barnest2 wrote:I suppose it technically could but presumably a civil war wouldn't just happen, Texan paratroopers aren't going to suddenly descend from the sky into NYC. Invasion from a foreign force - no matter the absurdity of Russia airlifting onto the east coast - creates a better atmosphere.
Why are the texan paratroops any more difficult to set up than russian revolutionaries with a super-navy?
Because Texans are a known, and generally seen as 'part of us good guys,' quantity in the US. Russians are The Other. Gamers who would never think to ask "where did the Russians get an invasion fleet from?" will ask "WTF? Since when is the Texas National Guard up to that shit?"
Artemas wrote:Socially, it would be sudden though, whereas with a civil war scenario society would be slowly militarizing before it happens. In RED DAWN or HOMEFRONT or MW2 or whatever, the audience (suburban civilians) are treated to the same sudden change as those suburban people whom would be living in those occupied, wartorn places. A civil war on the other hand, sees a far more confused creation of loyalties, rivalries and new ties. If you are trading on the shock value of civilian life destroyed, it is easier (and in the american case, in keeping with their peculiar paranoia) to depict a sudden foreign military on home soil.
Anyone here remember the British "invasion novel" genre? Same concept- you have a nation which is supremely secure in the strength of its navy (and now air power) to secure it from invasion, but which is
domestically not well organized to resist invasion. The British had good troops, but not many of them, and they were mostly overseas, so being invaded by a large and tough continental army was especially frightening to them.
The US has a powerfully equipped army... but again, so much of it is overseas, and when you get down to it there's awfully little manpower to cover the amount of ground the US has to defend. This creates the preconditions for "invasion novels" to be successful: a nation with a relatively 'soft' homeland, which is familiar enough with war to know it's horrible and fear what would happen if it suddenly came to their doorstep.
PeZook wrote:You know, I started replaying MW2 because of this thread, and the whole setup with the Russian invasion felt just
wrong not just because hundreds of jets appearing out of nowhere is stupid, but how fast it happened.
The game is kind enough to track the time, and the invasion happens literally
days after the airport attack. Days.
I couldn't find it shocking or moving because it felt...fake. Like there was a whole fleet of cloaked Russian aircraft carriers prowling just off shore ready to vomit their fighter wings on poor unsuspecting America.
Alternatively, Russia has 300 knot airfoil superships that can cross the atlantic in two days, and they were all loaded and ready to go when the airport was hit
Heh. I've heard it speculated that "Day 1" and "Day 2" and so on of the Modern Warfare games don't happen in such rapid succession as all that, or don't necessarily. I mean, you have characters being wounded in some of those scenes and recovering with improbable speed, you have people moving from one end of the world to another that would be difficult even if there were dedicated air transports sitting ready to move them at any moment, let alone if someone actually has to
arrange transportation... it's a mess.
The events of the game become less silly when spread over a period of weeks. But yeah, I take your meaning.
Scottish Ninja wrote:That was my favorite part.
"Don't you dare to attack our SAM sites! If you do... we'll blow them up ourselves!"
*Cue Americans figuring out the cheapest and easiest way to get the Russians to commit suicide* *Cue HOOAH WE USE PRECISION*
SHIT. How did I miss that? And then of course they come up with this complicated scheme which apparently involves committing two nuclear submarines plus God knows what else... instead of just torpedoing the rigs and dealing with the problem that way.
Man.