The problem usually crops up early in the game, when gun ranges are low and it takes a couple of turns before reliably scoring some hits. It's hard to get a hint when it normally does take 2-3 turns before scoring a hit.PeZook wrote:I guess you should've gotten the hint after the second or third turn?Zinegata wrote: Yeah, not as "realistic", but given that I don't actually have a soldier's eye-view of the shot it becomes very frustrating to realize you just spent 4 turns and a ton of AP shooting at something that you would never have hit in the first place due to cover.
How is it in any way better/more tactical than ignoring cover altogether when the smallest sliver of the target is visible? If it matters how much crap is between you and the target, then suddenly position becomes important and you're forced to flank/use grenades/supress and close.
The thing about JA2 is that you simply can't tell from the iso view. There are some tools that help (i.e. Mercs saying it outloud that they have no shot, and some 3rd party mod tools) but it's not always guaranteed. Especially with damn trees; where in many cases shots go through the trees and only do 1 damage against the guy behind it; but the game tells you it's a "clear shot".
Also, I'm not saying it's necessarily better. And I am saying it's less realistic. But it's a game quirk (or more correctly a mechanical abstraction) that I'm willing to tolerate as long as it's actually a decent minis game.