STGOD2 OOC Thread

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Stormbringer
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Post by Stormbringer »

Okay, like I said it's hard to keep track of what's where. Especially with all the force transfers. And just so you know, I don't plan on having any of that known by my nations beyond what it should. I'm just trying to make sense of exactly what's going on.
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Post by Stormbringer »

Thirdfain wrote::roll:

They can enjoy themselves attacking the mobilized and prepared Commonwealth front-line soldiers with their hunting rifles and makeshift weapons. They have no access to advanced weapons, so any resistance will be unarmored men and women on the streets. Streets patrolled by armored vehicles, power armor cavalry, and some of the best heavy infantry in the region, with orbital fire support.
No one said it was going to matter much or be anything but incredibly messy.
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Post by Thirdfain »

to clarify- Cygnus Fleet just left the Grand Empire, leaving only the few dozen Coalition ships to cover the region and give fire support for the troops. If a real opponent tried to break the blockade, they would likely scatter the coalition ships easily. Cygnus Fleet can't be away from the Grand Empire for long.
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Post by Kyle »

Map
It looks like shit but it's updated. Hope the changes work for everyone.
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Post by Thirdfain »

Beeowulf- Is this a planetbuster or simply(Ha! simply...) an "Eclipse" scale superlaser? Would it be expected to knock out the planetary shields instantly?
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Post by Crayz9000 »

Kyle wrote:Map
It looks like shit but it's updated. Hope the changes work for everyone.
I'll add the UTR-specific changes as soon as I get rid of this fucking headache...
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Post by Beowulf »

Thirdfain wrote:Beeowulf- Is this a planetbuster or simply(Ha! simply...) an "Eclipse" scale superlaser? Would it be expected to knock out the planetary shields instantly?
Eclipse scale. Knock down shields instantly, but not much more. Oh, you're forgetting the missiles I shot at the planet... I've probably killed most of the planet facing my fleet.

And the lack of missile coming toward you mobile defenses is mostly due to the fact they didn't know where you were intially.
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Post by Stormbringer »

Crayz9000 wrote:
Kyle wrote:Map
It looks like shit but it's updated. Hope the changes work for everyone.
I'll add the UTR-specific changes as soon as I get rid of this fucking headache...
Instead of the primary planet being Sloth it should be Affront Three.
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Post by Raptor 597 »

Well, Crayz whenever you get around to it don't forget about my lnation; you do remember the positions and specifics, right?
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Post by Beowulf »

Thirdfain, learn to read. I had half my battlefleet at Desjardins. It was I who had the significant numerical advantage.
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Post by Thirdfain »

WTF? You divided your fleet into 3 sections- 1 over Ulrich, one remaining at home, and one heading towards me.
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Post by Stormbringer »

Thirdfain wrote:WTF? You divided your fleet into 3 sections- 1 over Ulrich, one remaining at home, and one heading towards me.
If you could provide the evidence for that I'd like to see it, he did indeed divide his fleet, but I don't see anything saying it was divided equally.

Besides, there's no way you could pull back all your fleets back hme in time for a worthwhile engagement anyway.
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Post by Beowulf »

I divided it into rather unequal sections. 2nd fleet is not considered by CENTCOM to be anything other than a minimal home guard, and are always at home. It is not really part of my battlefleet.

7th fleet is also at home. 1st and 3rd are at Ulrich. The rest(4th, 5th, and 6th) are currently somewhere below the ecliptic, after having thrashed most of the surface of Desjardins.

Please note: I explicitly mentioned the location of the 1st and 3rd, and explicitly mentioned that the 4th-6th are all together.
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Post by Thirdfain »

If you could provide the evidence for that I'd like to see it, he did indeed divide his fleet, but I don't see anything saying it was divided equally.

