World of Tanks Mark 2

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xthetenth
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Re: World of Tanks Mark 2

Post by xthetenth »

The best collision death I've seen is a batchat that had had all its crew knocked out (and therefore left it with hp so it could "ram") getting hit by an E-50 backing away from another tank rounding the cover it was behind.
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Re: World of Tanks Mark 2

Post by Darth Wong »

Skywalker_T-65 wrote:Hilarious thing just happened in my Stuart...I was charging the base (on an Encounter map) and got into a battle with two other Stuarts. I was backing up from them...when I back up into a Hetzer and blow it up. I've seen funny collision deaths...but never a light tank hitting something in REVERSE and blowing it up. :lol:
I got an accidental team-kill that way once. I was in my KV-4 and some moron pulled up right behind me in a damaged ELC while I was playing peek-a-boo with an enemy tank. I fired, pulled back, and suddenly discovered that I'd been charged with a team-kill because I accidentally crushed the idiot behind me when I backed up.
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Re: World of Tanks Mark 2

Post by wautd »

Darth Wong wrote:
Skywalker_T-65 wrote:Hilarious thing just happened in my Stuart...I was charging the base (on an Encounter map) and got into a battle with two other Stuarts. I was backing up from them...when I back up into a Hetzer and blow it up. I've seen funny collision deaths...but never a light tank hitting something in REVERSE and blowing it up. :lol:
I got an accidental team-kill that way once. I was in my KV-4 and some moron pulled up right behind me in a damaged ELC while I was playing peek-a-boo with an enemy tank. I fired, pulled back, and suddenly discovered that I'd been charged with a team-kill because I accidentally crushed the idiot behind me when I backed up.
It doesn't take much to squash an ELC. Appearantly it has even less armor than a Loltraktor.
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Re: World of Tanks Mark 2

Post by Darth Wong »

Simon_Jester wrote:Parked my Super Pershing in the arches of the railway bridge on Widepark last night. That kept anyone from getting at my flanks, so I was a cork in the bottle for their whole west flank. Started chewing up a few enemy tanks. I only nailed a KV-1S and badly crippled a T-44, but...

I took 28 hits from various 88, 90, and 100mm guns, and I'm pretty sure a near miss or two from artillery, before someone finally managed to put my tank down. By that time, we'd already won the game, and I like to think I helped.

Good match. Got to remember to try that more often.
Well yeah, but that's a tier-6 tank and a tier-8 medium which was built for speed rather than toughness. You're lucky no heavily armoured units were there to bull-rush you or take advantage of your relatively weak gun.

I actually had a SuperPershing try to face-hug my KV-4 once. He drove right up and rammed me, and kept shooting me over and over and over in the turret. Every single shot was a bounce; I actually started ignoring him and killing the lesser tanks which were trying to flank me while he face-hugged me. Once I was finished with them, I turned back to the SuperPershing, who was still bouncing shells off my turret, and who obviously believed that his spaced turret armour would make him invincible to my fire at that range. Unfortunately for him, there are open spots in the spaced armour at the lower left and lower right corners where I could fire at the naked turret, so I fired there and killed him last.
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Re: World of Tanks Mark 2

Post by Darth Wong »

wautd wrote:
Darth Wong wrote:
Skywalker_T-65 wrote:Hilarious thing just happened in my Stuart...I was charging the base (on an Encounter map) and got into a battle with two other Stuarts. I was backing up from them...when I back up into a Hetzer and blow it up. I've seen funny collision deaths...but never a light tank hitting something in REVERSE and blowing it up. :lol:
I got an accidental team-kill that way once. I was in my KV-4 and some moron pulled up right behind me in a damaged ELC while I was playing peek-a-boo with an enemy tank. I fired, pulled back, and suddenly discovered that I'd been charged with a team-kill because I accidentally crushed the idiot behind me when I backed up.
It doesn't take much to squash an ELC. Appearantly it has even less armor than a Loltraktor.
True, it has thin armour, but it still has 400 hit-points.

