Mega Primus needs you - Lets Play X-COM Apocalypse!

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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Nephtys »


Wednesday, March 14, 2084
Status Update, Col. Nephtys, X-COM Intelligence

After the losses suffered by Omega Squad, the combined crew of 'The Ambassador' landed at the alien UFO crash site. We weren't going to take any risks this time. Poppers were to be shot on sight at long range, to the exclusion of other threats.

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The UFO was huge. As large as the alien battleships of the first and second war. Those usually had twenty or more aliens within, each set up in narrow hallways for ambushes. At least unlike the First war, our sky patrol and a pair of tanks had overwatch on the crash site, ready to blow away any alien foolish enough to step outside.

White Haven: Check out the size of that thing...
Omegachief: Wonder how many aliens this sorta thing holds...
Mr. Coffee: *unintelligible snarls*

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The crashed UFO dug a massive swathe into the ground. Sniper Team moved around to try and go for the back door.
Kryten: Look at all this damage! Shit man...
Vanas: Let's keep going, Team A is waiting for us at that doorway.

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Immediately upon entering the UFO, a multiworm and Anthropod were spotted at the second floor, above what looked like a conventional grav-lift. Vendetta gave the multiworm a long burst of autocannon fire, the explosive shells blasting away. The Anthropod stepped out of sight, but soon emitted a horrific scream.
Vendetta: TARGETS ACQUIRED. TERMINATING WITH HIGH EXPLOSIVE.

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A Hyperworm emerged from the destroyed Multiworm, riding the lift down to viciously attack Vanas. It bit a large chunk out of his left arm armor, leaving him bleeding before he ran for cover.
Vanas: Movement left, and--- Ohgods, my arm! Get it off! Aaah!

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Covenant raised his plasma gun, vaporizing the alien with an a reactionary energy blast.
Covenant: SNAP FIRE! GOTCHA.

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Flying up the lift with their enhanced mobility armor, Tasoth and Covenant encountered the alien menace in close quarters, where their weapons would be extra effective. Tasoth and Covenant both claimed a spitter with rapid fire.
Tasoth: Enemy contact! *zap zap* Keep 'em coming!
Covenant: MORE TARGETS. I WILL NOT BE STOPPED.

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From below, Karza tossed up a stun grenade to neutralize an enemy Multiworm. More aliens were spotted ahead. Covenant ran through the stun smoke, tossing an HE grenade at a spitter and anthropod in a wide open cargo chamber aboard the UFO. Unlike the UFOs from the first two wars, this one seemed much more open and with less (apparently) crucial machinery about.
Covenant: TAKE THIS TO YOUR LEADER, ALIEN.

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Vanas spotted a new alien form. It appeared grown into the floor, pulsating sickeningly. It did not seem to move, pulsating slowly. He kept his sniper rifle aimed at them, not getting any closer as to prevent the eggs from sensing and spitting at him.
Vanas: Guys, there's something weird over there by the eggs! If it moves, I swear I'm going to blow it away.

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There was a popper to the side, near a spitter. Karza was on his feet, rushing about the corner and spraying down the area with high explosive. The popper detonated prematurely, taking the Spitter along with him. I have a feeling we're not going to capture too many of these alive...
Karza: How's it feel, alien? HUH!
Omegachief: Blam! Haha, those Poppers explode good! You got that spitter!
Vendetta: IRONY FACTOR RISING.

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As the rest of the team fanned out into the UFO's bottom level and apparent power room, Covenant lunged forward on his grav-pack to clear an alien obstacle. Because of the unknown machinery beyond the spitter, it was inadvisable to take the shot. He solved the problem with a quick thrust of his blade.
Covenant: HARDLY A CHALLENGE.
Tasoth: This is too easy! *laughs*
Acidburns: Teams B, C and D repor--- damnit, you cleared the UFO already?!

