Warhammer 40,000: Dawn of War - Winter Assault
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- InnocentBystander
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Well assuming DoW keeps with codex rules fairly well, can I expect 1 control group of IG soldiers to be, most likely, worth 1 infantry point (or half 1 even?). IE, if I have 1 squad of banshees, they'll have 2 squads of guardsmen (of some variety), which means I have to get my banshees to grab 2 groups into melee combat to show them a good time?
What kinda range do they have compared to your average SM?
What kinda range do they have compared to your average SM?
- Hotfoot
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IIRC, a single guardsman costs less than an Ork, but more than a grot. Take that how you will.
Firepower range is equal to that of SM, but actual firepower is not as strong.
Firepower range is equal to that of SM, but actual firepower is not as strong.
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1 squad of Guardsmen will probably be cheaper than SM and may or may not cost only 1 pop. But definetly cheaper, and cheaper to reinforce and stuff. So for each Banshee or marine squad, the opponent could have two or three Guardsmen squads.
I wonder what their heroes will be.
I wonder what their heroes will be.
What's her bust size!?
It's over NINE THOUSAAAAAAAAAAND!!!!!!!!!
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Chances are Commisars as Warlock analogs, but beyond that, I'm not certain. Commisar Yarrick comes to mind, but they've stayed away from named hero units thus far.
Do not meddle in the affairs of insomniacs, for they are cranky and can do things to you while you sleep.
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The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
Actually, it's likely 1st-stage testing, using the Cadian models as stand-ins. According to Relic, they're rebuilding the Guard from the ground up(Likely Valhallan-based, going by the name).White Haven wrote:Hate to burst your bubble, but that's /concept/ art, just using the in-game engine.
So it may be three Baneblades, or they may have decided it was too much by now.
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White Haven wrote:This, of course, begs the question of why in the Emperor's name the Space Marines tool around in a glorified pickup truck (Land Raider) when there are nice, shiny Baneblade tanks just begging to be used. SCREW APC CAPABILITY.
Because big-ass tanks like the Baneblade aren't the Marines' style. The Land Raider is designed to run up through enemy fire and drop a squad of Terminators(sometimes other Marines) into the middle of an enemy troop formation.
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- Brother-Captain Gaius
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My bets are on a Command Squad consisting of the actual "hero" colonel (who would obviously be much much weaker than the other races' heroes), but comes with a unique squad to compensate. Say, a medic, a standard bearer, a vox-op, and a special weapons guy. Commissars are a must, but there's a zillion different ways they could be implemented. My bets are on a system similar to the SM's Apothecaries. If so, a secondary commander could perhaps be a captain + squad, a command Leman Russ or Salamander, or perhaps a hardened veteran squad. Whatever it is, it will probably match one of the Guard's themes: mass infantry or mass armor. In tabletop Guard really do not have the uberunit commander sorts that other armies possess. Even a Heroic Senior Officer is not very impressive:Shinova wrote:I wonder what their heroes will be.
WS4 BS4 S3 T3 W3 I4 A3 Ld9 Sv5+
Compared to a Space Marine with Terminator Honours:
WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv3+
The single most powerful Guard model has 2 more wounds (as befitting a commander model), an extra attack, but has worse strength and toughness, not to mention a pathetic armor save, compared to a marginally upgraded standard Space Marine. Add to this that Guard have no special rules of any major note (Doctrines aside), while Marines have And They Shall Know No Fear, not to mention Drop Pods.
EDIT: Termie Honours actually raise Leadership to 9! Editted accordingly.
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1337 posts as of 16:34 GMT-7 June 2nd, 2003
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Hopefully they'll preserve the awesome power of Guard infantry. Some of the most effective tabletop armies are all infantry. They can pack in a lot of firepower and many armies find they literally can't kill enough Guardsmen to make a difference.
I'd rather see Basilisks than Baneblades myself. Superheavies are pretty rare, whereas Basilisks are a much more common vehicle with a sensible use.
Could you imagine what Starcraft fans would say if Tyranids were brought in as a new race? Tyranids appeared in 40k before Starcraft, but people who are only familiar with DoW might think they were copying the Zerg.
I'd rather see Basilisks than Baneblades myself. Superheavies are pretty rare, whereas Basilisks are a much more common vehicle with a sensible use.
Could you imagine what Starcraft fans would say if Tyranids were brought in as a new race? Tyranids appeared in 40k before Starcraft, but people who are only familiar with DoW might think they were copying the Zerg.
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- White Haven
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Yeah, and that's a damn shame. Sometimes I wonder how Blizzard avoided getting denutted over them, especially the Zerglings and Hydralisks.
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- Temjin
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While I'm glad that the generic Cadians probably won't be in the game, I'm still kinda disappointed. I'd love to be able to play a Mordian force.SAMAS wrote:Actually, it's likely 1st-stage testing, using the Cadian models as stand-ins. According to Relic, they're rebuilding the Guard from the ground up(Likely Valhallan-based, going by the name).
So it may be three Baneblades, or they may have decided it was too much by now.
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- White Haven
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Idiots. Warhammer is /hardly/ a new universe.
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- Brother-Captain Gaius
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Eh... Basilisks have some pretty extreme range. Not really suitable for DoW's close and visceral firefights. The Guard mod uses an immobile Earthshaker cannon as their superunit with a really, really slow recharge rate (it can, as you might expect, fire anywhere on the map). And at any rate, fluffwise there are likely more Baneblades and its variants in existance than there are suits of Tactical Dreadnought armor, and SMs get Terminators.Raxmei wrote:Hopefully they'll preserve the awesome power of Guard infantry. Some of the most effective tabletop armies are all infantry. They can pack in a lot of firepower and many armies find they literally can't kill enough Guardsmen to make a difference.
I'd rather see Basilisks than Baneblades myself. Superheavies are pretty rare, whereas Basilisks are a much more common vehicle with a sensible use.
Could you imagine what Starcraft fans would say if Tyranids were brought in as a new race? Tyranids appeared in 40k before Starcraft, but people who are only familiar with DoW might think they were copying the Zerg.
Agitated asshole | (Ex)40K Nut | Metalhead
The vision never dies; life's a never-ending wheel
1337 posts as of 16:34 GMT-7 June 2nd, 2003
"'He or she' is an agenderphobic microaggression, Sharon. You are a bigot." ― Randy Marsh
The vision never dies; life's a never-ending wheel
1337 posts as of 16:34 GMT-7 June 2nd, 2003
"'He or she' is an agenderphobic microaggression, Sharon. You are a bigot." ― Randy Marsh