gonna be awesome.Scottish Ninja wrote:0.8.1 is available on the site now. Hooray for auto-symmetry! I am about to just go crazy with SRBs.
HELLZ YEAH!Scottish Ninja wrote:0.8.1 is available on the site now. Hooray for auto-symmetry! I am about to just go crazy with SRBs.
It only gets boring when you're going slower than 30km/s. Using some of the Goon made modules I just 25,000km alt @ 33,370m/s in 29m32s. With a little tinkering I think 50km/s is actually doable.barnest2 wrote:No, go on. I just wanted to make it so that people weren't just doing ever high and faster things. it gets dull fast.Bluewolf wrote:Actually could you do a 1st place, 2nd place, 3rd place for stuff like that Barn-Actually forget it, nvm about your shitty records. Just proves that there is no point in trying something, you're just going to fail if you even dare try.
You should keep the velocity vector right above the horizon, your vertical speed more or less zero, and be outside the atmosphere (which for Kerbal is about 40-60 km).LaCroix wrote: How do you know that you achieved orbit? I mean, where does which indicator point to and what are the tell-tale signs?
I managed that, but it never is stable - it always keeps on either falling or rising. I am aiming for a perfect orbit that will last. (Or maybe I'm just too impatient. )PeZook wrote:You should keep the velocity vector right above the horizon, your vertical speed more or less zero, and be outside the atmosphere (which for Kerbal is about 40-60 km).LaCroix wrote: How do you know that you achieved orbit? I mean, where does which indicator point to and what are the tell-tale signs?
I can do orbital missions pretty good now. Though the game needs a time compression feature, I usually get bored and deorbit halfway through the trip.
How do you know it's not stable? Vertical velocity will only be constant with a perfectly circular orbit ; If it's at all elliptical (and it will be with such imprecise instruments), your altitude will vary - it will drop as you approach periapsis and rise when you're past it. This doesn't mean you're not in orbit.LaCroix wrote: I managed that, but it never is stable - it always keeps on either falling or rising. I am aiming for a perfect orbit that will last. (Or maybe I'm just too impatient. )