STGOD2 OOC Thread
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- Stormbringer
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No one said it was going to matter much or be anything but incredibly messy.Thirdfain wrote:
They can enjoy themselves attacking the mobilized and prepared Commonwealth front-line soldiers with their hunting rifles and makeshift weapons. They have no access to advanced weapons, so any resistance will be unarmored men and women on the streets. Streets patrolled by armored vehicles, power armor cavalry, and some of the best heavy infantry in the region, with orbital fire support.
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to clarify- Cygnus Fleet just left the Grand Empire, leaving only the few dozen Coalition ships to cover the region and give fire support for the troops. If a real opponent tried to break the blockade, they would likely scatter the coalition ships easily. Cygnus Fleet can't be away from the Grand Empire for long.
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I'll add the UTR-specific changes as soon as I get rid of this fucking headache...Kyle wrote:Map
It looks like shit but it's updated. Hope the changes work for everyone.
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Eclipse scale. Knock down shields instantly, but not much more. Oh, you're forgetting the missiles I shot at the planet... I've probably killed most of the planet facing my fleet.Thirdfain wrote:Beeowulf- Is this a planetbuster or simply(Ha! simply...) an "Eclipse" scale superlaser? Would it be expected to knock out the planetary shields instantly?
And the lack of missile coming toward you mobile defenses is mostly due to the fact they didn't know where you were intially.
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Instead of the primary planet being Sloth it should be Affront Three.Crayz9000 wrote:I'll add the UTR-specific changes as soon as I get rid of this fucking headache...Kyle wrote:Map
It looks like shit but it's updated. Hope the changes work for everyone.
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Thirdfain, learn to read. I had half my battlefleet at Desjardins. It was I who had the significant numerical advantage.
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If you could provide the evidence for that I'd like to see it, he did indeed divide his fleet, but I don't see anything saying it was divided equally.Thirdfain wrote:WTF? You divided your fleet into 3 sections- 1 over Ulrich, one remaining at home, and one heading towards me.
Besides, there's no way you could pull back all your fleets back hme in time for a worthwhile engagement anyway.
I divided it into rather unequal sections. 2nd fleet is not considered by CENTCOM to be anything other than a minimal home guard, and are always at home. It is not really part of my battlefleet.
7th fleet is also at home. 1st and 3rd are at Ulrich. The rest(4th, 5th, and 6th) are currently somewhere below the ecliptic, after having thrashed most of the surface of Desjardins.
Please note: I explicitly mentioned the location of the 1st and 3rd, and explicitly mentioned that the 4th-6th are all together.
7th fleet is also at home. 1st and 3rd are at Ulrich. The rest(4th, 5th, and 6th) are currently somewhere below the ecliptic, after having thrashed most of the surface of Desjardins.
Please note: I explicitly mentioned the location of the 1st and 3rd, and explicitly mentioned that the 4th-6th are all together.
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Right, but thanks to the internal Commonwealth jumpgate net, and the full 15-20 minutes of forwarning the Cornerian method of transit provides, I was quite capablee of bringing every vessel in the Commonwealth on station. Those vessels deployed in the Azegart Empire are too far away.If you could provide the evidence for that I'd like to see it, he did indeed divide his fleet, but I don't see anything saying it was divided equally.
Besides, there's no way you could pull back all your fleets back hme in time for a worthwhile engagement anyway
As you stated yourself, you had ten minutes warning, and I very much doubt you had all your ships fully manned at that point. Most people require such things as shore leave.Thirdfain wrote:Right, but thanks to the internal Commonwealth jumpgate net, and the full 15-20 minutes of forwarning the Cornerian method of transit provides, I was quite capablee of bringing every vessel in the Commonwealth on station. Those vessels deployed in the Azegart Empire are too far away.
"preemptive killing of cops might not be such a bad idea from a personal saftey[sic] standpoint..." --Keevan Colton
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Yes, but unless they were right at the jumpgates at all times and ready for instant transit then you're not going to be able to bring them all in and engage Beowulf's fleet.Thirdfain wrote:Right, but thanks to the internal Commonwealth jumpgate net, and the full 15-20 minutes of forwarning the Cornerian method of transit provides, I was quite capablee of bringing every vessel in the Commonwealth on station. Those vessels deployed in the Azegart Empire are too far away.If you could provide the evidence for that I'd like to see it, he did indeed divide his fleet, but I don't see anything saying it was divided equally.
Besides, there's no way you could pull back all your fleets back hme in time for a worthwhile engagement anyway
As for the Azegart deployed fleet, I didn't know, though you did withdraw them I thought.
That's actually about the time they start granting shore leave...Thirdfain wrote:The Commonwealth was just finishing a major military action when you attacked, all vessels had been called up.
"preemptive killing of cops might not be such a bad idea from a personal saftey[sic] standpoint..." --Keevan Colton
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They were on station over major Commonwealth worlds, waiting near jumpgates. That's the idea behind the Commonwealth defenses.Yes, but unless they were right at the jumpgates at all times and ready for instant transit then you're not going to be able to bring them all in and engage Beowulf's fleet.
As for the Azegart deployed fleet, I didn't know, though you did withdraw them I thought
I moved them. I did not withdraw them.
Yup, but you began hostilities only a day after my ships finished in the Grand Empire. Looks like shore leave will be cancelled for a little while.That's actually about the time they start granting shore leave...
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But unless they're phsyically placed to transition in seconds they're not going to be able to react in time.They were on station over major Commonwealth worlds, waiting near jumpgates. That's the idea behind the Commonwealth defenses.
I moved them. I did not withdraw them.
Well, they're not in Azegart space anymore.
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Over the relatively small distances of the Commonwealth, a Jumpgate transition is almost instantaneous. It can get ships to the Azegart Empire in a matter of an hour or so, transit in the Commonwealth takes very little time.But unless they're phsyically placed to transition in seconds they're not going to be able to react in time.
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Yes, but the problem is getting them ready and through fast enough. I don't buy the notion that you could moblize an entire fleet and get it under way in a matter of minutes.Thirdfain wrote:Over the relatively small distances of the Commonwealth, a Jumpgate transition is almost instantaneous. It can get ships to the Azegart Empire in a matter of an hour or so, transit in the Commonwealth takes very little time.But unless they're phsyically placed to transition in seconds they're not going to be able to react in time.
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Since everyone is getting their strategics underway, we're going to review what I said in the beginning: Any strategic weapon is interceptable/vunerable. If it's a missile, it can be shot down. The more you can churn out, the easier they are to swat out of space. If it's a vehicle, it's going to be undergunned for her size.
And no, the Black Alliance/Corsair Republic isn't going Strategic. Their upgrading their Conventional forces. Alot.
And no, the Black Alliance/Corsair Republic isn't going Strategic. Their upgrading their Conventional forces. Alot.
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