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Mission accomplished! The rest of the UFO was filled with the passive eggs, and the new form that we theorize may be some sort of cryssalis stage. No, not Cryssalid. Don't even joke about those.

This was downright easy. Half our team barely even had time to file into the UFO before all the action was over! No doubt the majority of the alien crew had beamed down into the Quadrax Towers and had been contained there safely. Covenant and Tasoth proved themselves again. Being so quick and with light armor, they're able to get in faster and engage the enemy at a closer range. Perhaps we should place a priority order for more MarSec armor, the instant we get more funding. Karza's use of the superb autocannon too has spelled the death of many aliens. We're promoting all of them for now.

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So there. A happy ending to all of this mess. No casualties, a cakewalk mission, and an intact UFO! Our scientists are already jumping at the chance to analyze one of these new alien spacecraft, and to understand the secrets of their technology. This is our first encounter with an alien race unassociated (apparently) with the Ethereal and Sectoid empire. Their hull materials, navigation, weapon and power systems are all of a completely different technolgical base than anything we've ever encountered.

With this out of the way, I'm going to get some well deserved sleep. This has been one hell of a long day, and I'm sick of filing paperwork. Hopefully, we'll get at least a small reprieve before the aliens return. I think we have the upper hand on the aliens now. We can defeat their ships, and their soldiers are no match for ours.

LOG TERMINATED

Next Time: The threat revealed...
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Nephtys »

That was a surprisingly tame mission. Literally three or four soldiers finished everything before the rest of the gang could board. From now on however, I'm going to largely skip past 'routine' missions except for the juicy parts and fill in more backstory now that this 3-mission crisis is over. But I figured since it's our first look into an alien UFO, I had to include it.

Next time, things get... complicated though :)
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Ford Prefect »

Pfft, goddammit I'll never live it down if these shmucks turn out to the world's ultimate badasses. :) Also, why am I reminded at that UFO: Aftershock Let's Play? That was going great for a while before 'WHOOPS SORRY GUYS'.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Nephtys »

Ford Prefect wrote:Pfft, goddammit I'll never live it down if these shmucks turn out to the world's ultimate badasses. :) Also, why am I reminded at that UFO: Aftershock Let's Play? That was going great for a while before 'WHOOPS SORRY GUYS'.
Aftershock got too tedious. We weren't even a fifth of the game through. Apoc is much more interesting really, and has... greater storytelling potential. You'll see :P
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Ford Prefect »

What I mean is that our team kicking serious ass across the world and then we ran into new aliens and we weren't so unstoppable. Also maybe Apoc will get some cooler aliens now? I never thought I'd say 'gee, I wouldn't mind some Sectoids around now'.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Hawkwings »

Damn, I only hope they scraped up enough of me to turn me into robocop.

And I agree that taxi cavalry was mildly badass.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Covenant »

Ford Prefect wrote:Pfft, goddammit I'll never live it down if these shmucks turn out to the world's ultimate badasses. :) Also, why am I reminded at that UFO: Aftershock Let's Play? That was going great for a while before 'WHOOPS SORRY GUYS'.
I was a big fan of UFO: Afterlight, but it suffers from some of the same issues. Not sudden enemy escalation, but the 'drags on forever' problem.

XCOM-style LP's can start to drag before long. I did a TFTD one at Superhuman and I literally got so sick of being constantly bombarded by aliens that I just rushed the end-game mission to finish it as fast as possible. The difficulty of any of these games primarily comes from the amount of dull missions you need to do. I greatly enjoyed most of TFTD's underwater sub missions actually, since the terrain was highly variable and it was exciting to breach them, but the terror missions, alien base invasions, and oh geez... the boat terror missions... they take sooo looong to do that it basically becomes a three day job just to do the thing and then report on it.

Apoc seems like a better alternative from what I've heard, due to a more dynamic end-game. I'm always tempted to feed my ego by reprising my TFTD run, but really, all these games get real, real slow past that midpoint.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Nephtys »

I think technically, Apoc has the least amount of 'grind' required of any X-COM game.