Besides, there's no way you could pull back all your fleets back hme in time for a worthwhile engagement anyway
Right, but thanks to the internal Commonwealth jumpgate net, and the full 15-20 minutes of forwarning the Cornerian method of transit provides, I was quite capablee of bringing every vessel in the Commonwealth on station. Those vessels deployed in the Azegart Empire are too far away.
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Post by Beowulf »

Thirdfain wrote:Right, but thanks to the internal Commonwealth jumpgate net, and the full 15-20 minutes of forwarning the Cornerian method of transit provides, I was quite capablee of bringing every vessel in the Commonwealth on station. Those vessels deployed in the Azegart Empire are too far away.
As you stated yourself, you had ten minutes warning, and I very much doubt you had all your ships fully manned at that point. Most people require such things as shore leave.
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Post by Thirdfain »

The Commonwealth was just finishing a major military action when you attacked, all vessels had been called up.
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Post by Stormbringer »

Thirdfain wrote:
If you could provide the evidence for that I'd like to see it, he did indeed divide his fleet, but I don't see anything saying it was divided equally.

Besides, there's no way you could pull back all your fleets back hme in time for a worthwhile engagement anyway
Right, but thanks to the internal Commonwealth jumpgate net, and the full 15-20 minutes of forwarning the Cornerian method of transit provides, I was quite capablee of bringing every vessel in the Commonwealth on station. Those vessels deployed in the Azegart Empire are too far away.
Yes, but unless they were right at the jumpgates at all times and ready for instant transit then you're not going to be able to bring them all in and engage Beowulf's fleet.


As for the Azegart deployed fleet, I didn't know, though you did withdraw them I thought.
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Post by Beowulf »

Thirdfain wrote:The Commonwealth was just finishing a major military action when you attacked, all vessels had been called up.
That's actually about the time they start granting shore leave...
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Post by Thirdfain »

Yes, but unless they were right at the jumpgates at all times and ready for instant transit then you're not going to be able to bring them all in and engage Beowulf's fleet.
They were on station over major Commonwealth worlds, waiting near jumpgates. That's the idea behind the Commonwealth defenses.
As for the Azegart deployed fleet, I didn't know, though you did withdraw them I thought


I moved them. I did not withdraw them.
That's actually about the time they start granting shore leave...
Yup, but you began hostilities only a day after my ships finished in the Grand Empire. Looks like shore leave will be cancelled for a little while.
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Post by Stormbringer »

They were on station over major Commonwealth worlds, waiting near jumpgates. That's the idea behind the Commonwealth defenses.
But unless they're phsyically placed to transition in seconds they're not going to be able to react in time.
I moved them. I did not withdraw them.


Well, they're not in Azegart space anymore.
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Post by Thirdfain »

But unless they're phsyically placed to transition in seconds they're not going to be able to react in time.
Over the relatively small distances of the Commonwealth, a Jumpgate transition is almost instantaneous. It can get ships to the Azegart Empire in a matter of an hour or so, transit in the Commonwealth takes very little time.
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Post by Stormbringer »

Thirdfain wrote:
But unless they're phsyically placed to transition in seconds they're not going to be able to react in time.
Over the relatively small distances of the Commonwealth, a Jumpgate transition is almost instantaneous. It can get ships to the Azegart Empire in a matter of an hour or so, transit in the Commonwealth takes very little time.
Yes, but the problem is getting them ready and through fast enough. I don't buy the notion that you could moblize an entire fleet and get it under way in a matter of minutes.
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Post by Thirdfain »

Right, me neither. But the Fleet left in the Commonwealth was in a defensive stance following the appearance of Cornerian warships in Azegart space. We were prepared for attack, though the exact nature of the attack was quite unknown.
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Post by SirNitram »

Since everyone is getting their strategics underway, we're going to review what I said in the beginning: Any strategic weapon is interceptable/vunerable. If it's a missile, it can be shot down. The more you can churn out, the easier they are to swat out of space. If it's a vehicle, it's going to be undergunned for her size.

And no, the Black Alliance/Corsair Republic isn't going Strategic. Their upgrading their Conventional forces. Alot.
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Post by Thirdfain »

Same with me. The Commonwealth won't play that game.
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