Then again, the KV-4 weighs in at 108 tons with the second turret, so really, any kind of movement is going to involve a great deal of force.
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Re: World of Tanks Mark 2

Post by Darth Wong »

Blayne wrote:I'm in an interesting cunundrum, being in my IS-3 despite my accuracy being terrible at long ranges I can actually bounce direct hits to my glacius from a Jadgtiger. I'm going to experiment with a more snipery strategy I think.
The IS-3 is really not a sniper. Its diamond prow shape means that it's pretty good at bouncing things as long as you point your tank directly at the enemy, but its poor accuracy means you're going to miss a lot of shots at long range, and its low-profile turret means that people tend to aim at your body, which is much less thickly armoured. In my experience, it does better at close range.

One thing that you can do is simply bull-rush someone. That can actually work surprisingly well, as long as you have a repair kit to fix your tracks in case they stop you. At close range, they have trouble depressing their guns enough to shoot your body instead of your (far more thickly armoured) turret, and the aforementioned spear-head shape works well in a head-on rush. Of course, it works best if the tanks behind you help out instead of just sitting there watching.

I had two consecutive games with the IS-3 where I saw both scenarios play out. In the first one, a bunch of tanks were hanging back, no one willing to engage, so I finally got fed up playing "shoot the top of an enemy's turret when he pokes out for two seconds" with my low-accuracy gun, and I just charged the enemy Tiger-II. The others followed my lead as I charged him, shooting at lesser tanks which were trying to back up the Tiger-II by flanking me. In the second game, it started the same way but none of the other tanks followed my lead, so I found myself out there all alone while the other pussies just watched from relative safety. Naturally, we lost that game. There's no way to tell how strangers will react if you try to take the lead in an offensive push.
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Re: World of Tanks Mark 2

Post by Zinegata »

Darth Wong wrote:
Blayne wrote:I'm in an interesting cunundrum, being in my IS-3 despite my accuracy being terrible at long ranges I can actually bounce direct hits to my glacius from a Jadgtiger. I'm going to experiment with a more snipery strategy I think.
The IS-3 is really not a sniper. Its diamond prow shape means that it's pretty good at bouncing things as long as you point your tank directly at the enemy, but its poor accuracy means you're going to miss a lot of shots at long range, and its low-profile turret means that people tend to aim at your body, which is much less thickly armoured. In my experience, it does better at close range.
The other thing that makes the IS-3 a better brawler is that its side armor can occassionally bounce even high-powered guns (and shrug off a lot of the weaker shots). All-around protection is more important in close-ranged fights because you'll inevitable come into range of previously unspotted tanks and take more hits.

Contrast this to the Tiger II, whose sides are really squishy and have no real sloping to speak of. Any side hits will inevitably do damage or track you.
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Re: World of Tanks Mark 2

Post by Simon_Jester »

Darth Wong wrote:Well yeah, but that's a tier-6 tank and a tier-8 medium which was built for speed rather than toughness. You're lucky no heavily armoured units were there to bull-rush you or take advantage of your relatively weak gun.
What, like the enemy Super Pershing? ;)

I didn't mention all the tanks I was fighting, just the tanks I did any serious damage to. I shot at the lightly armored ones a lot more because I wasn't sure how long it was finally going to take to kill me, so I wanted to be sure to damage something with the shots I could squeeze off before the end.
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Re: World of Tanks Mark 2

Post by Skywalker_T-65 »