Literally all you need to do is to research two UFOs, and (8?) battles. That's 10 tactical missions minimum, and the game can be done. Without random factors even like capturing commanders.

Of course, that's why you eventually summarize a 'routine' mission as two or three pictures with a results blurb, and get on to the interesting ones.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Edi »

The one redeeming feature of TFTD was that you could do alien base missions with a relatively small crew and didn't have to kill everything. I remember doing one where nearly all of the team got either cut down or incapacitated because I only had rookies led by two or three veterans and little armor. By the time I got to the second level of the base, I was down to six or seven troops and all but one of those got nailed right in the entrance hall. At which point that one trooper managed to penetrate far enough into the base to drop a grenade on the central transmitter and then bugged the hell out, which was enough to complete the mission. In the original one, it would have been no go and in Apoc it would have taken some doing as well.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Nephtys »

Today's Episode: Thus spoke anthropod

Thursday, March 15, 2084
Status Update, Col. Nephtys, X-COM Intelligence

I've always had nightmares on the frontier about the Ethereals. Those psychic bastards can tear someone's mind apart with powerful psi-attacks. I've feared for our troops as we boarded the occasional Snakeman starship, watching the blurry shapes of Cryssalids tearing through the hallways on some soldier's shoulder-cam. Or worst of all, records of the lovecraftian Tentaculats of the Second War, floating like silent death through the murky depths, the giant brain-like creatures tearing into an aquanaut with their sharp beaks or venom-soaked tentacles...

I guess it's about time we had our share of horrors here. So, I'll be reviewing a mission conducted by Alpha squad this evening at approximately 22:00 Hours. It's been a whole day since we recovered the Type-3 UFO, and morale was high.

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You can imagine the surprise when we recieved an emergency call from Babylon Apartments, a standard housing unit on the east side of town with reports of alien sighting. Our field agents believe now that a number of aliens had somehow escaped from the Bosch Institute and made their way either through the underground sewers to this complex, or possibly even gained access to the people-tube system. With the bizzare nature of the Cult of Sirius, I wouldn't be surprised if those fanatics were collaborating with the aliens. The Ambassador landed shortly after 22:00 hours.

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All teams entered the apartment and proceeded to secure the main floor. Team B and D were in the north sector. Here, Acidburns and Forcelord checked housing units as Mr. Coffee, Karza and OmegaChief watched the halls.

Forcelord: Check out these rooms! Man, they pack 'em like sardines here.
Acidburns: Not funny. The extinction of sardines is a real tragedy.

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Team c held down sniper-coverage of the main hallway, while Stark, VX-145 and White Haven of team A swept and cleared each small room.
Vanas: Watch for enemy movement.
Edi: I've got your backs.

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To the north sector, one of the orange alien 'face-f*ckers' as Coffee calls them raced towards the team. A lone Hyperworm was there too, slithering through the hall as civilians fled in terror. Aliens were confirmed as active in the building.
Karza: Contact! Aliens ahead!
Mr. Coffee: FACEF*CKERS! (FROTHING BATTLE RAGE)
OmegaChief: Look out, there's a worm there!

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Coffee placed an armor piercing shell directly into the orange alien, crushing it instantly. Acidburns rushed out, stunning and capturing a live Hyperworm specimen with a powerful electric shock.
Mr. Coffee: (FURIOUS ANGRY RAGE) *BLAM BLAM BLAM*
Acidburns: Gotcha, alien! *ZAP*
OmegaChief: Good shooting there. Calm down, Coffee. It's dead.

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Not willing to trust the pulsating 'cryssalis' forms, Acidburns several at close range with his LawPistol's magnum shells. He and Forcelord carefully watched over the last one, so that it could be secured and returned to base as another specimen.
Acidburns: Well, my act of mercy for the day's done. Die, helpless aliens!

