STGOD: A Dead Art?
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- Crossroads Inc.
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New Map! New map! Move down, move down!
Praying is another way of doing nothing helpful
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"Congratulations, you get a cookie. You almost got a fundamental English word correct." Pick
"Outlaw star has spaceships that punch eachother" Joviwan
Read "Tales From The Crossroads"!
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I think EW is one of those things where your bonuses count more than total ship size. I could be wrong, but I difured that a big ship's EW was the same as a small ship's unless it was stated, as not all ships carry heavy EW gear that's worth mentioning. Like FTL speed... I figured that was consistant regardless of size.Adrian Laguna wrote:I have a question relating to bonuses. If we have a 50 point ship with +5 EW against a 10 point ship with +20 EW, which one's electronic warfare prevails over the other? I'm asking because without the EW bonus one would expect the larger ship to be better at it. So the question is, "are bonuses all or is the ship size considered?"
BTW, Starglider? I updated my OOB to emphasize the reclusiveness of the Dinosaurs, which seems to fit their utter lack from the current proceedings and jives well with some of the stuff people like about them, from what I've heard. I've also added names of the Capitol world and 10 colonies (the average '10 colonies' that you'd actually want to invade. The capitol is essentially just an office building and a set of parks).
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Ok, thanks, added. I still can't understand Redleader's OOB. The per-ship points do not seem to add up to the specified total and the ship counts do not match the fleet listing. I think he's about 50 points under ignoring the fleet listings, but I'm not sure.Covenant wrote:BTW, Starglider? I updated my OOB to emphasize the reclusiveness of the Dinosaurs, which seems to fit their utter lack from the current proceedings and jives well with some of the stuff people like about them, from what I've heard. I've also added names of the Capitol world and 10 colonies (the average '10 colonies' that you'd actually want to invade. The capitol is essentially just an office building and a set of parks).
EDIT: Here's my current players list.
Code: Select all
Academia Nut - Straltoc Federation - cybernetic blobs from beyond - 1500 pts
Acidburns - The Nephilim - eganite AIs plus space elves - 1500 pts
Agent Fisher - Republic of America - ? - ? pts
A-Wing-Slash - Republic of the Sky Bear - fundamentalist gummi bears - 1500 pts
Beowulf - The Kitaka - fanatical religious technomages - 1500 pts
brianeyci - The Reskye - mind-controlling space slugs - 800 pts
Bugsby - Oberin Imperiate - schemeing alien imperialists - 1500 pts
Cincinnatus - Kingdom of Isdenestilom - space dwarves - 1500 pts
consequences - Them - the things ^ the flood - 1500 pts
Covenant - Cretacean Confederacy - sentient dinosaurs in F-14s - 1500 pts
Crossroads Inc - Inter Stellar Union - interstellar furry convention - 1500 pts
Dahak - Hegemony of Heavens - neo-celestial bureaucracy - 1500 pts
Darkevilme - Chamara Kingdom - catgirl matriarchy - 1500 pts
Dark Hellion - Heralds of Xylyx - megalomanical industrialist AIs - 1496 pts
Darksider - Krytos Star Empire - ? - ? pts
GuppyShark - Android Colony - robotic survivalists - 1500 pts
Hawkwings - United States of America - exporting freedom with nukes - 1500 pts
HSRTG - Nianan Theocracy - beaked tentacled snake zealots - 1500 pts
Imperial Overlord - The Logos Centrality - technomage illuminati - 1500 pts
InnocentBystander - Imperial State of Portugal - space conquistadors - 1500 pts
MRDOD - German Empire - cyber fourth reich - 1500 pts
Nephtys - Terranic Machine Custodian - mechanical space bug swarm - 1500 pts
Noble Ire - Brimafel Preeminence - extragalactic atheist crusaders - 1500 pts
nt01jones - Stellar Dominion - turks + birds + demon spiders - 1500 pts
Rawtooth - Ahn'Qiraj, Sun Empire - psychic slaver insectoids - 1500 pts
R.O.A - Confederation of Kietal - mysterious space nomads - 1500 pts
Redleader34 - Trans Genetic Alliance - transhumanist cyborgs&otherkin - ~1450?? pts
Rhoenix - Golden Sky Combine - lanky socialist supermen - 1500 pts
Shinn Langley Soryu - Colonial Congress (CCS) - neo-eastern co-prosperity sphere - 1470 pts
SirNitram - The Wanderers - politically correct lensmen - 1500 pts
Spyder - The Starborn - paranoid isolated megalomaniacs - 1500 pts
Starglider - Kiroter'nah Overflock - cybernetic alien space bats - 1500 pts
Stormbringer - Nathais Stellar Imperium - gattica star romans - 1500 pts
Tanasinn - Khurlassian Republic - boisterous space squids - ? pts
Tasoth - Vak Infocracy - sentient obsolete radio parts - 1500 pts
Thirdfain - Polish Hegemony - poles in spaaaaace - 1500 pts
UCBooties - Pirates of Bootswellington - retro space pirates - 1500 pts
White Haven - Software Patent Enforcer - derranged Microsoft AI - 1500 pts
White Haven (2) - The League of Thought - militaristic psychopath gestalt - 1495 pts
Last edited by Starglider on 2007-06-20 09:05pm, edited 2 times in total.