Darth Wong wrote:
Skywalker_T-65 wrote:Hilarious thing just happened in my Stuart...I was charging the base (on an Encounter map) and got into a battle with two other Stuarts. I was backing up from them...when I back up into a Hetzer and blow it up. I've seen funny collision deaths...but never a light tank hitting something in REVERSE and blowing it up. :lol:
I got an accidental team-kill that way once. I was in my KV-4 and some moron pulled up right behind me in a damaged ELC while I was playing peek-a-boo with an enemy tank. I fired, pulled back, and suddenly discovered that I'd been charged with a team-kill because I accidentally crushed the idiot behind me when I backed up.
Yeah, but I did it in a Stuart...one of the smallest tanks in the game. Its one thing to hit someone in reverse and kill them in a big heavy...its quite another to do it in a light. :D
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Re: World of Tanks Mark 2

Post by LaCroix »

I had a Jagdpanzer IV circling a KV1 (lat enemy in game), and always shooting it in the side the turret wasn'T pointed at (not for alck of trying, but the Jagdpanzer was too fast :D) when the KV finally gave up and just sat there, waiting for the end(only 23 hp left), the Jagdpanzer backed off and yelled at everybody to cease fire, and leave it to a Hetzer to finish the KV in a duel.

Quote: That poor sod can use the XP.
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Re: World of Tanks Mark 2

Post by Darth Wong »

LaCroix wrote:I had a Jagdpanzer IV circling a KV1 (lat enemy in game), and always shooting it in the side the turret wasn'T pointed at (not for alck of trying, but the Jagdpanzer was too fast :D) when the KV finally gave up and just sat there, waiting for the end(only 23 hp left), the Jagdpanzer backed off and yelled at everybody to cease fire, and leave it to a Hetzer to finish the KV in a duel.

Quote: That poor sod can use the XP.
That doesn't make any sense; a tank destroyer is incredibly bad at circling people.
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Re: World of Tanks Mark 2

Post by Aaron MkII »

Finally, a kill. My bt2 (which i named Bitey) got two marders. One from the side and another from the front while he was trying to hide in an alley.
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Re: World of Tanks Mark 2

Post by Vendetta »

Getting around the sides and back of stuff is one of the things the BT-2 is good at. It's also pretty good at zooming into an ambush position really fast. If you get a match on Mines, for instance, you can usually make the top of the hill before anyone else, which means you can spike them as they try to crest the hill towards you because they can't depress their gun enough to hit you as they come over the crest of the hill. If your team gets the hill a couple of guys can set up on it and get good firing lines everywhere.

You can do the hill flank on Himmelsdorf really well as well, taking the top of the hill and racing back down the opponent's side to terrorise their artillery (which you'll start meeting in mixed tier 2 & 3 battles).

Circling isn't quite as easy for a BT-2 as it is for some of the really agile lights like the T-50 or Luchs, but it's quite capable.

Just don't get too addicted to speed. I've seen a match where a T-50 was in our spawn within 40 seconds of the start of the match and dead within 45. He did take an arty with him, but if he'd waited a minute everyone would have spread out and he'd have been able to do it and charged off again giggling. Like I do. Timing is a big part of arty raiding or general scouting, and it's one I've not quite gotten down yet, I've had good raids where I've killed four artillery pieces in a single match (On Port, it spawned 6 on each side, got my Ace Tanker for the premium M3 Stuart from that one), but I've also had ones where I fluff the timing or choose the wrong approach and run into trouble I can't run out of fast enough.
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Re: World of Tanks Mark 2

Post by Darth Wong »

Vendetta wrote:Just don't get too addicted to speed. I've seen a match where a T-50 was in our spawn within 40 seconds of the start of the match and dead within 45. He did take an arty with him, but if he'd waited a minute everyone would have spread out and he'd have been able to do it and charged off again giggling. Like I do. Timing is a big part of arty raiding or general scouting, and it's one I've not quite gotten down yet, I've had good raids where I've killed four artillery pieces in a single match (On Port, it spawned 6 on each side, got my Ace Tanker for the premium M3 Stuart from that one), but I've also had ones where I fluff the timing or choose the wrong approach and run into trouble I can't run out of fast enough.
Scout tanks are unforgiving of mistakes. That's why I've always felt that they should be the exclusive territory of hard-core players, ie- players who take the time to really know the maps inside out.

