It can work, but it's way more awkward than it should be. If a game allows you to get into cover,and lean out of it, fire,move to otherpiece of cover etc. with one button, it works more fluidly and naturally and allows you more tactical options.Simon_Jester wrote:And "cover system..." what, exactly, does that mean? Does a game not have a cover system because there are no special buttons for interacting with cover? Why are such systems necessary? Can't a game encourage the player to make intelligent use of cover (such as kneeling behind barricades, or taking advantage of corners in close quarters fighting) without the need for a special "this button is for taking cover" button?
Look at the Call of Duty games, or at least the older ones, if you want to see how this can work- it's not hard.
Because if your character is just this upright dolt with three stances, then you usually have to expose far more body parts than would normally be necessary. In a real sitution your stance is far more fluid than stand/crouch/prone, and a well implemented cover system reflects that, making combat far more intuitive.
Except the orks had heavy weapons right there with some sort of rokkits (which they used to blow up the Predator) ; They were just unable to tag individual marines with them because they were concealed (yeah, in retrospect calling that little wall "cover" is a bit much).Simon_Jester wrote:Infantry combat is always a dilemma.
Stay pinned down long enough and you become a target for enemy artillery if they've got any, which these orks did. Get out in the open and you're exposed. Usually, staying in cover is a lot better.
The calculations for Space Marines are a little different because of their armor. A pile of dirt may not actually have more stopping power than their own armor, to the point where any weapon that they need to take cover from is one that can blow the cover to bits, making it at best temporary concealment against antitank weapons, rather than "cover" in the sense the term is used in traditional infantry combat.
It's not hard to imagine a case where Marines might actually be better leaping out of their entrenchment now and charging the enemy force that's firing on them with small arms, rather than sitting in the entrenchment to hide from small arms (which they're immune to) until someone calls up antitank support and artillery strikes (which they're not immune to).
If they charged right into mouth of orkish guns, they'd start losing soldiers fast and there were a total of five of them. Furthermore, a single marine has absurd firepower at his disposal, but throws this advantage away when going into melee: orks are supposed to be one of the few aliens that can actually fight marines hand to hand on somewhat equal terms, after all.