---

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As A and C teams swept through the south of the building, an Anthropod ran in from behind the team, ambushing them with it's strange launcher pointed. As far as we could tell, these projectiles only fired those little orange aliens. It startled Edi and Kryten noticibly. Vanas's back was turned as he was watching the north hallway.
Kryten: What's that noise?
White Haven: I don't know, it's a--- (head turns. Doubletake.)
Vanas: Shh. You guys are distracting.

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More anthropods appeared from the shadows, firing those little alien pods. A creature lept atop Vanas's head, thrusting it's tube deep into his throat. He caughed and clawed the creature off his face, throwing up in the process. Before anyone could react though, another one jumped on his head and did the same. Then something strange happened. It shrivelled and died, leaving Vanas apparently upright. But his bio-monitors were going crazy, with neutral readings showing minimal activity. What the hell happened?
White haven: Taking cover!
Kryten: Aliens everywhere! Firing!
Vanas: What, whe--- URRRGKHH! Oh god, that's disgusting, what the hell was--- UUURGFGDHHDF! (slurping noises)

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Vanas didn't respond as Kryten tried to see if he was alright. Instead, he drew his sidearm and fired two shots into Kryten's chest. Although the slugs bounced off the armor, Edi lept into action. As all X-COM soldiers are trained in proper procedures in case a squadmate is taken over by alien Psionics, Edi tossed a stun grenade right at Vanas.
Kryten: Vanas? You okay? That facef-cker shit's all over your---
Vanas: ... *BLAM*
Kryten: UGH... You bastard!
Edi: He's under psi-control or something! I'll stun him!
Stark: ---Wait, what's with all this shitty smo--- *THUD*

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Although Stark lost consciousness by being too close to the gas, Vanas was safely subdued. An anthropod walked too close as well, and fell unconscious. Our first live Anthropod. The other ran right up to White Haven and did something I've never seen before. He dropped his alien-launcher, and instead drew a MegaPol Lawpistol from an unknown orifice! Two heavy slugs bounced off White Haven's reinforced MegaPol armor, before he placed a laser blast into the alien's head.
VX-145: Vanas is stunned... hah, and so're those aliens! White Haven, look out!
White Haven: Augh! Where the hell did you get that pistol, alien?! *ZAP*.

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Mission accomplished. This was a routine sweep, but what happend to Vanas is of great concern. Normally, a soldier recovers moments after being exposed to alien mental attack. Vanas however, remains hostile and aggressive, snarling and trying to escape being restrained. We're going to have to ask JonB or Narkis to mentally probe him with their hybrid psionics, but so far none of our spooks have been able to read anything from him. This was not a psionic attack at all, but something far more horrible. Also of great concern is where did that Anthropod gain a human firearm? How did it know how to use our weapon? Was someone supplying the aliens with arms?

Upon examining Vanas and consulting data taken from autopsy of the orange aliens, we've discovered their purpose...
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This alien organism has now been named the 'Brainsucker'. By some unknown means, it is able to subvert a human target to alien control. We've run every test we can, and he looks perfectly healthy except for almost zero brain activity. Yet, the brain itself does not appear to be damaged. We've also run extra tests on Mr.Coffee as well just in case, as he's had a run in with these creatures previously. His brainwaves are erratic, but no moreso than his physical exam upon joining X-COM. The creatures are launched or thrown while in pod form, and the pods open to reveal the creature. We hypothesize that the aliens then have full access to the knowledge and abilities of the victim. If true, the city could be vulnerable to brainsucker infiltration and alien subversion. This may explain where the Anthropod got the Lawpistol. If brainsucked humans provided infiltrators with weapons, they could also provide them with safehouses, transportation or other such amenities...

As a result of this, all X-COM Personel are to undergo mandatory brainscanning. We can't afford to be hit by alien sabotage. With the brainsucker threat, any one of us could be an alien saboteu--- (*doorchime ringing*)

Come in. What? Calm down. What's the emergency? Wait, WHAT? *muffled noise on recorder*
What do you mean Omega Squad is MISSING? And Wolfhound APC 1?! We never authorized sending the APC anywhere! It was being repaired from the last alien attack!