Heavies are much more forgiving of most mistakes, the obvious exception being "don't get caught out in a big flat area by yourself" because of the lack of escape speed. You don't need really good knowledge of the map topography for a heavy, and if you get ambushed, you actually have a decent chance of surviving long enough to do some damage and accomplish something useful for the team before you die.
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Re: World of Tanks Mark 2

Post by Aaron MkII »

I rather like the unforgiving nature, seeing as I'm playing a style I would normally not play, its forcing me to be on the ball.
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Re: World of Tanks Mark 2

Post by Vendetta »

Knowing when to disengage is another thing to learn with a scout*. It's all very well to spot two KV-1s rolling down the road and want to keep them lit up for people to shoot at, but if it doesn't start happening pretty much straight away run the fuck away and hide. Sure you'll lose the spot, but they're fat and slow and can't have gotten very far by the time there is someone ready to deal with them.


* ie. Another thing I'm bad at.
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Re: World of Tanks Mark 2

Post by Skywalker_T-65 »

To those players who frequent the WoT forums (Zinegata, xthetenth) did they get rid of the tutorial for new players? Went in with a new account, and it didn't offer the option anymore.
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Re: World of Tanks Mark 2

Post by Vendetta »

No. I got it when I signed up and that was on 7.5. You can skip the tutorial though.
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Re: World of Tanks Mark 2

Post by The Vortex Empire »

Yeah, they removed it during one of the maintenance periods.

http://worldoftanks.com/news/1540-tutor ... e-removal/
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Re: World of Tanks Mark 2

Post by Darth Wong »

Aaron MkII wrote:I rather like the unforgiving nature, seeing as I'm playing a style I would normally not play, its forcing me to be on the ball.
You'll like this Russian medium tank line right up to the T-34, I think. The tanks up to and including the T-34 are fairly fast and capable for their tier.

Unfortunately, after that there's a dry spell. The T-34-85 should have been a gun and turret upgrade for the tier-5 T-34, but instead it's an entirely separate tank located at tier-6, where its reduced speed and 45mm front armour feel decidedly inadequate in comparison to the competition, although its gun is decent. The T-43 comes after that, and it's similarly disappointing: it keeps the T-34-85's gun and gains some armour, but its competitors are packing much more heat at tier-7; it's still not really competitive, and it still feels sluggish for a tank with such weak armour (you really notice its inadequacies if you also have a German Panther tank and compare the two). The KV-13 is actually more enjoyable to play than the T-43 at tier-7 IMO.

Once you get to the T-44, you can breathe a sigh of relief because the old T-34 playing style comes back: you can zoom around people and survive enough hits to actually stick it to the enemy.
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Re: World of Tanks Mark 2

Post by LaCroix »

Darth Wong wrote:
LaCroix wrote:I had a Jagdpanzer IV circling a KV1 (lat enemy in game), and always shooting it in the side the turret wasn'T pointed at (not for alck of trying, but the Jagdpanzer was too fast :D) when the KV finally gave up and just sat there, waiting for the end(only 23 hp left), the Jagdpanzer backed off and yelled at everybody to cease fire, and leave it to a Hetzer to finish the KV in a duel.

Quote: That poor sod can use the XP.
That doesn't make any sense; a tank destroyer is incredibly bad at circling people.
That's what made it so hilarious. He circled the KV for about 2 minutes, not giving the KV even one chance, unloading shell after shell into the sides. It was an amazing feat I have no idea how he pulled it off. (I was on deathcam on him)

Maybe the KV had the turret ring and motor damaged. Don't know. I laughed to hard to care. I just wish I could have listened in to the KV's player cursing the paint off the walls.
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Re: World of Tanks Mark 2

Post by Rekkon »

