Part 2 of the blog is up. A couple of things concerning changes to raiding in Cata:
The feature was tremendously popular, and it allowed more players than ever before to experience the conclusion of an expansion’s major story arc, as millions of players defeated Deathwing, compared to the thousands that had defeated Kel’thuzad back in 2006.
Now, I don't know if this is off the cuff, but "thousands" defeating a boss central to the lore is pretty God damn low when you consider WoW subscriber numbers even now.
We learned a lot from Dragon Soul about how to design content for Raid Finder. We endeavored to preserve encounter mechanics where possible, but had to significantly adjust unforgiving abilities—especially those that allowed a single player’s mistake to result in the entire group’s failure.
No shit. Just Inferno Strike in LFR hits for like 300k, which is usually only half a DPSs health. So even the dumbest players can survive it and see the content. And personal loot was probably the best idea Blizz ever had when it came to LFR and Flex raiding. The Dragon Soul system wasn't terrible, but seeing a piece you could really use drop and knowing getting it was a crap's shoot at best was killer. Also, the "I'll buy that from you" shenanigans held up the almost glacial pace of the raid. Not that this doesn't happen when pugging raids.
And some
new stuff on the WoD front:PvP gear in Warlords will no longer have PvP-specific stats. Instead, it will scale up to a higher item level as soon as you enter a designated PvP area, such as an Arena or Battleground, or as soon as you enter PvP combat anywhere else in the world. If you’re out questing with PvP gear, your items’ base item level will be used while fighting back the Iron Horde, but the second that raiding Druid tries to gank you, your higher PvP item level kicks in and you’ll have the upper hand. Each piece of PvP gear will have its PvP item level displayed clearly on its tooltip, so there’s no guesswork involved.
So, we're back to LK where if you were on a PvP server, you quested in PvP gear. Except now we're in a state where your stats will change on the fly in WPvP? I can't put my finger on it, but this system does not seem like a good idea. It just blows chode years ago when I got into this game, the guild my buddy and I were supposed to join up with was on a PvP server.
The Resillience only PvP gear worked quite well. Yes it sometimes gimped classes that weren't meant to be hit and PvE heroes got mad they rolled on a PvP server and fought at a disadvantage in WPvP, but the new system doesn't seem to be anymore friendly, especially WRT to melee classes like Ret.
The Warlords of Draenor expansion will also bring some major improvements to the way PvP gear is earned. For starters, we’re vastly improving the bonus rewards you can earn from doing Random or Call to Arms Battlegrounds. At the end of a match, you’ll earn a Bronze, Silver, or Gold Strongbox—or possibly all three. Which Strongboxes you earn depends on how well your team did in the match, but you can still earn them even if your team doesn’t win.
Honor gear is very easy to come by in WoW, which is a good thing. But why copy SWTORs lotto box system when you don't have the atrocious reward system it had? I came in too late on MoP to really slam some PvP. I might consider pushing a rating in WoD now that I have 2 more 90s to pick based on how fun they are to play.
What actually burned me out of PvP in Cata wasn't that Frost DKs where pretty fucking strong (too strong) before 4.X (.2 I think) turned them into Necro Bots, it's that what you had to do to keep them viable using Death Strike at the expense of everything else. You could not afford to use any abilities that actually synergized (ugh) with the class, unless you were stuck at range and using Howling Blast to keep up pressure. It made wins easy as Hell in Arena and made you a beast in BGs, but it was so goddamn boring. Prot Pallies were so fun to PvP with back then, but everyone knew that wasn't going to last and was merely a byproduct of PvE balancing making them overtuned for PvP.
I'm thinking Rogue because Rogues do it from behind and now also (with the changes to backstab) from side-to-side as well.