(*BBZT*)Command Center to Colonel Nephtys. We've found Wolfhound APC 1. It has Omega Squad's transponders aboard. Putting it on your terminal.(*BBZT*)

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What the hell?! What're they doing at a Cult Temple? Omega Squad, come in. What's going on out there?

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...son of a bitch.

LOG TERMINATED.



===
Next Time on X-COM Apocalypse:
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...Cultist Retaliation.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Edi »

:shock: :shock:

*meep*

They killed me!

I demand a rematch! (A clone or something)
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by wautd »

I don't suppose you're already strong enough to raid a cultist temple yet?
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Vendetta »

Ha, puny fleshy ones learn the hard way that their meaty brains are inferior.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by White Haven »

About goddamned time I killed something. :)
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by CaiusWickersham »

I hope no one minds I blew up the temple. And . . . altered the APC's paint job to include aquilae and purity seals.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by JonB »

Die Cultists Die!

Just let's do this the proper X-COM way guys. No need to jump the gun on it, you know.

This might not be pretty.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Coaan »

At least I died gloriously in a fire :D

If you give us deadies another chance, Nephys, I'll take an Android this time with a heavy weapon :P
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by montypython »

I'd like to volunteer as a droid unit, for swift and decisive termination of cultists and brainsuckers... :kill:
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by JonB »

Is it just me, or was the general nerfing of Psi in this game a direct result of the game-breaker status it had in the first two games?
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by The Yosemite Bear »

Again Voluteeringfor team M.I.B. What no X-COM didn't blow up that school¸ it was swamp gas
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Nephtys »

JonB wrote:Is it just me, or was the general nerfing of Psi in this game a direct result of the game-breaker status it had in the first two games?
Psi was a bit too strong in the originals of course. Two people in the transport and two blaster bomb equipped soldiers could take on pretty much any map, with everyone else as rookie scouts. I think they went a tad far here, but it's not helped by the early game aliens not packing 'real' weaponry for a while... Of course once those guns show up, all bets are off.

I'll get to the backlog of recruits. I'm actually recruiting every single available soldier. In Apoc, you have limited availability of new applications every day.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Ford Prefect »

What, did you get bored and just decide to mix things up a bit? :lol:

ps when you get a new squad together call it upsilon
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Mr. Coffee »

Coffee's Log #4

Hokay, so today we went on a sweep n' clear (for some reason the Boss starts to quietly weep when I say "Search and Destroy") at the Babylon Apartments, a swanky little set of... heh... They should rename the placer "Coffee Just Ruined Your Shit, You Face-Fucking Mutant Chicken" Apartments or some shit. Seriously, bitches got fucked up on this op. After my previous encounter with the face-fucking mutant chickens, I have worked hard to perfect my strategy for making the damned things get the fuck away from me, letting loose with volcanic streams of profanity. Hey, don't laugh, it works. Notice how the FFMCs fled from me yet Vanas' dumbass got face humped so hard the company psychics can't even figure out what the fuck's wrong with him? Yeah, a good old fashioned sting of fucking cussing and an automatic weapon is all that stands between the X-Com operative and getting face-fucked by alien poultry. So stick that in yer flaccid assholes and tell 'em Coffee sent ya!

End Log
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Narkis »

So we're all dead? Damn, I didn't even get to mindrape an alien. I hope my clone does better. :P
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Nephtys »

Wow, Psi's piss-weak. I couldn't get a single guy in this mission. What's worse is that you only have a limited amount of energy that regenerates over the course of a mission for either the mind control, panic or knockout psi-attacks, so you can't keep trying for an enemy. On the plus side, Knockout's a pretty cool power.

Anyway, posting shortly.
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