- Crossroads Inc.
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By the by, im off for work and wont be able to update agin till late tonight
Praying is another way of doing nothing helpful
"Congratulations, you get a cookie. You almost got a fundamental English word correct." Pick
"Outlaw star has spaceships that punch eachother" Joviwan
Read "Tales From The Crossroads"!
Read "One Wrong Turn"!
"Congratulations, you get a cookie. You almost got a fundamental English word correct." Pick
"Outlaw star has spaceships that punch eachother" Joviwan
Read "Tales From The Crossroads"!
Read "One Wrong Turn"!
- Redleader34
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My oob is off because I need to adjust the fleet counts. The botom numbers need to be updated as well. Untill I return to a real PC, Only count the numbers under the units themselves.
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I have a question: Tasoth, why do you think having a well defended, hidden, mobile industrial centre is something worth getting points back, when it's superior in every way to a planet?
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- Hotfoot
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Actually, he doesn't have an industrial center to speak of. If you read the description he provided for his Retaliation racial trait, it's clear he has no touchable industry.SirNitram wrote:I have a question: Tasoth, why do you think having a well defended, hidden, mobile industrial centre is something worth getting points back, when it's superior in every way to a planet?
Even you managed to find and destroy the hidden, mobile motherships, you couldn't destroy their ability to "build" new ships.Game wise, this attribute allows the Vak to gather forces to strike back. Initially, the retaliatory force can only draw from the surviving family pods located in the game setting. Since the idea behind the Vak is supposed to be that they don't need much in the way of manufacturing to get by, the manufacturing points that are garnered at the end of a game month are put into a pool, with every two hundred points representing an additional Vak family pod from elsewhere that would be able to participate in a strike against those who destroyed the family pod or to replace a lost pod. Early on, should the Vak be attacked, would mean less force could be brought to use against the attacker, but as time progresses, to represent the fact that the Vak are old and wander the stars, more pods would potentially be around Mothership Prime.
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- InnocentBystander
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- SirNitram
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The Vak are awesome conceptually, but so ridiculously unbalanced that I'm gonna have to go all chainsaw on that OOB.
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Isn't that an unfair advantage though? Basically, what that's saying is that if you got the Vak down to 1 robot (in game) after a couple turns you'd see them pop up again, when those from "elsewhere" showed up. Anyone else see the problem here?
Oh, and Hotfoot, their industrial center is Mothership Prime, the 100pt ship/planet. Of course, it couldn't possibly produce as much as a planet...
Oh, and Hotfoot, their industrial center is Mothership Prime, the 100pt ship/planet. Of course, it couldn't possibly produce as much as a planet...
- Starglider
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Didn't someone pay 200 points not to have a targetable planetary industrial base? i forget who but i think someone did.
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No it's not. Read the description. It says nothing about it being a center of industry. In fact, if you read the quote I provided above, you can clearly see it has nothing to do with making new ships.Hawkwings wrote:Oh, and Hotfoot, their industrial center is Mothership Prime, the 100pt ship/planet. Of course, it couldn't possibly produce as much as a planet...
Darkevilme: No. Someone paid a lot of points to obscure their industrial base, but it's still there. There's a HUGE difference between having a hard to destroy industry and having one that's completely untouchable.
And if you read the part about not having planets, he gave himself a 200 point rebate for not having planets.
Do not meddle in the affairs of insomniacs, for they are cranky and can do things to you while you sleep.
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"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
- Redleader34
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I am thinking of also spending later points of a mobile industrial plant. How much would it cost to modify a large super battle shiip to produce smaller ships?
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Savage beatings. The lack of balance to such is pretty bad.Redleader34 wrote:I am thinking of also spending later points of a mobile industrial plant. How much would it cost to modify a large super battle shiip to produce smaller ships?
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Ah my mistake. hmm, hypothetical questions then cause i'm a curious sort. how much would production be reduced for someone with no planets, 50 points a turn, 25?, 10?. and how much would it actually cost to have no planets in reduction of that powers starting points?
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- SirNitram
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No planets, you don't rebuild. No production, no infrastructure, and probably savage beatings.Darkevilme wrote:Ah my mistake. hmm, hypothetical questions then cause i'm a curious sort. how much would production be reduced for someone with no planets, 50 points a turn, 25?, 10?. and how much would it actually cost to have no planets in reduction of that powers starting points?
Manic Progressive: A liberal who violently swings from anger at politicos to despondency over them.
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
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Beatings continue until pattern recignition improves.Darkevilme wrote:I'm detecting a recurring theme here.
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Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
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- Starglider
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I thought the theme was that you can have anything you like as long as you're prepared to be a sub in SirNitram's dungeon.Darkevilme wrote:I'm detecting a recurring theme here.
The Vak should have something like the Borg unicomplex from Voyager, but made out of giant old radio parts. That would be awesome.Nephtys wrote:Having no planets, yet ships appearing without some sort of obvious factory thingie seems.. sorta off.
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That would indeed be awesome. A giant vacuum tube star-cathedral, where the wisest contemplate how to Ascend their Race to a Glorious New Future as Transistor-based Life, previously only imagined in the realm of dreamers and theologians.Starglider wrote:The Vak should have something like the Borg unicomplex from Voyager, but made out of giant old radio parts. That would be awesome.
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