Had an interesting match the other day that netted me my second Kolobanov's medal. I drew defense on Prokhorovka with my E-50, and it quickly became obvious I had a team of fail. Close to half of them stayed on the hill, including most of the arty. Of the rest, none mounted a close defense of either track crossing. Faced with doing that task alone, I aborted and holed up in a bush to snipe. Fortunately they did not seriously push either crossing, but we still lost tanks faster than they did. We came back a bit near the end, but it was too little too late. I decided to go out in a blaze of artillery hunting glory and zoomed for the north crossing. En route everything else we had left died, leaving me alone against four high tier arty and an American heavy. I blitzed to the northwest corner, but amazingly, none of their artillery had holed up there. The clock was getting low, so I hid in the corner behind a bush and hoped they could not get enough into the cap fast enough. They did not even try. With less than a minute left, I suddenly spotted an SU-18 trundling along the trail in front of me. I held fire, trusting my camo. In the final seconds I spotted the heavy also searching for me. It was one of those rare occassions where not shooting was the correct course of action and a wonderful come from behind win hiding from enemy patrols.
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Re: World of Tanks Mark 2

Post by Darth Wong »

LaCroix wrote:That's what made it so hilarious. He circled the KV for about 2 minutes, not giving the KV even one chance, unloading shell after shell into the sides. It was an amazing feat I have no idea how he pulled it off. (I was on deathcam on him)

Maybe the KV had the turret ring and motor damaged. Don't know. I laughed to hard to care. I just wish I could have listened in to the KV's player cursing the paint off the walls.
Maybe he was damaged, and maybe he was too incompetent to realize that:

A) You can turn the entire tank in order to increase the effective turret turning rate.
B) If you honestly cannot turn fast enough to get someone who is circling you, then you might as well just ignore the guy and try to kill someone else before you get taken down.

I wonder if he was totally stock. It's been a long time since I had a stock KV, but I seem to recall that it was painfully slow in all aspects of movement (turret, acceleration, turning) in its stock condition. Even a fully upgraded KV-1 with a 100% crew is still a bit sluggish, but the stock one is godawful IIRC.
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Re: World of Tanks Mark 2

Post by Skywalker_T-65 »

I've just recently started using the KV, and it DID suck stock. I swear, if I hadn't had the x5 XP when I got it, I don't know how long it would have taken me to get the better gear. As it is, I had a few matches where I felt like this :banghead: with the thing, before I could upgrade.

EDIT:

Upgraded the thing is a blast though. The 85mm is a monster at T5, and a danger to unwary T6 tanks too. And my armor is good enough to bounce most anything UP to the 85...so when I'm top-tier I'm a lord of death to the little peons trying to run away. :twisted:
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Re: World of Tanks Mark 2

Post by Darth Wong »

Skywalker_T-65 wrote:I've just recently started using the KV, and it DID suck stock. I swear, if I hadn't had the x5 XP when I got it, I don't know how long it would have taken me to get the better gear. As it is, I had a few matches where I felt like this :banghead: with the thing, before I could upgrade.

EDIT:

Upgraded the thing is a blast though. The 85mm is a monster at T5, and a danger to unwary T6 tanks too. And my armor is good enough to bounce most anything UP to the 85...so when I'm top-tier I'm a lord of death to the little peons trying to run away. :twisted:
Yeah, the KV-1 is a lot of fun once it's fully upgraded. I dumped my KV-1 after the KV was split into the KV-1 and KV-2 because it didn't have the derp gun or the 107mm gun, either of which I considered so essential to the KV's personality that I couldn't see the point of a KV without one of them. But later on, I went back and bought a KV-1 again because I heard good things about it despite the handicap of the (only) 85mm top gun, and it's still a very effective tank for its tier. It's still a good money-maker.

It was a monster before, though. The 107mm gun with 167mm penetration and 300 damage was just ridiculous for tier-5, and the 152mm derp gun was crazy too.
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"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness

"Viagra commercials appear to save lives" - tharkûn on US health care.

http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
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