Enforcer Talen wrote:I honestly dont understand any victory aside from conquest. apparently the planet starts talking to you, but Ive never seen past the third intermission of that.
I restarted my game at 3rd easiest, starting on the lower continent of the planet (just load planet, no randomization, and youll see where I am), and spread out extremely quickly. I had around 15 cities all population under 3, with maybe 2 improvements between them. I spawned some 30 4-2-1 walkers, and smashed through the u.n, to become sole leader of my continent. morgan is the north of me, with one square of sea between us. he has five cities, and above him is the university, with 6 cities. their cities are population 8 or so, mine are still 3. I am currently trying to figure out how to break the little guy, but he produces faster and brings them in faster - less territory. I need some 20 turns to gather my forces in a massive horde that I prefer. its basically my 15 4-2-1 landings with 4 colony pods, verses 5 cities that have no garrison, but an irritatingly fast produce rate.
bit of a stalemate, I think. and sparta, to the far east, is expanding. gaia and fundies have fallen to them already, so Im rushed for time.
bwhah, bhwah, victory once again.
so, the stalemate lasted 50 turns. I threw in new units in batches of 6, every couple of rounds, rush building defenders - they rushed built as well, with a stronger economy. it was a ww1 trenchline over a single mountain, where 35 icons marched to die. we agreed to truce, and I gatherred up my deathmobiles in cranberry dock.
in the meantime, in one of my smallest cities, a plane is built - 6-2-20. and I ponder.
I have always used planes as toys. in civ2, i never built them, and could tie emperor level without them. in alpha, I built maybe 3. but I consider my logisitcal problem, the long line of troops delayed by poor roads and rivers - and I decide flight is a pretty neat idea.
I rush build 8 planes, and bring them to the enemy continent, backed by 3 death mobiles.
I break the peace treaty, and my planes fly over like the blitzkrieg, annhilating all who stand before them. 3 of his 5 cities fall in one round, and I gain 4 secret projects. morgan begs a pact, and I agree, moving up more troops to his northern most city, where the university lies.
10 planes are built to support them, 8-2-20, and they swoop in on the eastern side, as 8 needlejets pound the reserves in the west. in 5 turns, university is down to three cities, and I demand one of them as tribute. they beg pact, and I gather my forces in the far east, 10 squares away from sparta. 40 planes simmer, and repair.
I activate the economic victory, and run overflights near my capital, wondering about a spartan rush invasion. and after 5 turns, I decide I must distract them.
I bring my airplanes across to a university port, and support with 4 deathmobiles. next rounf, all the bats fly out of hell, stripping six cities of their entire garrisons, formers, and colony pods. they are forced to bring up *probe teams* to defend, and my second wave annhilates them.
I land my death mobiles, and they sprint foward, clearning 2 cities a turn. in 10 turns, Ive gained a third of this territory, with all losses being replaced that round. I lay seige to sparta, and strip him of his garrison. he brings up a *former* to hold the city, and more deathbirds destroy it. sparta falls.
and thus, the game ends, with me holding 2 pacts, one additional nation by the throat, and all 3 controlled by my wallet.